Hades II
Fisherman 7 Mei 2024 @ 9:44pm
Scylla not well designed.
This is a boss that would work in the original game because double dash makes it possible to quickly get out of AOE stuff. However, it just doesn't work with the sprint. Right now whether you get hit or not is mostly based on luck. This is especially true in the second phase of the game where the drum lady basically forces you into a small circle where sprint is practically useless.

P.S. I beat her a couple of times already. I just think she needs some tweaking because rn it's not a challenging or rewarding experience. Getting past her feels like I just got lucky and not more skilful at the game.
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Diposting pertama kali oleh Little White Boy From Juno:
Yeah, can't get passed this boss. Half the time I have no clue what's even hitting me. Not sure if it has to do with my color blindess or the fact that there's so much crap on the screen. I feel as if the sprint boons are almost required at this point since you're running literally 90% of the freaking fight. Barely have time to do anything. And lol at the people saying "Durrr the boss is easy, just go after the drummer, guitarist than singer" Uhhh how did you figure that one out? Either you had to die multiple times to figure out the pattern or you cheated and looked up a guide, thus not making it an easy freaking boss fight. Miss me with that crap.

The boss isn't easy.

But it's not like it's super hard.

It's like anything else. You need to figure out how to do it. Some ppl got it on the first try. I got it on the second. Some ppl need to look up strategies. Surprise, everyone's different.

You're being too defensive about this.

The reason why ppl are speaking up like that because thread is by someone who didn't figure out how to beat the boss consistently yet and trying to say it's too hard.

Again. I kept dying to Meg the first time played Hades 1. Does that mean Meg is hard?
『』 11 Mei 2024 @ 10:41pm 
I honestly think Scylla is not only a good fight, it is my favorite fight out of anything I've played in recent memory. I love the buildup, I love the tracks, I like the banter... honestly, devs, if you're reading this, consider letting us give gifts to the syrens. It would be funny and thematic. Maybe if we do that we could pick what song they play for the fight or something? Food for thought.
rhabdophobia 11 Mei 2024 @ 11:11pm 
Um......... Awkward.

Jokes aside I obviously love her fight, but a few attacks can feel a little lame sometimes (Jetty my beloathed). I pretty much always speedrun taking out Roxy right away because the breathing room that gives you is pretty important, and it lets you separate Scylla and Jetty easier. Hitch also has kind of an interesting interaction with them, because they share a health bar but can still be afflicted with hitch separately anyway, so you can tack on a pretty substantial amount of extra damage that way too. Hestia's boon that lets you absorb projectiles while sprinting can be pretty good for dealing with Jetty too (or at least her one attack with the stunning projectiles), but that relies on you getting the right boons which is kind of luck based obviously (or you could equip her keepsake I guess).

It's a fight that took me a little while to learn, and I'm still not perfect at it, but I have a lot of fun with it and Scylla as a whole. It's wishful thinking, but I hope later on we get the ability to invite them back to the crossroads or something as a stand-in for Orpheus, playing music from the soundtrack and stuff. Could also create some fun interactions with Odysseus (or not so fun, depending on who you ask lol).
This is my favourite boss battle right now. I love the pre-fight banter, the music, the arena and the multiple foe setup.

Just as with the Chronos wide area attack, if you find yourself wildly out of position you can use the i-frames on your dash to avoid the damage by timing anyway. Part of the boss tactic is learning where to be to avoid the need to do that. Roxy (the drummer) never hits the same location repeatedly in quick succession, so you never need a multiple dash to avoid it.

If you stay in the area around Roxy until she's defeated there's no real issue anyway.

