Ready or Not

Ready or Not

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Frame drops due to poor GPU utilisation
I have a major performance problem with this game.
You see, the game very often doesn't use the power of my hardware which results in a low FPS. It's about one frame per % of GPU utilization in my case.

This problem usually only exists in poorly optimized games and/or games with a poor engine such as Payday 2. Most games use 99-100% of the GPU if the framerate is uncapped, and sometimes Ready or Not does that too, but seemingly randomly it caps the GPU usage at 50-60% which drops my frames from around 90 to below 60 and even below 40 at certain times.

I noticed that this very often happens in singleplayer once Order to Chaos has been completed. and also in certain area's of certain levels, even if there's nothing in the environment that could be causing it (like many props or effects). But it can also happen in the exact place and situation where it didn't happen before, so it seems kind of random.

The previous points, and especially the last one, points to it being a problem with the way the game handles hardware rather than the hardware itself. I own a 1080ti and run the game on roughly medium settings at 1440p. It's not the newest but it should be able to run the game at a steady 90FPS most of the time. In case you are wondering, CPU usage is even lower, so I don't think there is a bottleneck there.

I tried a bunch of different things, including playing with 3D settings in the NVIDIA control panel. But I have found nothing that helps.

Is there anything I can do with the game or my PC or is it just poor optimization?

Is this a known problem or am I once again the only one?

On an additional note: I just found out that pausing the game makes it use 97% GPU and it increases the FPS from 75 to 120.
Last edited by _Boriska_; Apr 22 @ 6:33am
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Showing 1-15 of 15 comments
Arc Apr 22 @ 9:02am 
It's likely a CPU bottleneck or some such (mem leak or other issue).

Hard to tell if when you do not peivide much info.
_Boriska_ Apr 22 @ 10:01am 
Originally posted by Arc:
It's likely a CPU bottleneck or some such (mem leak or other issue).

Hard to tell if when you do not peivide much info.
Are you suggesting a hardware failure? It only really happens in this game.
Can't provide much info if you don't tell me what info to provide.
Lol It's the game, the game is poorly optimized. Most games are these days. If you have low FPS and your GPU and CPU aren't @ 100% utilization causing low / bad FPS, it's always bad game optimization. I have a good spec pc that should be murdering this game @ all times. But some maps are better than others. CPU usually sits @ 20% usage, GPU sits @ 20-30% usage as well. Like you I'm also trying to boost the GPU / CPU usage.

I have a 5900x and a RTX 4080 with 32GB ram on a 2TB nvme, With everything on low or off in dx12 with DLSS off I was getting like 60 fps on the hospital level with like 20% GPU usage. On epic on a good map with DLSS 200+ FPS average, maps like the hospital I see dips under 100, and average maybe 150 fps. I normally game @240hz, 237 FPS cap in NVCP. The game is just poorly optimized.

To devs and most people, If it runs @30fps - 60fps it's fine, no further optimization needed. Which is crap. If the game runs @240 FPS fine, everything under that will be fine too. They don't care much about anything over 60 fps.

If I turn DLSS off the game runs poorly as hell, low fps and horrible GPU utilization. It's stupid I'm using it for the hardware I have, what's even dumber is the fact that it still under performs -_-
Originally posted by Ryzen_Mike:
Lol It's the game, the game is poorly optimized. Most games are these days. If you have low FPS and your GPU and CPU aren't @ 100% utilization causing low / bad FPS, it's always bad game optimization. I have a good spec pc that should be murdering this game @ all times. But some maps are better than others. CPU usually sits @ 20% usage, GPU sits @ 20-30% usage as well. Like you I'm also trying to boost the GPU / CPU usage.

I have a 5900x and a RTX 4080 with 32GB ram on a 2TB nvme, With everything on low or off in dx12 with DLSS off I was getting like 60 fps on the hospital level with like 20% GPU usage. On epic on a good map with DLSS 200+ FPS average, maps like the hospital I see dips under 100, and average maybe 150 fps. I normally game @240hz, 237 FPS cap in NVCP. The game is just poorly optimized.

To devs and most people, If it runs @30fps - 60fps it's fine, no further optimization needed. Which is crap. If the game runs @240 FPS fine, everything under that will be fine too. They don't care much about anything over 60 fps.

If I turn DLSS off the game runs poorly as hell, low fps and horrible GPU utilization. It's stupid I'm using it for the hardware I have, what's even dumber is the fact that it still under performs -_-
I agree with you that it's 100% the game at fault, since there are no hardware bottlenecks in my PC. If the game uses 100% of one CPU core and that's why it bottlenecks, it's the game's fault because it doesn't use what is available. I was just wondering if there's anything I could do to make it better.
I've been working on the same, I tried lossless scaling which is an amazing program and works wonders on many games and it worked but caused major freezes / stutters, it also suffered major frame drops seemingly worse than before. This is why I hate Unreal games, it's not a bad engine when devs take the time and know WTF their doing -_- and utilize quality control. But most Unreal games have the same DAMN issues, stuttering, low fps, low cpu / gpu utilization, etc.

