Hades II

Hades II

Crater May 11, 2024 @ 4:43pm
Please tell me the "Strife" blessing from Eris will not be in the final game
Why penalise players for making it ahead "too fast" - an arbitrary standard in itself.

Edit: I'm genuinely baffled people actually try to rationalize this.

If the devs are absolutely hellbent on making us see certain story triggers before killing the final boss, then here's a better alternative: Force the run to end after a given boss. You can easily make a narrative excuse for this. Melinoe has to go back / is sent back to camp.

Why? Because dying in the run should be *your own fault*. You might gamble on a build, you might gamble on your room choices, but Eris doesn't give you a choice.

If this community is serious about defending this on the grounds of story, and the devs are absolutely sticking by their way of story telling, then just force the run to end.

In theory, Strife doesn't even guarantee that we won't kill the final boss. So if the purpose of strife really is for us to see more "story" before killing the final boss, then the current method doesn't even 100% prevent that.
Last edited by Crater; May 12, 2024 @ 6:24am
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J. May 12, 2024 @ 3:01am 
I don't mind it but Extra damage % taken feels cheap. Could've been something that would push your skill and build, like miniboss encounter with 2 minibosses. Boss room that has a bunch of extra enemy spawns. Generally something incorporated in the game. Not just now you take more damage.
Crater May 12, 2024 @ 6:14am 
Originally posted by rick432656:
Originally posted by pocbame:

Nah she goes away after like 15 runs aka 8 hours of gametime, which is way after you'd actually beat the game without her ♥♥♥♥♥♥♥♥.
Invalid post an argument.
8 hours for 15 runs is crazy I know people have wildly different skill levels but wow I probably have at least 500 runs or more and haven’t beat chronos once. I think it’s reasonable to expect that like most people won’t reach that level of success but I do wish they didn’t have that mechanic or maybe did a little differently

What they expect is irrelevant to the shackles they put on you, which arbitrarily constricts gameplay. Do you understand they had to literally exert effort *to do this* ?

Like do you get that had they *not* done it, it would have required no energy / effort / work / time / money? They affirmatively *chose* to put work in to *add* the impedement.

You have to result to mental gymnastics to justify this. "Most people won't reach it anyway" = reason to *add* a barricade? How? Why? Makes no sense.
Crater May 12, 2024 @ 6:18am 
Originally posted by UNBREAKABLE:
Originally posted by Tabasco:

That makes no sense.





No, she doesn't. Her appearance rate seems, as far as I can tell, to be connected to the # run you are on vs. how far you reach in the run, ex:

run 1 - 3 she appears in oceanus
run 1-7 she appears in the next zone,

etc

I'm saying she shouldn't appear at all. Why penalise people who get far ? You already have the least amount of buffs you'll ever have.
Not sure dude, but it's kind of a inconsequential issue. You're not supposed to make it that far early on and she does go away eventually.

Again, this doesn't make sense.

1) Let the players play according to their ability

2) Add strife (what you're defending)

If the goal is as you say, a better option would have been:

3) Add some cutscene where upon exiting an act Melinoe is sent back / has to return

Why? Because 3) actually accomplishes what you argue is the point of 2).

2 doesn't even prevent, in theory, the thing you're saying it's meant to prevent. So what then? If the argument is "the devs don't want you to kill the final boss before certain story elements are met" then the current method doesn't even guarantee that. So either:

1) Let people play according to their skill

3) Full stop force the run to end if it's "too early"


Because 2 feels like a cheap way for the game to cheat you.
Last edited by Crater; May 12, 2024 @ 6:19am
rick432656 May 12, 2024 @ 8:11am 
Originally posted by Tabasco:
Originally posted by UNBREAKABLE:
Not sure dude, but it's kind of a inconsequential issue. You're not supposed to make it that far early on and she does go away eventually.

Again, this doesn't make sense.

1) Let the players play according to their ability

2) Add strife (what you're defending)

If the goal is as you say, a better option would have been:

3) Add some cutscene where upon exiting an act Melinoe is sent back / has to return

Why? Because 3) actually accomplishes what you argue is the point of 2).

2 doesn't even prevent, in theory, the thing you're saying it's meant to prevent. So what then? If the argument is "the devs don't want you to kill the final boss before certain story elements are met" then the current method doesn't even guarantee that. So either:

1) Let people play according to their skill

3) Full stop force the run to end if it's "too early"


Because 2 feels like a cheap way for the game to cheat you.

Okay number 3 actually sounds like a good idea if they really need it for story reasons
Lazsecastor May 12, 2024 @ 8:39am 
Originally posted by Tabasco:
Originally posted by UNBREAKABLE:
Not sure dude, but it's kind of a inconsequential issue. You're not supposed to make it that far early on and she does go away eventually.

Again, this doesn't make sense.

1) Let the players play according to their ability

2) Add strife (what you're defending)

If the goal is as you say, a better option would have been:

3) Add some cutscene where upon exiting an act Melinoe is sent back / has to return

Why? Because 3) actually accomplishes what you argue is the point of 2).

2 doesn't even prevent, in theory, the thing you're saying it's meant to prevent. So what then? If the argument is "the devs don't want you to kill the final boss before certain story elements are met" then the current method doesn't even guarantee that. So either:

1) Let people play according to their skill

3) Full stop force the run to end if it's "too early"


Because 2 feels like a cheap way for the game to cheat you.

I'd much rather have 2 than 3. 2 at least allows me to push on as far as I can. Its still a challenge you can beat, though it would effectively be a hitless run beyond a certain point. Its not like you are wasting time continuing after you are blessed with strife because you are going to need resources for your pot anyway, may as well collect them now.
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Date Posted: May 11, 2024 @ 4:43pm
Posts: 20