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Make sure you're gifting nectar to the gods, and using their keepsakes to tailor your build, and make sure you're upgrading your psyche, arcanas, and weapons. Before you get too much meta progression, everything is difficult, but once you have a little, you'll start winning runs constantly.
Always hated the Elysium part in the first one: it wasn't challenging, just tedious due to how many hits most things take. How does this one compare to that? (Just want a comparison. Don't want anyone saying that 'it is fun' or other subjective things. Everyone's got their own idea of fun, so that's meaningless.)
Truthfully is really depends on quality of build. Some runs can be really average or bad and enemies feel extremely tanky. Other builds especially as you get better and learn what to build and how to combo specials and attacks shred bosses and enemies faster then you would believe is possible. The problem I have is that the game doesn’t do the best job showing new players or people learning how to like get to that spot. Often times it can feel a little obtuse and hidden given how you need specfic hammers and boons and plan going in to really get that good dps. Right now a lot enemies have armor which also makes attacking them a bit risky since you can’t stun lock them so that’s also a aspect of it that you actually have spend time dodging unless you already had the dps to kill then before they attack. When you have a lot these enemies attacking at same time it can slow down the pace of things if your trying to avoid taking damage