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Yeah except they're random and sometimes useless with your build. So in later levels, without having the ultra-specific niche build that can use the 2 boons that actually help with armor, you're left hitting them 100+ times while they don't stagger.
No, seriously. Combat focus in this game isn't like the original. In the original you could facetank hordes of enemies by exploiting dash attacks to weave in and out of danger. Zag's agility also allowed you to isolate when necessary vs tankier foes.
In this game, you have to sprint out of range, ensare them with your cast and punish with Omega attacks until armour is broken for most weapons, with the axe being the situational exception. Dash isn't meant for relentlessly diving into combat like it can be used on the original, unless you have an isolated enemy, or using crowd control boons like freeze.
so if you're fighting armored enemies and don't have a quick way to remove it, you have to keep moving constantly
Armor works the same way here. You can stioll dash in and out. So that's really got nothing to do with the git gud issue of dealing with enemy shield. The only thing players can't do here is button mash/spam dash to get out of things. Yes, more people will lose, but it's a bad idea to have games that reward mindless button mashing.
If people don't care about playing well, that's what's god mode is for.