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the point is, is that I have to keep track of 40 some random items for quests and crafting. it's sloppy and adds nothing of value to the game. i don't like the story of this game, so the less NPCs i have to interact with the better (this was also true for hades 1, i just don't care for games with massive amounts of dialogue).
and because I'm limited to one tool, I do have to keep track of the consumables to plan out efficient runs.
and to those saying "it's not that bad, you only need x amount", how are new players supposed to know this? Sure, the recipes are pretty simple compared to some games, but it's very off-putting and intimidating as a new player.
Systems in place in hades 1:
Dark Mirror
Keepsakes
Unlocking Aspects
Upgrading Aspects
House Contractor
Systems in place in Hades 2:
Cauldron
Cauldron Crafting
Charon Orders
Farming
Familiars
Tarot Cards
Upgrading Tarot Cards
Grasp
Gathering Items
Upgrading Gathering items
Unlocking Aspects
Upgrading Aspects
Nightmare Stone
Keepsakes
**Oath of the Unseen**
** I put the Oath of Unseen on there but not the Pact of Punishment from Hades 1 intentionally. The oath opens up a new material to be used and also requires a mandatory weapon be played in order for it to proc testaments. The Pact, on the other hand, is just hardmode that makes continuous resource farming available. Seems completely different to me. **
With nearly triple the systems in play has Hades 1, there's triple the systems that have to be grinded for. Some of it kind of works itself out as you do runs, but others actually have to have deliberate decisions made in order to collect their materials.
On top of this, EVERYONE has something to say to you every single time you return from a run, no matter how short it is.
I just wanna jump into runs.
I like that they have extended the time it takes to engage with the meta progression. Its a huge part of why its so fun for me currentlly
i've played for 45 hours. I've beaten the lvl 8 nightmare above and below. It's not really that bad. I have no idea what they are all whining about.
"EVERYBODY has something to say to you"
LOL what a joke... there are what? AT MOST 6 people to talk to total (Hecate, Dora, Moros, Odysseus, Nemisis, Skelly) + sometimes Eris?
I'm to a point where I made friends with everyone, so they don't chat as much.
But
Hades 1 had Achilles, Hades, Dusa, Cerberus, Orpheus, Megara, (Thanatos optional), skelly, Hypnos, Nyx and Persephone.
You could potentially run into 11 people to talk to in Hades 1 and people are ♥♥♥♥♥♥♥♥ about having to talk to 6.
Half of the cool bonuses are from developing relationships.
100% agree with you.
I think you misunderstand what I was saying. It's a compounding effect. Yes, there were more people in hades 1. However, there were also 1/3 off the systems to interact with. All of what I mentioned just extends hub time and people talking to you is just the icing on the cake.
If they removed the ! marker from people that are only offering meaningless drivel, I wouldn't mind so much. I feel like that should be reserved for actual important dialogue.
Thanks for the confirm. Like I thought the tool thing would be annoying. But so far in practice, it's not really bothering me.
Like maybe it feels just psychological to feel bad. Instead of genuine fatigue.
you're not even 1/4 of the way to completing your base upgrades. as for your weapons, aspects,cards and companions, i'd assume not even 1/10. they all require resources as well
i just completed 4 eris runs and didn't get a single iron and i need 4 more for simple base upgrades.
along with, like i said, a solid 2/3rds of the items you collect are passive income items (plants, seeds, bones, etc) and the only one with an intent to really collect is ore-types.
what is passive income about seeds? they're effectively the same as mining but you have to do another run after planting to actually turn them into something usable, imagine if you also had to take your ores that you mine and put them into a forge and then wait 20 whiles for them to cook before you could use them, absolutely asinine system in the most unfun way
I personally think that there are way too many resources here. It's harder to understand and once you maxed what you can get from them they are just useless clutter.
Grinding means you're going out of your way.
Just playing a game normally getting stuff isn't grinding.
And even if I were to drop that point the other one remains. The first game had 3 currencies for meaningful character progression: Keys, Darkness & Titan Blood. These lost their value at different rates. If you want to you can add the Nectar & Ambrosia on top, but those also drop off quite quickly and become clutter or vendorfodder.
The new one has more currencies than a phone game that is trying to steal your money by obfuscating how much you spend behind a ton of ♥♥♥♥♥♥♥♥ currencies.