Hades II

Hades II

Skoll May 6, 2024 @ 8:42pm
Dash/sprint gripes
First off, why have two separate binds for these two functions, if they do the same thing, the same way? Shift should be to sprint, that's what the bind says, yet when you hold it, you first dash, then start sprinting. The same thing happens when you hold space to dash, you dash first, then start sprinting.

Consolidate the binds if you want them to do the same damn thing, or have the sprint bind just have you start sprinting, no dash, and not let the dash bind make you sprint if held. Simple.

Secondly, dash feels like sluggish compared to the first game. The delay after you dash is way too long, so long in fact, you can't completely dash the drummer sirens AoE attack pattern because you literally cant dash fast enough. Cut the delay in half, genuinely. Or at least add ways to reduce it with boons or arcane cards. Add the double dash back or something. SOMETHING, at all to alleviate the issue.

Third thing, dash across traversable areas feels really bad coming from the first game. You really gotta be right next to the edge, and perfectly direct your movement to across the gap, you can't skim corners, and you can't get across if you're more than like, 5 feet from the edge.

It's in early access, issues are expected, so please, PLEASE Supergiant listen to the fans, fix the gameplay issues, the bugs, the dashing, and oh god the tool system, never have I seen a more blatant grindy time-sink gameplay system since Tarkov.
I really want this game to be good, but its just not in its current state. Early access is for improvement, so improve! I BELIEVE!
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Showing 1-11 of 11 comments
Astronimo May 6, 2024 @ 8:45pm 
There is a sprint ability if you hold the dodge button.

Could be, that Shift will activate it instantly, while Space will keep dodging (for M&K)
Leinad May 7, 2024 @ 5:02pm 
1000% agree with the dash mechanic. I-HATE-IT!! feels so sluggish, takes all the momentum away, and is so easy for enemies to hit you. If it's not broken don't fix it. Bring back Hades I double dashing. Also, your dash MUST interrupt any other actions, so many time I've been in the middle of the attach animation and pressed dash just for the animation to continue, get wrecked, and then dash. So infuriating!!!
heh May 7, 2024 @ 5:10pm 
Originally posted by Leinad:
Also, your dash MUST interrupt any other actions, so many time I've been in the middle of the attach animation and pressed dash just for the animation to continue, get wrecked, and then dash. So infuriating!!!
Man, this has been pissing me off too. I don't know if it's input lag or brain lag or whatever, but very often my character keeps attacking even as I'm mashing dodge, and not during an animation lock either.
7eus May 7, 2024 @ 10:31pm 
You're right! The dash and sprint mechanics are so bad that they made me close the game a few times
The Hungry Werewolf May 7, 2024 @ 10:33pm 
After getting used to it (didn't take long, no) I actually love it. Yes, there is a delay so you don't just spam it, but running around, especially with certain boons, feels amazing. You're dashing around and smacking fools left and right. It can still be a very fast paced game with the right setup if you only think about your actions and don't want to dodge willy nilly. Oh hey, just how a dodge mechanic should be, huh?

EDIT: And unsurprisingly, none of the commenters have the game and are just insulting it for no reason. How original.
Last edited by The Hungry Werewolf; May 7, 2024 @ 10:34pm
Swingletree May 7, 2024 @ 10:43pm 
It just takes a little while to get used to. Having one dash encourages strategic, proactive play where you think about where you are and where you end up when dashing. The double dash was a crutch that let you rely on quick reactions and spam instead.
Just give it a while and you'll get used to it.
Last edited by Swingletree; May 7, 2024 @ 10:43pm
heh May 8, 2024 @ 8:20am 
Originally posted by The Hungry Werewolf:
After getting used to it (didn't take long, no) I actually love it. Yes, there is a delay so you don't just spam it, but running around, especially with certain boons, feels amazing. You're dashing around and smacking fools left and right. It can still be a very fast paced game with the right setup if you only think about your actions and don't want to dodge willy nilly. Oh hey, just how a dodge mechanic should be, huh?

EDIT: And unsurprisingly, none of the commenters have the game and are just insulting it for no reason. How original.
stupid liar
Spudbar May 8, 2024 @ 9:36am 
Originally posted by heh:
Originally posted by Leinad:
Also, your dash MUST interrupt any other actions, so many time I've been in the middle of the attach animation and pressed dash just for the animation to continue, get wrecked, and then dash. So infuriating!!!
Man, this has been pissing me off too. I don't know if it's input lag or brain lag or whatever, but very often my character keeps attacking even as I'm mashing dodge, and not during an animation lock either.

Might be "input storage", basically if you tell your character to do something (attack, dodge, etc) but they're currently in a state where they can't do it, the game will remember that input for short period of time, usually around half a second. If your character is able to do that action within that window of time, they'll do it automatically. Could also be another type of action storage/queue.

Either way, it is nice that we don't have to frame-perfect our attack combos or dodges at the end of an attack. But it also means you have to be patient and deliberate with what you press, or you'll feed the game an input you don't actually want. Like using the two-handed axe and trying to run, only to instead windup your slow, heavy finisher - which is also going to miss because it swings where you're moving, which is away from the enemy.

The input storage window or however else the game handles it needs tuning for sure. It's easy to say "just don't spam the button" before you're dealing with the onslaught of environmental hazards, tiny projectiles and feral crack-rats flying at you from every direction. Even so, the game is fast paced and has you making split second decisions on reaction. Input storage WILL punish the player for reacting too quickly. With the axe, you can stop pressing attack, successfully dash, and not press attack after, but still use the long, full second finisher combo once your dodge ends. Game is committing to an action the player already abandoned.
Orzeker May 8, 2024 @ 10:44am 
That's what I thought, the dash mechanic felt really off compared to hades 1, also doesn't help that you can't cancel out of certain move (mainly the axe spin attack for me).
It's especially annoying when you're trying to play the daggers, it's a very up close and personal kind of gameplay based on reflexes with the dodge but it's so slow between 2 dodges that you end up being hit a lot.

There's less defensive boons as well, can be really messy.
UNBREAKABLE May 8, 2024 @ 12:57pm 
Was pretty frustrated by the dash at first but after finally clearing Chronos I think I just mostly had a collosal skill issue adapting to the new movement.

It could probably be tweaked but if people don't learn the game by using their dashes intently then it can't really be helped.
Skoll May 8, 2024 @ 3:17pm 
Originally posted by UNBREAKABLE:
collosal skill issue adapting to the new movement. It could probably be tweaked but if people don't learn the game by using their dashes intently then it can't really be helped.

That's kinda my issue. Its usable at best. Sure you can you learn it and get good with it but my problem is that it just doesn't *f e e l* good to use. In an isometric bullet hell-esque game one of the most important aspects is your movement, and if that suffers, the whole game suffers too.
Last edited by Skoll; May 8, 2024 @ 3:19pm
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Date Posted: May 6, 2024 @ 8:42pm
Posts: 11