The only other option that works on these games is to modify the config files, you would have to research UE4 and UE5. Here's a good starting point below. The goal would be to get the console working and while in game check the values of certain variables like streaming size, streaming pool, etc. Boosting the streaming usually helps, as well as other variables. I've been trying config edits from previous games, but haven't quite found the right combo.

I tried the dx11 version which runs horrible compared to the dx12. I got even less FPS and stutters. The below link should help, has all the variables and things that can be modified in the config files

https://xhybred.github.io/UE5-Console-Variables/

The issue below I recorded also caused FPS issues. No one ever responeded, big suprise -_-
but the fix was to go into the GameUserSetting.cfg and change the below lines to False.
bMirrorReflectionEnabled=False
bMirrorInLobbyOnly=False

https://steamcommunity.com/app/1144200/tradingforum/596272446063046725/

The config files are located below.

C:\Users\UserName\AppData\Local\ReadyOrNot\Saved\Config\Windows

You could try altering settings in there to see if they help. I tried turning everything in the GameUserSettings to 0 or False and didn't see much improvement. Lol longshot for a Unreal game, the issues are almost always much deeper.

I did find this mod that's supposed to unlock the console, I'll probably try it later and play with some variables.

https://www.nexusmods.com/readyornot/mods/716
Last edited by Ryzen_Mike; Apr 23 @ 6:11am
Originally posted by Ryzen_Mike:
I've been working on the same, I tried lossless scaling which is an amazing program and works wonders on many games and it worked but caused major freezes / stutters, it also suffered major frame drops seemingly worse than before. This is why I hate Unreal games, it's not a bad engine when devs take the time and know WTF their doing -_- and utilize quality control. But most Unreal games have the same DAMN issues, stuttering, low fps, low cpu / gpu utilization, etc.

The only other option that works on these games is to modify the config files, you would have to research UE4 and UE5. Here's a good starting point below. The goal would be to get the console working and while in game check the values of certain variables like streaming size, streaming pool, etc. Boosting the streaming usually helps, as well as other variables. I've been trying config edits from previous games, but haven't quite found the right combo.

I tried the dx11 version which runs horrible compared to the dx12. I got even less FPS and stutters. The below link should help, has all the variables and things that can be modified in the config files

https://xhybred.github.io/UE5-Console-Variables/

The issue below I recorded also caused FPS issues. No one ever responeded, big suprise -_-
but the fix was to go into the GameUserSetting.cfg and change the below lines to False.
bMirrorReflectionEnabled=False
bMirrorInLobbyOnly=False

https://steamcommunity.com/app/1144200/tradingforum/596272446063046725/

The config files are located below.

C:\Users\UserName\AppData\Local\ReadyOrNot\Saved\Config\Windows

You could try altering settings in there to see if they help. I tried turning everything in the GameUserSettings to 0 or False and didn't see much improvement. Lol longshot for a Unreal game, the issues are almost always much deeper.

I did find this mod that's supposed to unlock the console, I'll probably try it later and play with some variables.

https://www.nexusmods.com/readyornot/mods/716
Thank you for the information, I think trying something like lossless scaling would be a gamble because I don't plan on paying just to maybe get better performance on one game that runs bad, plus I'm not a fan of frame generation anyways. I'm also not technical enough to research UE for this purpose, technically I could do it but would it be worth it for this specific issue? I just want to play the game properly lol.

Switching to windowed and back makes no difference for me sadly. I'll look into the console, but manually doing the dev's work of optimizing the game goes a little far in my opinion.
Originally posted by _Boriska_:
Thank you for the information, I think trying something like lossless scaling would be a gamble because I don't plan on paying just to maybe get better performance on one game that runs bad, plus I'm not a fan of frame generation anyways. I'm also not technical enough to research UE for this purpose, technically I could do it but would it be worth it for this specific issue? I just want to play the game properly lol.

Switching to windowed and back makes no difference for me sadly. I'll look into the console, but manually doing the dev's work of optimizing the game goes a little far in my opinion.

The devs broke the game, the 3 videos below show how well the game used to run, actually utilizing GPU usage, now for whatever reason it won't go past 20-30%. The 4th video the guy has a 1080ti and is roughly getting the FPS you describe @1440p utilizing most of the GPU resources.

https://youtu.be/8uICAFf56is?si=D04Al5oHaUuTJ3gp

https://www.youtube.com/watch?v=r5LexI-sjnI

https://www.youtube.com/watch?v=EpbLL_btePw

https://www.youtube.com/watch?v=UCf_ON5Xzfo&t=116s
Last edited by Ryzen_Mike; Apr 24 @ 8:58am
Originally posted by Ryzen_Mike:
Originally posted by _Boriska_:
Thank you for the information, I think trying something like lossless scaling would be a gamble because I don't plan on paying just to maybe get better performance on one game that runs bad, plus I'm not a fan of frame generation anyways. I'm also not technical enough to research UE for this purpose, technically I could do it but would it be worth it for this specific issue? I just want to play the game properly lol.

