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* Passive ones that just run around
* Ram (they'll have horns) ones that headbut you for a quick stagger when they get close to you (melee range)
* Explody ones (They're darker in colour) that will selfdestruct if you get close
Hexed sheep... That cancel any attack that even remote touches the AoE around them and they stick to the cyclops; making him nigh untouchable....
These need to go super giant.... It's NOT fun fighting a boss that's just untouchable 80% of the time
Pushing the sheep isn't a fix, they barely move away and they return immediately to attack you ( and since they are invulnerable they are just the equivalent of a mobile terrain trap ) or return near the giant.
They either need to become possible to be killed/made to run away ( hit them a couple of time and they disappear in the bushes ) or made not to damage you in any way. Ideally they should go honestly, they don't add ANYTHING good to the fight, but they are there already and there's isn't much else that could be added to the Cyclopse otherwise.