Hades II

Hades II

Magus May 15, 2024 @ 1:15pm
Does anyone else think most hexes are really underwhelming?
Topic. Aside from the healing one and the one that slows time, the hexes don't feel like they're worth the risk and I just skip them most of the time now. The beam does very little damage considering you have to stay in one spot. Same with the transformation one. The one that does damage in an area has a startup that's too long to be viable unless the enemy is stunned.

I looked forward to getting the hex equivalent in Hades because most were useful if used well, but most of the hexes get shut down by elites and bosses due to a lack of damage or things like bosses being immune to morph. Really hoping they rebalance things.
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Showing 16-29 of 29 comments
Morton Koopa Jr. May 15, 2024 @ 2:38pm 
Originally posted by Tim:
What sucks is that you NEED to see them twice for them to work. And sometimes you just get profoundly unlucky. I've equipped the keepsake and missed out on her for a whole biome. The only reliable way to get her is in the 3rd biome thanks to multi-reward rooms.

Maybe they need to change the frequency with which they show up or half-force them on you like Hammers.

Some guarantee would be nice for that second visit. Even the keepsake is just useless because there's no guarantee you'd get one.
Ame-kun May 15, 2024 @ 2:52pm 
I'll at least say it'd be nice for them to be less upgrade-reliant. Maybe if you got to do a little bit of upgrading right when you get the hex? or just buff the base forms in general, especially for the weaker hexes
Neferneith May 15, 2024 @ 2:59pm 
Suggestion :
Don't make hex a room reward room.
Give one hex at the end of act one
6 Upgrades after act two
6 upgrades after act three

Most of the time you don't have the mana pool/mana regen to use Hex in act one. And combats are too shorts to spend 100+ mana.
By giving one Hex after first boss, then 6 upgrades per act you ensure that
1) you always have one Hex
2) you can ungrade it
3) it doesn't impede other boons/rewards.
4) you can pick an Hex suitable for the build you picked during act one (control, healing, damage)
Forblaze May 15, 2024 @ 3:10pm 
If you get demeter's mana regen that makes you idle, you can use the invulnerability hex to make it actually possible to do so. You can usually regen more mana than it takes to trigger the hex, so it's sort of like an infinite mana setup that's just a little obnoxious to do.

Doing this is the most use i've gotten out of any of the hexes
Hormesis May 15, 2024 @ 3:19pm 
ever since the one that makes you invincible bugged during chronos and nearly killed me i avoid selene like the plague. the healing one is good, and if you can get 2 of them is great, but the rest are underwhelming and poorly balanced. i'd rank her below every other deity
NoWayi May 15, 2024 @ 3:34pm 
they initially felt not that great but i later changed my mind when i played more with them
they are spammable as the cooldown already can be effected once you activate the ability and its ongoing

but you kinda have to play to them meaning you want to do omegas all the time and preferably high cost ones, the issue is most of the mana regens doesnt work while channeling so if you go with heras mana primeing you kinda bypass that limitation as of now

i was able to permanently or very close to it slow time which honestly is broken hehe
though i personally prefer the big boom one
Forblaze May 15, 2024 @ 3:39pm 
Originally posted by NoWayi:
they initially felt not that great but i later changed my mind when i played more with them
they are spammable as the cooldown already can be effected once you activate the ability and its ongoing

but you kinda have to play to them meaning you want to do omegas all the time and preferably high cost ones, the issue is most of the mana regens doesnt work while channeling so if you go with heras mana primeing you kinda bypass that limitation as of now

i was able to permanently or very close to it slow time which honestly is broken hehe
though i personally prefer the big boom one

Unfortunately, you can't lean too heavily into them because most of them just don't work against chronos.
GeminiEclipse May 15, 2024 @ 3:46pm 
Only one I really use is the healing.
Olera May 18, 2024 @ 7:54pm 
I agree that there are definitely some lackluster ones. But don't sleep on the wolf hex. you do need to get at least one path of the stars, but the invulnerability after use is amazing.
Watcher Rat May 18, 2024 @ 8:00pm 
The "jump and slam" hex (can't remember the name" is great once you fully upgrade it; can potentially make it into a quad-hit hex that grants some i-frames, and it renews extremely fast. Very useful in the final areas for crowd clearing (pairs very well with Zeus' Blitz boons and Hephaestus' explosion/vent combo boons)
Hidebehind May 18, 2024 @ 8:15pm 
Wow, people here don't realize that in this game the super abilities are completely broken!

