Hades II

Hades II

Nammu May 7, 2024 @ 8:21pm
Too many "commodities", and very little Boons
Hi community! Active player here :)

I've been enjoying this early access, and yes, it feels like it's ready in some parts, but in my opinion it needs a little ... adjustments in some aspects:

1- THE BOONS ----
The fact that there are way many more commodities (bones, ashes, psyche) + Life, Magic, Selene-boons or... moons... makes very hard to create an good build. Hades 1 had less of this things, so it was stright forward boons and upgrades, wish gives you a real chance to make a nice build. Here, you will get some runs with just ashes and bones, Up to here I've been unable to get a boon for each of my slots, and forget of having them fully upgraded.

PROPOSAL : Maybe you could remove some of these from the doors: psyche can be farmed from 'Lost Shades'), and ashes could be cooked on the cauldron using bones (wish is a very common item to get, while the cauldron ain't getting that much use). This would increase a lot the chances of getting boons and upgrades making your progression way easier and (all-mighty) fun.

2- SELENE-Boon
Magic is ok in general. You can go with a long-range build and win, but Selene-boons at this point are kinda hard to work out. If you go full Selene, u gotta upgrade magic, and get some boon (or arcana) that recover your magic (Moon-Poseidon, for example). This makes you loose many chances of getting life or other close combat oriented boons, and in the end Selene's boons are not that great to sacrifice all that for them.

The fact that you can't accumulate Moon -charges from one room to another, makes Selene Boons almost worthless if you go full close-combat (with a strong focus on health and boon upgrades)... and there are a lot of rooms where you just get Selene or something even useless (i have like 1000 bones and 400 ashes without use. why?).
The present Selene-boons are a waste, and they doesn't blend well with the overall experience of making your build.

PROPOSAL: Moon-charges stay from one room to another. AND there could be more Selene-boosts for close combat game plays. That way it could be your (build)"+selene" ingredient.

3- No Sandwiches.
HEY! Where are my sandwiches? I'm doing this on hardcore mode, with no upgrades on weapons, and you almost never heal, not even by a strike of luck.
Armor is a great new component on the game, but health still is your true base. Unless you can get consistently armor on each location, then this needs a little compassion from the game-masters.

PROPOSAL: Healing items get +% chance of spawn.

There it is. I hope this review helps someone.
I'm enjoying the game a lot, and I'll keep playing until it's final release.

Thanks a lot !
Date Posted: May 7, 2024 @ 8:21pm
Posts: 0