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As minor rewards go, they become worthless rooms you always avoid if given the chance extremely early on, especially because there's so many other avenues you could collect them in large quantities if you really need to. I mean, the spirit-collecting tool plus Frinos gives you hundreds of Psyche per run even without room rewards. Add a similar thing for Ash with an extra gathering tool or later familiar, the rooms could be removed from rotation altogether with minimal impact.
Rewards becoming useless is a thing in many "rogue like" games, especially on early access.
For sure there'll be new things to spend those resources on and even later there'll be something to trade those small materials for something else.
Oh, absolutely true. Hell, it was a thing in Hades 1, Darkness became a worthless reward once you unlocked all the upgrades in the mirror. The difference is by time you unlocked everything in the mirror you were 40-60 hours deep in the game. This game, not even 10 hours and you're done with Ash entirely. Psych doesn't last that much longer afterwards.
It's a different thing than with the many other materials as well, because every time you run into a room with Ash or Psych rewards you're losing a room that could have had anything else in it. HP up, MP up, a relationship item, even mere gold. That's the thing as well, Gold gives you Charon credits that let you get a bundle of ash or psych for basically nothing, in greater amounts than dedicated rooms give it to you as well. Darkness or Gems you would occasionally farm for in the first game, you never need to farm for Ash or Psych in this one.
Hopefully one day there will be incantations that also give you minor rewards "to the run" when choosing these rooms (like the small health buff, extra coins, and random pom in Hades I), but since this mostly happens only during the first few Erebus rooms and it isn't that big of an issue once you enter Oceanus and Mourning Fields I am not sure if any change on it will take place.