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Some guarantee would be nice for that second visit. Even the keepsake is just useless because there's no guarantee you'd get one.
Don't make hex a room reward room.
Give one hex at the end of act one
6 Upgrades after act two
6 upgrades after act three
Most of the time you don't have the mana pool/mana regen to use Hex in act one. And combats are too shorts to spend 100+ mana.
By giving one Hex after first boss, then 6 upgrades per act you ensure that
1) you always have one Hex
2) you can ungrade it
3) it doesn't impede other boons/rewards.
4) you can pick an Hex suitable for the build you picked during act one (control, healing, damage)
Doing this is the most use i've gotten out of any of the hexes
they are spammable as the cooldown already can be effected once you activate the ability and its ongoing
but you kinda have to play to them meaning you want to do omegas all the time and preferably high cost ones, the issue is most of the mana regens doesnt work while channeling so if you go with heras mana primeing you kinda bypass that limitation as of now
i was able to permanently or very close to it slow time which honestly is broken hehe
though i personally prefer the big boom one
Unfortunately, you can't lean too heavily into them because most of them just don't work against chronos.
Let's begin:
Transformation can do tremendous damage to the boss when he summons minions. You turn his friends into sheep, walk up to the boss, activate the sigil, summon the sheep, instantly kill them, and deal massive damage to the boss with explosive sheep!
Meteorite is the most broken ability in the game. Not only does it deal over 1000 damage over a huge area, but it makes the character immortal for FOUR seconds! While immortal, you can continue to spend mana and thus very quickly access a new meteorite and again gain immortality for FOUR seconds!
Time Slowdown is an insanely powerful and simple superpower that is useful always and everywhere.
Healing allows you to make infinite mistakes! You can use healing to get gold! When you get to the boss you will have 10 charges! That's about an extra 700 health.
The death ray is really useless. Leap is only useful because of the two second immortality, but it's still a mediocre ability.
I like Shadow Form better, in which the witch becomes immortal for an extended period of time. It's not as strong a superpower, but as a panic move for its price - can help out in many situations.
I dislike the slowdown in particular, all it does is throw off my dodge timing for a way too short window of time, and sprint means I can get out of bad situations without needing to resort to it. At it's best, it does nothing. Worst, gets me hit from muscle memory betrayal.
Likewise, not a fan of the revival or morph hexes. One revive is simply not enough for the investment, and the revived enemy tends to just get itself killed before it can do anything of consequence anyway. Morph is best in large wave rooms, where you're unlikely to spend enough MP to have it available without killing most of the enemies you would be morphing. Plus, does nothing on bosses without minions to transform. Cute, but impractical.
The damaging hexes do too little damage for my liking, but are at least takable out of the box. The laser badly needs the upgrade that lets you leave it as a turret, making it the least of the three. Best of the three I'd say is the big jump, mostly because more mobility is never a bad thing and the damage is just a bonus.
Best Hexes are easily the heal and the dark side transformation. Both do the same thing, directly help survivability. I never experienced the bugs associated with Dark Side, but I did greatly appreciate the 5 seconds of ignoring everything the boss wanted to do to me. Very nice emergency button against Chronos in particular.
For example you can consider the Moon's strength of each Hex to see how much you can power upgrade it.
For me I never used the Hexes because I was never using enough magick in one encounter, and in some cases I still don't, but you can upgrade and get boons that lower the magick requirement to trigger the Hex. Additionally you need to consider if you get Boons that lower your cost of casting then Hexing might be easier or harder depending on the limit and your magick regeneration. This is the kind of stuff I crave I love thinking through all these things, personally.
All of this to tldr; I didn't like the Hex at first but now I really appreciate the thought the team put in and I enjoy it!