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What they expect is irrelevant to the shackles they put on you, which arbitrarily constricts gameplay. Do you understand they had to literally exert effort *to do this* ?
Like do you get that had they *not* done it, it would have required no energy / effort / work / time / money? They affirmatively *chose* to put work in to *add* the impedement.
You have to result to mental gymnastics to justify this. "Most people won't reach it anyway" = reason to *add* a barricade? How? Why? Makes no sense.
Again, this doesn't make sense.
1) Let the players play according to their ability
2) Add strife (what you're defending)
If the goal is as you say, a better option would have been:
3) Add some cutscene where upon exiting an act Melinoe is sent back / has to return
Why? Because 3) actually accomplishes what you argue is the point of 2).
2 doesn't even prevent, in theory, the thing you're saying it's meant to prevent. So what then? If the argument is "the devs don't want you to kill the final boss before certain story elements are met" then the current method doesn't even guarantee that. So either:
1) Let people play according to their skill
3) Full stop force the run to end if it's "too early"
Because 2 feels like a cheap way for the game to cheat you.
Okay number 3 actually sounds like a good idea if they really need it for story reasons
I'd much rather have 2 than 3. 2 at least allows me to push on as far as I can. Its still a challenge you can beat, though it would effectively be a hitless run beyond a certain point. Its not like you are wasting time continuing after you are blessed with strife because you are going to need resources for your pot anyway, may as well collect them now.