Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Daggers demand finesse, using the charge-attack as an extra dash to dart between enemies as necessary, as well as to set up backstabs. The special is primarily for applying debuffs like Weak or Blitz, and can do to incredibly efficiently if you get the Hammer boon that lets them ricochet between enemies.
Axe forces you to commit to attacks and punishes you for unsafe positioning, essentially punishes you for overextending yourself. The special is a guard for a reason and if you're using it right you can tank just about any attack in the game. Basically like they combined the sword and shield from the first game, while making the shield less busted.
All of the skull's attacks do massive AoE damage, and easily does the most overall damage of any weapon in the game right now. All it needs are boons that give +% damage, and the situational awareness to pick your ammo back up. Which the special can help you do, being an extra and long-range dash. Fully charged, the special clears screens.
The Torches are the only weapons I personally don't like. Damage is too low, makes you stand still and commit to beating on a single enemy, the higher-damage charge attacks take too long to spin up and are too expensive on MP to keep going for long, and the special is a difficult-to-aim shot. Weapon's the only one I'd say needs a rework, and when I run it I typically focus on buffing my Cast and dodging around instead of using it.
Daggers - Feel like a worse Staff
Flames - If your idea of fun is trying to passively dodge while spamming orbiting orbs that cover half your screen and what's happening in it... sure
Axe - It's THE weapon that feels truly different from others in Hades 2, it actually has it's own identity as a slow but heavy hitter, and that's amazing, but it went a bit overboard with the slow part, even with buffs to recovery time
Skulls - Tedious... I see what they were trying to do with it, but it's just not fun to do.
The skulls have a nice synergy where you can fire all the skulls and then retrieve them with the omega special, then dump your cast (charged or not), dump all your skulls in a direction again and then use the special to dodge out again. Combined with some of the anvil perks you can do some serious mass destruction with them... Aside from the daggers I would say it's one of the best weapons to facilitate your mobility with.
Meanwhile the axe is just a straight up DPS weapon... imho; there's little flair to them
Just give them bullet points and suggestions. I do hope the new weapon is more exciting/new looking. Something with a Lunar shape? idk.
In the meantime if you play, give them feedback in the other forum and help them improve!
And the majority of them are going towards either special or cast spam, boring imo.
The diversity in hades 1 was much better, even without the aspects.
And there's only 1 weapon to save it, hope they have a lot more aspects to balance things out this time around.
Daggers= Actually, the daggers are the most OP weapons by far. Almost everyone are agreed about that.
Give it any boon and he'll be more OP.
Flames= Agreed. It need some SPECIFIC boons to get decent. It really need tweaks.
Axe= Agreed.
Skull= Skulls are different depending the way you wanted to play with.
If you want to do the full potential, play it like a grenade launcher.
Some peeps play it like a shotgunand still remains fun.
But both ways remains powerful as hell.
On Topic:
Honestly, i prefer Hades2' weapons than H1' one, mostly because H1' weapons feels me like i cut my arm to get 2 feets.
H2' one feels like i want to choose which body i want to get powerful.
I think a big sleeping point on it is the Omega Special... some of these bosses are pretty big, so if you can get behind them you can really do some decent chunks of burst damage with a percentage modifier like Apollo. Can even add on the Daedelus upgrade to make them return with the potential to backstab for even more burst damage.
Alternatively, the daggers are a prime target for Zeus magick primed chain lightning boon - you can get the effect off several times in a matter of seconds due to the sheer speed of your attacks, which allows for some great crowd clearing and burst damage in it's own right.