Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I get the name of the game is to not get hit, but it feels like it scales a bit silly very quick, especially considering how it feels like certain weapons scale very poorly.
Doesn't help that he can dish out 30+ damage easy per hit.
its not necessarily overtuned but it is made intentionally artificially harder early, the "blessing" from strife makes it so the later bosses and enemies do massively more damage than normally.
the first times i got to chronos his spinny scythe throw did a massive 80 damage each time because of the strife debuff, without it it does like 30 damage which is still a lot but not super bad, however i do have problems with the tells of chronos, all his animations seem so similar and there is barely any indication which one he is going to do next
I had some builds with the axe that had extremely high damage and with that one I got pretty close but on weaker builds I just loose the war of attrition against him. Not getting hit at is just not feasible to me in longer battles.
I also lost a lot of runs where my build just didn't come together at all. I guess that's to be expected in early access though so lets hope they just create more viable combinations of boons so Chronos feels doable with more then just the most optimal builds.
same for me..
You end up taking damage and always have that feeling of "this really isn't my fault." Never had this issue in Hades 1.
Beginning of phase 2 he just one shot me before the fight even started for 850 damage or something. This seems over the top
I think dash is okay, it has a little cooldown now because the sprint but if you know how to use the sprint you can get really broken, I remember that in one run activating the sprint made 600 damage + another 600 after 4 seconds. In the first phase cronos life bar just dissapeared with me sprinting around him lol
I Find eris more easy, her attack are predictable, with the axe you can easly parry most of her stronger direct attack