Hades II

Hades II

scal co. May 10, 2024 @ 4:18pm
Aspect of Medea for the Argent Skull
Really enjoyed the game, it is definetly an improvement to its predecessor.
But, as it's in early acces, i wanted to share my opinion on 2 weapons and their aspects:

First, the aspect of Medea for the argent skull felt really weird to play, like if you use your special within the 3 seconds of the explosion, the shells sometimes drop where you left and forces you to walk back so idk if that was what the devs were going with it, maybe making it a different melee weapon or something

And the aspect of Artemis for the sister blades is really really strong, you just need the proximity damage blessing from Aphrodite and the run is basically over.

Congratulations supergiant for this incredible game, really excited for the full launch!
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Showing 1-8 of 8 comments
qawal May 10, 2024 @ 5:17pm 
So Aspect of Medea is basically diet Aspect of Beowulf from Hades 1 which is my favorite.

The idea is you Load yourself with your Ammo using [Attack] and slam them into the enemy's faces with your [Special].

You can choose to charge yourself with the entire clip, or do what I used to call "Cast Juggling" in Hades 1

Cast Juggling with Aspect of Medea:

1.) Use [Attack] to Load yourself with AMMO 1,
2.) Use/Charge [Special] to boost into an enemy

AMMO 1 will explode and drop on the enemy.

3.) Use [Attack] to Load yourself with AMMO 2.
4.) Use/Charge [Special] to boost BACK into the same enemy you hit with AMMO 1.

By doing this you will hit the enemy again and drop AMMO 2...
but you will also retrive AMMO 1 in the process.

5.) Rinse and Repeat.

Since you have 3 ammo charges by default, you can choose to load your self with two charges every other rotation. More if you have the Daedalus upgrade to increase ammo.

Goes very well with Aphrodite, Apollo, Hera, Demeter, Poseidon

CONS:

Unlike the Beowulf Shield from Hades 1, Medea Revaal doesn't have the luxury of blocking while juggling. You can use [Dash] while [Special] Charging to make some i-frames, it will still activate the [Omega Special] effects, but it won't go full distance.

Also, unlike the Shield, you can't load yourself with [Attack] WHILE you are boosting with [Special] which makes Medea Revaal much more rigid to use compared to Beowulf Shield.
Last edited by qawal; May 10, 2024 @ 5:17pm
'Strict May 10, 2024 @ 5:27pm 
Originally posted by qawal:
So Aspect of Medea is basically diet Aspect of Beowulf from Hades 1 which is my favorite.

The idea is you Load yourself with your Ammo using [Attack] and slam them into the enemy's faces with your [Special].

You can choose to charge yourself with the entire clip, or do what I used to call "Cast Juggling" in Hades 1

Cast Juggling with Aspect of Medea:

1.) Use [Attack] to Load yourself with AMMO 1,
2.) Use/Charge [Special] to boost into an enemy

AMMO 1 will explode and drop on the enemy.

3.) Use [Attack] to Load yourself with AMMO 2.
4.) Use/Charge [Special] to boost BACK into the same enemy you hit with AMMO 1.

By doing this you will hit the enemy again and drop AMMO 2...
but you will also retrive AMMO 1 in the process.

5.) Rinse and Repeat.

I used this setup 2 days ago (mostly I activated all 5 though before using the special cause it would oneshot most enemies even when shielded)

It was great for me until the Cyclops.....his constant stomping the ground and me constantly forgetting that the special doesn't have i-frames eventhough it's basically a dash made me lose sooooo much health =p
I actually think I killed myself on him now that I think about it
exquisitecoffee May 11, 2024 @ 2:19am 
This is my only issue with aspect of medea. i love the playstyle but without a block or damage reduction attached to the special it's uncomfortable to use in later areas
nbk_redspy May 11, 2024 @ 12:07pm 
And the fact that loading a skull prevents the unit from moving.
Dudu the Doodoo May 11, 2024 @ 2:39pm 
yea aspect of medea feels really weird to use at first. but you can definitely make it work.
here, a shameless plug: https://www.youtube.com/watch?v=GFbGs9_PrkY
mr.martan May 11, 2024 @ 5:11pm 
The charge needs invulnerability frames, same as dash. Feels suicidal otherwise.
Sintonir May 11, 2024 @ 7:17pm 
Originally posted by mr.martan:
The charge needs invulnerability frames, same as dash. Feels suicidal otherwise.
If you charge to omega it does give invulnerability for the charge. Makes it a bit slower but much more damaging.
wwwJam May 11, 2024 @ 9:34pm 
Originally posted by Sintonir:
Originally posted by mr.martan:
The charge needs invulnerability frames, same as dash. Feels suicidal otherwise.
If you charge to omega it does give invulnerability for the charge. Makes it a bit slower but much more damaging.

But also makes the timing even tighter to even take advantage of the loaded skulls. You gotta be quick on it or they just explode in your hand rather than on the enemy. The timer doesn't start when you load the last skull, after all, it starts on the first, and unfortunately loading isn't instant. Even has an animation that makes you stop in place when loading each skull, something Beowulf (and Hera-aspect bow too) didn't have to deal with, and it didn't even have a timer to worry about.

I'm really not very fond of the Medea aspect myself. It feels very clumsy to play and the immediacy of the timed explosion is frustrating to play around. "Juggling" the charges results in pitiful damage output for way too much effort, and it's just dangerous to use besides. Unlike Beowulf in the first game, it doesn't have the benefit of being a functional weapon even without a loaded charge. I guess you could just spam special all day until some opportunity arises but that's clearly not what the aspect is going for.

A longer timer on the explosion would do wonders, but I also wonder if maybe this aspect is just functionally at odds with the game it's in. It's just a suicidal weapon in its current state.
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Date Posted: May 10, 2024 @ 4:18pm
Posts: 8