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翻訳の問題を報告
Hades could be really challenging but at least you knew what was going on there.
This is a game to savour, not rush through and discard.
Anyone that feels the need to announce that they are "not amazingly bad generally" should take some time to reflect upon whether they are being fair to the game in their complaint, or just wanting an easy mode in a game about strategy and skill.
that you had to do certain things to not die instantly
The last thing we need is a tutorial insert to spell out to the player on how to dodge and attack when it's always explained visually how to do so.
I recommend you trying to use Moros keepsake. Huge help for 2nd phase and for overall last zone when running high fear. The truth is if you don't want to try out to find good builds yourself you can always check them out online.
That shouldn't be happening. Otherwise it's fine; adds a bit of tension at first.
If Chronos is intentionally overtuned it doesn't really feel that way. Maybe for melee builds though.
I'm beating him consistently on 20+ heat now.
Best part is, the game accounts for this! Front and center in the options menu is a box you can tick for "God Mode". Which does exactly what the name implies, makes it incredibly hard to lose any run regardless of skill level and is meant for those that want an easier time in the game or to merely experience the story.
Any complaints of difficulty are bunk when such an option exists.
To be honest, I think all you would need to ease the readability for more casual or new players is have something during Chronos' transition that resembles his instakill attack. Like if his transition to phase 2 involved him like "destroying" the previous version of the level with a cutscene transition attack that looked like his instakill where there's a longer charge up with the outside of what will become the phase 2 fight arena darkened and then blasted away, so to speak.
It's a lot of work just for readability, but I think it would go a long way to ease frustrations for a lot of players.
It's also possible that it's just an EA thing and the instakill won't even be a normal part of his moveset in full release. It may be an EM-type thing.
but you can also argue that since the game is based on repetitive loops, even without telegraphing a player will eventually learn how to deal with them anyway, and this *may* be intended and worthy of consideration.