Hades II

Hades II

Aspect of Momus... Useless?
I'm not going to pretend like the previous version wasn't in need of nerfs or a possible entire rework, but the new version I really can't imagine a use for. Of course this is before I do my own testing but enemies VERY rarely stay in place for this to really be useful and so far with the runs I've done today with it, that seems to be the case, especially with vow of fury.

If this is the version we're going to get there needs to be a buff on the delayed attacks. Right now it seems like each hit is about 1.5 seconds in between reactivation. I imagine this is meant to be use with cast which is fine except casts don't work on bosses even with Demeter's boon.

Also, for high fear runs where we don't get mana to use, this is another weapon that seems very bad until you start dedicated boons to things like Hestia or Zeus which is even more difficult when you consider all the other oaths we'll need to take. I mean there's a reason why only two weapon aspects are really used in high fear runs, it's because all of the other weapons have a fundamental flaw with how they interact with certain oaths.

Like sure, oaths are supposed to make the game more difficult obviously but it's not really surprising when certain aspects perform just MUCH better under the majority of oaths compared to other aspects (namely mana reliant or slower aspects due to vows of panic and rebuke).

So yeah, let's just shorten the delay on the attacks. These are whiffing pretty regularly.
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Showing 1-15 of 23 comments
MONGREL INTRUDER Jun 4, 2024 @ 6:47pm 
i keep seeing ppl say this... no offence but have you played w the new momus? it is still brokenly strong it triples your strongest attacks. sure it is maybe weaker since it was giga-busted before but it is still A or S tier i'd say
Hormesis Jun 4, 2024 @ 6:53pm 
it's hands down the best aspect in the entire game. here are Fear 32 clears of both surface and the underworld

https://steamcommunity.com/sharedfiles/filedetails/?id=3261410099
https://steamcommunity.com/sharedfiles/filedetails/?id=3261409751

and they're nearly back to back attempts, attempt 60 and attempt 62
Last edited by Hormesis; Jun 4, 2024 @ 6:55pm
Neo NiGHTS ® Jun 4, 2024 @ 6:53pm 
I found this new Momus aspect even stronger.

Also you don't have to wait until the sphere triggers the extra attacks. You can keep using your Omegas normally, but you won't give time to trigger the extra attacks.

Last but not least, it works with every omega, which means you can use one omega attack, one special and one cast.

Of course, it will take sometime to find a proper way to play it, optimal boons etc., but fundamentally it seems stronger than the before.
Hormesis Jun 4, 2024 @ 6:57pm 
if you're still not sold, here's a video of how disgustingly op it is 32 fear

https://www.youtube.com/watch?v=sVdu4UsdbKk
Last edited by Hormesis; Jun 4, 2024 @ 6:58pm
Panda Jun 4, 2024 @ 9:58pm 
yeah that the old broken momus, from before today patch, was another post of someone also claiming it was trash before today update. people must not have explored or fully know how to work weapon properly and energizing it with the right boons. I haven't tried it with the rework yet, but i like the concept of the rework.
RealVanillaSmooth Jun 4, 2024 @ 11:12pm 
Originally posted by Panda:
yeah that the old broken momus, from before today patch, was another post of someone also claiming it was trash before today update. people must not have explored or fully know how to work weapon properly and energizing it with the right boons. I haven't tried it with the rework yet, but i like the concept of the rework.
My issue with it is that it's incredibly slow and at 32 fear I am finding trouble even clearing the biomes on time. Against certain bosses it does tons of damage but I feel like you get just as much damage elsewhere just with normal attacks
AsianJaysus Jun 4, 2024 @ 11:35pm 
It's still fairly strong. In ideal play, you'd have strong boons on each Attack, Special, and Cast and a high mana regen boon and just float around the room constantly reupping them as they run out for pretty constant high damage. The new Aspect lends itself extremely well to both Origination and Furies buffs for an almost permanent +65% damage boost. The only issue it has right now is most Casts don't work properly with the 2nd and 3rd burst. So far I've tested Poseidon, Apollo, and Zeus. Poseidon seems to work as expected because it's just a single blast in the first place, but Apollo only does one "Apollo burst" followed by two base Omega Casts, and Zeus' lightning bolts only work for the first Cast then you get one more lightning bolt per additional Cast instead of constant lightning throughout.

