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Hell, there's a common complaint that sprint isn't useful cause rooms are so small.
Like really. You're basically saying moving faster is not useful.
My personal favorite ones are Apollo's and Demeter's, the former because speed and the latter because cyclones on demand is never a negative. Zeus and Hera are aggressively ok, no complaints but not my first pick. Hestia's is a trap because of how tiny the anti-projectile effect is, you have to be in the process of being hit for it to do anything. Haven't tried most of the dash boons, I tend to focus more on attack/special/casts depending on what my weapon is.
People need to get used to sprinting around. The larger arenas combined with massive AoEs demand it. I didn't beat Cronos and had a hard time with the Infernal Beast until I learned how to run.
This game screams the word "witch" at you from lasers burning it into the sky as a chorus of angels yells it in every room of your house, and people are still like 'grr never gonna build a hit and run caster build grr'. Sprint is very well designed for helping a player use the entirety of Mel's core move set, which yes, includes and highlights the Omega moves.
Lmao. This is so true. Imagine being a caster in an RPG and then getting mad you can't tank.
It's clear from the first time you fight a banshee or those fishes that oh. This is a different type of character
It becomes good as a tool just from the arcana card speed boost, but it's usually not worth putting boons into over your attacks, specials, or casts. This is much unlike the first game, where the dash could very easily be weaponized and its offensive capabilities could match attacks with the right build. That's the issue I have with it, it doesn't feel worth building into in the face of other builds. Everything else feels good to work with, building sprint feels like handicapping yourself.
edit: 64k damage over the course of the run is also not impressive, Poseidon special builds on the staff usually net me well over 200k damage from waves alone.
But some sprint boons are killers. Hestia’s demolishes Eris (but it does not work on Cerberus’ fireballs for some reason) and can be used agressively to clean the screen and give you space to move. Apolo’s is just nuts whenever there is an area that can be qualified as safe or safer.
My issue with sprint is that while it can be used offensively with the right boons, it is hard to use defensively in a most normal rooms (on a ship on fire? surrounded by dozen of fishes? dozen of lasers pointed at you? better dash than sprint). But it is in no way “useless”.
The Boons for it -- that's a different story. They flood the pool. I can have a whole run, and my damage is barely improved, cause the pool of Boons is flooded with all kinds of stuff that deal no damage.
True, but where an item that would be great if not for one thing, you also have to plan for that thing. I think magic in general is being neglected by a lot of people, judging by their complaints anyway. Improving your magic amount, regen, and other qualities is often so much more powerful than taking another boon. I've seen the same kinds of statements on the forum about Chaos boons not being worth it, when just a little tailoring makes those seemingly small stat changes into gigantic effects.
However, I can't argue with you about it being unintuitive. It must be, if so many people are finding these skills unattractive. Maybe some character script lines could point people towards neglected areas of the arsenal.
I'm only mentioning two as examples. Lots of the sprints are also great, but they all need a little bolstering via your choices.
As for sprint itself, maybe they could address a bit of the drifting feel, or maybe increase the base speed so it's a bit more useful on something like Cerberus right out of the gate. I know I got caught quite a bit by him until I got the arcana levelled up.