Hades II

Hades II

Please allow me to aim!!!
I would love if you could make it so I could aim the wands with my Right stick on my controller, similar to how a mouse can aim. Controller feels a lot better for the game but having the ability to aim my wand shots is game changing.
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Showing 1-15 of 16 comments
I was just thinking the same thing. I've been playing with just controller and I was considering how to make my runs with those projectiles weapons better when it crossed my mind how perfect mouse aim must be. The amount of time spent on lost DPS from clunky aim is having me consider switching input.
UNBREAKABLE Jun 3, 2024 @ 8:40pm 
The mouse aim has a very large advantage over a controller in my experience. It did already in Hades 1 but this game has a lot more ranged attacks and auto aim doesn't always go where you want.
Last edited by UNBREAKABLE; Jun 3, 2024 @ 9:34pm
ShadowDark3 Jun 3, 2024 @ 9:02pm 
The auto-aim in Hades 1 and 2 is god-tier. Aiming with a mouse might feel nicer but taking advantage of the controller's auto-aim feels almost like cheating.
Sintonir Jun 3, 2024 @ 9:24pm 
Originally posted by ShadowDark3:
The auto-aim in Hades 1 and 2 is god-tier. Aiming with a mouse might feel nicer but taking advantage of the controller's auto-aim feels almost like cheating.
You can use aim assist with mouse. It is great except for some situations where you want to aim not at an enemy but at a specific place between them.
If there is no aiming with a controller it isn't good. Even with auto-aiming it robs you of a lot of options.
ser5lexx Jun 3, 2024 @ 9:48pm 
Wow, the game doesn't have this feature on a gamepad? OP you can also send a feedback by pressing F10 inside the game - I read SGG recommends it.
Vargskinn Jun 3, 2024 @ 10:06pm 
I always used to play Hades with auto aim off. Haven't tried that on Hades II yet. I agree that auto aim seems a bit string in certain cases, but with the second weapon it seems incredibly weird and wonky to me.
Lightgazer Jun 4, 2024 @ 12:34am 
so far i haven't had a problem with aiming for really anything except the one torch that has the flames linger to explode, sometimes i'd like to choose where they'd go, but that's also a lot of work.

some aims will auto aim a specific mob instead the one i want, but that's also extremely minor, and can be worked around

i'd really... really like to specifically aim my omega attack (staff). i almost never use that anymore cuz i can't seem to get it right.
Neo NiGHTS ® Jun 4, 2024 @ 1:49am 
The auto aim can be COMPLETELY AND UNEXPLAINABLE damn at times!

Yesterday I had a fight with against Eris with the Umbral Flames. I was like 3ft away from her, there was nothing else to shoot and still ALL MY SHOTS missed her.... I mean... Really???

And if there are summons, the auto aim seems to prioritize the summons instead of the bosses.

It needs some serious fine tuning (at least let us set how we want it to work). There are plenty of auto shooters and twinstick shooters where the devs can draw inspiration from.
DatDeafDude Jun 4, 2024 @ 12:40pm 
Originally posted by ShadowDark3:
The auto-aim in Hades 1 and 2 is god-tier. Aiming with a mouse might feel nicer but taking advantage of the controller's auto-aim feels almost like cheating.

I am constantly unable to lock on to Cerberus so its not so hot this time around. Also the auto aim can be amazing but that doesn't mean we should lose the ability to aim with right stick.
DatDeafDude Jun 4, 2024 @ 12:41pm 
Originally posted by Lightgazer:
so far i haven't had a problem with aiming for really anything except the one torch that has the flames linger to explode, sometimes i'd like to choose where they'd go, but that's also a lot of work.

some aims will auto aim a specific mob instead the one i want, but that's also extremely minor, and can be worked around

i'd really... really like to specifically aim my omega attack (staff). i almost never use that anymore cuz i can't seem to get it right.

It can never hurt to have more options
[JRE] Joe Rogan Jun 4, 2024 @ 1:53pm 
Can confirm the auto aim is terrible it doesn't prioritize targets closer to you just what you were last shooting and feels very difficult to properly aim when you aren't just mass shooting. If it was up to me I'd turn it off like I did in Hades 1 but the game feels even worse to play then would be nice if you could aim with the right stick at the very least.
Grrwaaa Jun 4, 2024 @ 2:04pm 
It just needs to not override a manual aim. Once you've manually moved the target, that should be the end of it and it should aim there.
tri Jun 6, 2024 @ 5:32pm 
Originally posted by DatDeafDude:
Originally posted by ShadowDark3:
The auto-aim in Hades 1 and 2 is god-tier. Aiming with a mouse might feel nicer but taking advantage of the controller's auto-aim feels almost like cheating.

I am constantly unable to lock on to Cerberus so its not so hot this time around. Also the auto aim can be amazing but that doesn't mean we should lose the ability to aim with right stick.

I found this thread because I just ran into this issue. I didn't even think to include Cerberus in my search terms but it does seem to consistently fail here.

I'm using the omega attack channeling ability on the torches. Being able to move in a different direction than the one you're aiming (effectively strafing) is pretty important. It cost me the run since a significant amount of my shots weren't connecting.

I guess the size of Cerberus and distance you maintain, or maybe his attack pattern forces the target locking to disable. It would be nice to just cycle targets with shoulder buttons or override with the second analog stick. Other than this issue, playing on a controller feels pretty good.
Beldr Jun 6, 2024 @ 5:35pm 
Originally posted by ser5lexx:
Wow, the game doesn't have this feature on a gamepad? OP you can also send a feedback by pressing F10 inside the game - I read SGG recommends it.
That is the bug reporter not a suggestion box
Blacktail Jun 6, 2024 @ 5:48pm 
Same with dash. Sometimes she doesn't dash in the direction of your d-pad/stick.

Was fun while trying to clear 32 heat in a room full of monsters, flames and enemy projectiles.

Btw, there is another remnant of part 1 in terms of aim bugs:
Sometimes she suddenly turns away from enemies towards the outside of the map - happened way more often in part 1 though.
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Date Posted: Jun 3, 2024 @ 6:28pm
Posts: 16