All of the bosses feel super tough at first because of the Eris debuff, which isn't a lot of fun, but I assume is just an early access thing anyway.
razielomen15 11 Mei 2024 @ 11:30pm 
From a mechanical stand point the fight isn’t badly designed but the over bloated mechanics for them that don’t really compliment each other is what gets me, compare them to the furies their fighting patterns and styles were very complimentary to whoever you were mainly fighting (and the others backing up) the Scylla fight (while amazingly designed don’t get me wrong) is just not tuned to really offer that same thing so it feels like it’s added just for difficulty sakes and with no intention. Each siren has 3-4 moves that literally don’t mesh with each other and if you only have one dash to time them and then move around it doesn’t feel right. That being said it’s not a hard boss fight but an unoptimized design.
rick432656 12 Mei 2024 @ 12:46am 
Diposting pertama kali oleh Little White Boy From Juno:
Yeah, can't get passed this boss. Half the time I have no clue what's even hitting me. Not sure if it has to do with my color blindess or the fact that there's so much crap on the screen. I feel as if the sprint boons are almost required at this point since you're running literally 90% of the freaking fight. Barely have time to do anything. And lol at the people saying "Durrr the boss is easy, just go after the drummer, guitarist than singer" Uhhh how did you figure that one out? Either you had to die multiple times to figure out the pattern or you cheated and looked up a guide, thus not making it an easy freaking boss fight. Miss me with that crap.

To be fair a rouge like is designed for you replay and die multiple times. I was dying a lot and I mean a lot (like every boss in this game for me) of this boss and Hecate early on but eventually idk something clicked. I also learned how upgrade grasp from this forum so I had better upgrade had a good keepsake and learned that I like the axe and high dmg builds. My builds got better so my dps is higher which is very important it makes the boss fighters easier since you just kill things faster so build it’s important. I also noticed the drummer pattern of attacks. While I still take dmg every now and then if you really look at it you will begin to see that follows a pattern. It’s really easy to dodge into wrong direction and take dmg. The drummer has dmg that can hit you from anywhere so it’s important to focus the drummer. Also builds with heavy aoe can triple or double your dps since they all share a health bar and sometimes be close together. Overall I think as you builds get better and your learn which boost you get as well learn to dodge more attacks you will have much easier time, it gets better I promise. I also try to go for more hp and armor so I don’t have to always being dodging so hard this plus having a high dps mean you don’t have to spend so much time on defensive.
Terakhir diedit oleh rick432656; 12 Mei 2024 @ 1:47am
Master Tilt 12 Mei 2024 @ 9:59am 
Dodge into/past the drummer AOEs... its honestly not that difficult, especially if you have the sprint speed Arcana.
Focus on killing the drummer first.
Terakhir diedit oleh Master Tilt; 12 Mei 2024 @ 9:59am
Porkandbeans 12 Mei 2024 @ 10:58am 
get gud lol
Bearsuit 12 Mei 2024 @ 11:28am 
The first few attempts, I thought that fight was absurd. Now it's easily manageable. I like it now haha.
Sorry, this is a blatant skill issue and meta progression issue.
Tussengas 12 Mei 2024 @ 5:29pm 
With the smaller drumwaves, only use dodge when you go in the opposite direction and just sprint when running away. And as said before; focus on the drummer and the fight after is quite easy. Only phase 3 is a bit of a struggle depending on my build but i try to keep a moonbeam ready for that :)
D4RK HADOU 12 Mei 2024 @ 5:41pm 
Listen - I think the hivemind right now is beating on the game basing all their thoughts on what was the full experience of OG Hades. You have to take this game as its own iteration, it's an entirely new character, and the devs put a lot of thought into making it a different experience.

Besides, early access Hades was a massively different experience too - there's so much more room to grow!

All that said, I'm not having any trouble with the dash in particular, the previous games mechanic of multiple dashes were a crutch for those less willing to learn patterns and have patience in fights (not withstanding a certain mechanic later on), there are already boons which exist that do help for those having trouble.

So in summary:

  • Take your time
  • Learn which builds work for you with whichever weapon and/or aspect
  • Omega Cast aftereffects are great for fight & flight
Mixed Herbs 12 Mei 2024 @ 5:55pm 
tbh I found the Sirens to be the easiest boss for a while until I got more confident against Hecate. It's extremely easy to bunch them up and unload with Omega Casts or a flurry of attacks to essentially get triple the damage output.
"Right now whether you get hit or not is mostly based on luck" This is completely just a skill issue. I've never had an issue with dodging their attacks.
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Tanggal Diposting: 7 Mei 2024 @ 9:44pm
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