Let's begin:
Transformation can do tremendous damage to the boss when he summons minions. You turn his friends into sheep, walk up to the boss, activate the sigil, summon the sheep, instantly kill them, and deal massive damage to the boss with explosive sheep!
Meteorite is the most broken ability in the game. Not only does it deal over 1000 damage over a huge area, but it makes the character immortal for FOUR seconds! While immortal, you can continue to spend mana and thus very quickly access a new meteorite and again gain immortality for FOUR seconds!
Time Slowdown is an insanely powerful and simple superpower that is useful always and everywhere.
Healing allows you to make infinite mistakes! You can use healing to get gold! When you get to the boss you will have 10 charges! That's about an extra 700 health.

The death ray is really useless. Leap is only useful because of the two second immortality, but it's still a mediocre ability.
I like Shadow Form better, in which the witch becomes immortal for an extended period of time. It's not as strong a superpower, but as a panic move for its price - can help out in many situations.
Silyon May 18, 2024 @ 8:34pm 
Hexes rank under god boons for me, but above everything else. They can be a powerful capstone, but the simple fact is they're unneeded (and are rarely even available) for most rooms. Whats more, they don't typically do that much on bosses.

I dislike the slowdown in particular, all it does is throw off my dodge timing for a way too short window of time, and sprint means I can get out of bad situations without needing to resort to it. At it's best, it does nothing. Worst, gets me hit from muscle memory betrayal.

Likewise, not a fan of the revival or morph hexes. One revive is simply not enough for the investment, and the revived enemy tends to just get itself killed before it can do anything of consequence anyway. Morph is best in large wave rooms, where you're unlikely to spend enough MP to have it available without killing most of the enemies you would be morphing. Plus, does nothing on bosses without minions to transform. Cute, but impractical.

The damaging hexes do too little damage for my liking, but are at least takable out of the box. The laser badly needs the upgrade that lets you leave it as a turret, making it the least of the three. Best of the three I'd say is the big jump, mostly because more mobility is never a bad thing and the damage is just a bonus.

Best Hexes are easily the heal and the dark side transformation. Both do the same thing, directly help survivability. I never experienced the bugs associated with Dark Side, but I did greatly appreciate the 5 seconds of ignoring everything the boss wanted to do to me. Very nice emergency button against Chronos in particular.
HAVEGUTS May 18, 2024 @ 9:36pm 
Upgrade your hexes.
I didn't like the Hexes at first and I definitely thought "what is the point" for awhile - but the whole point of it being Early Access I decided to try a route where I focused more on using and learning the Hex, and now I enjoy it! Depending on my route I will actually go for Hexes over other things now, I think they really thought through different playthroughs and things players can take advantage of and build.

For example you can consider the Moon's strength of each Hex to see how much you can power upgrade it.

For me I never used the Hexes because I was never using enough magick in one encounter, and in some cases I still don't, but you can upgrade and get boons that lower the magick requirement to trigger the Hex. Additionally you need to consider if you get Boons that lower your cost of casting then Hexing might be easier or harder depending on the limit and your magick regeneration. This is the kind of stuff I crave I love thinking through all these things, personally.

All of this to tldr; I didn't like the Hex at first but now I really appreciate the thought the team put in and I enjoy it!
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Date Posted: May 15, 2024 @ 1:15pm
Posts: 29