If I had to guess, I'd say most of the "prolonged effect" Casts don't work right now: Aphrodite's vacuum effect, Demeter's Cyclone, Hephaestus' hammer hits, Hera's entry damage, and Hestia's Scorch probably won't work between the individual blasts of the Omega Cast. But obviously I've yet to test them

If they fix the Cast, imo it'd be the perfect "caster" archetype weapon which is exactly what Melinoe is supposed to be
Originally posted by Hormesis:
if you're still not sold, here's a video of how disgustingly op it is 32 fear

https://www.youtube.com/watch?v=sVdu4UsdbKk
Buddy, you do realize this is the previous version of Momus don't you?

Edit: After having played with the new Momus on 32 fear on both the Underworld and Olympus, it's just not very good.

It becomes FINE once it gets going but the biggest downside of this weapon is that it's just entirely too slow and the early game is pretty bad. Not only do I stand by my initial impressions of the weapon being that enemies just move out of the way in between each attack but needing to use cast for EVERY attack really run the timer since the timer doesn't slow down with any in-game happenings.

As far as the power itself it seems fine but if you take 2 levels of Vow of Desperation it's REALLY a struggle to get through the biomes in time. I managed to do a 32 fear clear in the Underworld with a pretty good amount of effort but I cannot seem to get past Eris.

Maybe it's a lol skill issue moment but I've cleared both routes with 3 different weapons across multiple aspects and these just feel weak. Not useless but definitely way too much work and bottom tier. Basically, these are a much worse aspect of Charon.
Last edited by RealVanillaSmooth; Jun 5, 2024 @ 8:10am
Tim Jun 5, 2024 @ 8:10am 
It DOES have a slow start, but it's an absolute damage blender once it gets going. I find the Aspect much more interesting now; it's the only Aspect that encourages use of Attacks AND Specials AND Casts in a little rotation.

I've done 32 Fear with it, and while it grates against quite a few Vows, there are plenty of ways to build Vows/Arcana around its dependencies.
Originally posted by Tim:
It DOES have a slow start, but it's an absolute damage blender once it gets going. I find the Aspect much more interesting now; it's the only Aspect that encourages use of Attacks AND Specials AND Casts in a little rotation.

I've done 32 Fear with it, and while it grates against quite a few Vows, there are plenty of ways to build Vows/Arcana around its dependencies.
Most success I've found is Hestia regen and chase for Demeter cast and blitz on the attack and finish off with any of the omega/ mana boons from Hestia and Aphrodite.

Basically lock enemies in place and do full rotation. Yeah I've had some boss instances where I can get them into their second phase fairly quickly but any room with tons of armored enemies or any ranged spam rooms are huge problems for this aspect. All the runs I do with this thing feel very RNG.

And I did get a 32 clear in the Underworld and I can get to Eris a decent amount of the time on 32 fear but it feels like way more work than a bunch of other aspects. Also, maybe this is a bug but I've noticed Anchors and Harpy Talon don't reliable get staggered even when you have an omega going and using normal attacks.
chsr357 Jun 5, 2024 @ 8:30am 
While I will miss previous Momus, I'm not that bothered by the changes. Just did a surface run with it and had fun.

My only gripe so far is that I was testing Apollo's omega cast in the town square and it seemed to only activate once, which is a bummer. Hopefully a bug and not intended for this specific cast boon.

Having a build that includes freeze helps keep enemies in place for the triple omegas to land. Might be fun to try a build with the Cross Cataclysm hammer or Giga Moonburst and Dual Moonshot on the omega special, assuming one doesn't block the other from appearing.
Falco Jun 5, 2024 @ 8:41am 
The new Momus is TOO slow. Not good nor fun anymore. But I haven't tested much.

It went from being the best weapon in high fear to the worst, as it takes too much time and now consumes magick. So you struggle on both time fear testaments and magick penalty testaments
s_welsh Jun 5, 2024 @ 9:02am 
Apollo legendary says hi
chsr357 Jun 5, 2024 @ 11:19am 
I know it's not really high fear since I'm still clearing testaments, but I just had a 12 fear run with Momus and it turned out really well.

Born Gain helps a ton. Had Poseidon special with Giga Moonburst and Demeter cast to hold enemies. Then got the hammer that makes all attacks hit twice, which ended up making the omega attack fire 6 times.

Ended up completely shredding Chronos despite not getting any legendaries or duos with my crap rng luck. A good thing about the triple omegas is that they keep firing on Chronos while you have to stand in the safe zone in phase 2.

Overall, I'm definitely enjoying it so far.
Daynov Jun 5, 2024 @ 11:20am 
New Momus is a lot more interesting than the previous version, it's also not an automatic win at 32 now, but still very strong. Can't wait to till they nerf Born Gain to see people lose their mind again.
Last edited by Daynov; Jun 5, 2024 @ 11:21am
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Date Posted: Jun 4, 2024 @ 6:41pm
Posts: 23