Switching to windowed and back makes no difference for me sadly. I'll look into the console, but manually doing the dev's work of optimizing the game goes a little far in my opinion.

The devs broke the game, the 3 videos below show how well the game used to run, actually utilizing GPU usage, now for whatever reason it won't go past 20-30%. The 4th video the guy has a 1080ti and is roughly getting the FPS you describe @1440p utilizing most of the GPU resources.

https://youtu.be/8uICAFf56is?si=D04Al5oHaUuTJ3gp

https://www.youtube.com/watch?v=r5LexI-sjnI

https://www.youtube.com/watch?v=EpbLL_btePw

https://www.youtube.com/watch?v=UCf_ON5Xzfo&t=116s
Yes, I heard about that before. Such a shame, shows that it is in fact possible to have the game running smoothly even on my old card.
Originally posted by _Boriska_:
Yes, I heard about that before. Such a shame, shows that it is in fact possible to have the game running smoothly even on my old card. [/quote]

I just found this if your interested, trying it out now. I tried an older pirate version of ready or not but it still had the same FPS issues, ran a little better tho -_-. The below is a link to a steam discussion on how to download older versions of the game, particularly the UE4 version, so if you don't play online and want a better optimization, this may be the thing for you.

https://steamcommunity.com/app/1144200/discussions/0/600764524994260301/
Originally posted by Ryzen_Mike:
Originally posted by _Boriska_:
Yes, I heard about that before. Such a shame, shows that it is in fact possible to have the game running smoothly even on my old card.

I just found this if your interested, trying it out now. I tried an older pirate version of ready or not but it still had the same FPS issues, ran a little better tho -_-. The below is a link to a steam discussion on how to download older versions of the game, particularly the UE4 version, so if you don't play online and want a better optimization, this may be the thing for you.

https://steamcommunity.com/app/1144200/discussions/0/600764524994260301/ [/quote]
I'll have a look into that sometime, thanks!
@Boriska, hey are you using any mods with the game? If so try playing it without the mods, I noticed some mods for whatever reason were limiting gpu usage.
Last edited by Ryzen_Mike; Apr 26 @ 6:49am
Originally posted by Ryzen_Mike:
@Boriska, hey are you using any mods with the game? If so try playing it without the mods, I noticed some mods for whatever reason were limiting gpu usage.
Nah all vanilla here...
Ryzen_Mike Apr 27 @ 11:00pm 
When launching the game have you ever tried the clean / clear saves and mods option at the bottom? I uninstalled the game, reinstalled, copied my saves over and still had issues, but after I used the clean / clear option the game actually seems to be running better, Was running it with no mods and it ran pretty good, gpu usage was in the 60%+ fps was good as well.

I would try cleaning / clear option, it tells you every folder it's going to delete so you can make a backup before hitting ok. And also make sure fast startup isn't on in windows power settings.
Pablo May 2 @ 1:27pm 
It's the game, I've been battling with getting to get it to run well for over a year. I have a 4090 and it's simply not utilising the resources. CPU and GPU at roughly 40% on both. Changing settings has no effect. Really disappointing.
Originally posted by Ryzen_Mike:
When launching the game have you ever tried the clean / clear saves and mods option at the bottom? I uninstalled the game, reinstalled, copied my saves over and still had issues, but after I used the clean / clear option the game actually seems to be running better, Was running it with no mods and it ran pretty good, gpu usage was in the 60%+ fps was good as well.

I would try cleaning / clear option, it tells you every folder it's going to delete so you can make a backup before hitting ok. And also make sure fast startup isn't on in windows power settings.
Surprisingly after trying this I got 5-10fps more when testing on Valley of the Dolls. But for all I know it will go right back to the old state soon since I don't know what changed. Maybe you need to do it every x hours like changing oil on your car...

Originally posted by Pablo:
It's the game, I've been battling with getting to get it to run well for over a year. I have a 4090 and it's simply not utilising the resources. CPU and GPU at roughly 40% on both. Changing settings has no effect. Really disappointing.
Sad to see that even 4090 owners suffer from this. Imagine paying x amount of cash only for games not using the absolute powerhouse you have. I did this too 6 years ago when the 2000-series just released, only back then the previous-generation flagship GPU was only €650... Also saw your post on Reddit, I'm the same OP XD
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