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Apparently the bullet-eating dash boon from Hestia absolutely destroys her, but I personally don't like leaning on hard-counters as crutches.
This is basically what I was going to say. I really struggled with her until I decided to dash straight through her for most of her attacks.
Stupid ♥♥♥♥♥♥♥ boss.
Boss fights are supposed to be challenging. Learning how she fights and how to deal with her attacks will ensure your wins.
Curse of the dead gods, Have a Nice death, Dead cells, Skul the hero slayer, are just some of the more known roguelike games that I played and beat, and I can assure you Eris is not just a challenging boss, she is a bs boss.
Skill issue.
The more responses like this I read the more I wonder if people are experiencing their first forum.
People respond to challenge in different ways. For example when I died to Eris a few times I certainly experienced the frustration of "How am I even meant to do this", but my response in games is typically to smash my head against them until I make it through. Other people prefer to ask the wider community for input or if they have had a similar experience (or to gripe and demand changes). There's nothing wrong with that and it surely doesn't mean they don't know how a roguelite works.
There is no skill issue to speak of when I can beat the boss. I might lose on occasion, and that occasion becoming more rare with each run, but just because I can beat a boss does not make that boss not a bs. It's same as laxasia in Lies of P or Melinia in Elden Ring, can I beat them? Yes, have I beat them? Yes. Are they fair? No. Same here. Average player going to struggle with eris as it is, she does not need a 10% hp final stage where she cycles between being invincible and landing in random zones to unleash bullet barrage that going to drain your hp 100 to 0 if you get caught in it.
Just out of interest. Is there a boss you can think of in this game (or the last one) that you consider to be challenging without being unfair? I must say I don't really enjoy the Eris encounter, but I don't consider her unfair, so I'm curious to hear what difficult but fair looks like.
It's a bit early to say since I have not tried all weapon aspects but chronos got clear tells and over all a pretty good fight despite being hard. One time he did go bananas on me and started eris level spam, and I mean like 5 teleports on a row into 2-3 triple attack combos, rinse and repeat, never seen him do this bs before or since so was an outlier, but yes, Chronos. Basically everything in first one was fair even if hard, even on extreme measures in my opinion.
To me personally it comes down to what the game is + mechanics within the fight. For example, a bullet hell is meant to have tons of stuff on screen with tight dodge windows, but that type of clutter can be out of place somewhere else, like Hades 2 for example, when you get a room fool of elite puffer fish or laser bags (one legit is hard for one, one is easy but both annoying).
So in games where you meant to punish bosses via dodging their attacks I do not find it particularly fair if the boss just breaks that and starts going ♥♥♥♥♥♥♥♥ and not stopping. Thats why I hate milenia in elden ring despite knowing how to beat her inside and out, and thats why I hate Eris but only specifically on her last 10% hp phase. If I played so well that I can make it to that phase without losing a single DD, I do not see how it's fair for the game take a turn from skill test to a scramble where you got to just throw everything at the screen and hope something sticks as she goes from 100 to 0 bullet barrage to invincible frames flight over and over.
Dash behind her, as many people have said.
Otherwise, if you just hide behind one of the two pillars in the area, she will be forced to come to one side of the pillar. If you just stay on the opposite side, every single weapon has an attack that can hit her while she's unable to hit you with anything besides her bombs.
Yes, she does blow up these pillars--with her hugely telegraphed Purple Bolt attack. When she's lining that up, you can just run down the beach and dodge around and she'll whiff the attack and not hit either pillar, either.
You can also always tell when she's about to attack because she has to load/rack the adamant rail to reload. She has patterns that are very easy to learn if you pay attention to her.
All in all, once you know these tricks, she's one of the easiest boss fights in the game. She's very much like Hecate in that she seems dangerous on first blush but once you realize that ALL her damage requires you being close to her and getting greedy, you can just play safe and beat the fight every time barely taking a scrape.