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On the contrary, heat was a big part of progression because it was the fastest way to get titan blood and therefore to get upgraded weapon aspects. Sure, you could do that all on heat 0 but it would be at a trickle pace. In comparison, the resource granted by fear is used by only a few things, so you don't need to do as many increasing fear runs to progress
My bad, I misread what you said and adjusted my argument to better express my point.
Kind of one of the minor negatives of the old heat system was that you were given incentive to stay on a heat level until you cleaned out all of the possible rewards, as raising heat further did nothing. This made some runs painful and inconsistent, as if you were like me... you'd be switching weapons often to get the Dark Thirst buff (or whatever it's equivalent was called in Hades 1... kind of hazy on the name right now)
Here meanwhile, you're sort of trying to do the opposite: you're instead trying to make the entire run more challenging in general, and if you can get your mark on the way... that's not only just a bonus but it allows you to then take the challenge up even faster as you aren't mandated to stay there anymore.
The short of it is this: Both systems have their pros and cons. In Hades 2 case, the pros is that you can opt to take harder challenges for rewards a lot quicker overall, as they do not require full runs per heat/fear level like Hades 1 did. The fact you don't need to finish the full run can be seen as a drawback, but looking at it the opposite way it feels more appropriate - you're instead making things harder for the fun of it, with the chance to get a bonus on the way for decent early game play (where you're often at you're weakest anyway).
But another thing to keep in mind is that the game is still unfinished... particularly the upper route; perhaps they will expand on this system further later.
I actually just dislike the UI, but its pretty clear that is a "WIP" as the elements in the earlier game are much more finished than elements in the later game.
I find the UI very confusing and monochromatic, but I have very little doubt they'll be improving that as time goes on.
I would bet dollars to doughnuts it can be obtained only once we can see the actual end of a run in the underworld and surface, and will require pushing through each individual fear level to earn 1x of it, just like the original with Diamonds, for example.