Ready or Not

Ready or Not

Statistieken weergeven:
Hating the mod system.
This mod system really needs work.

I had a lot of maps I downloaded through the in game mod menu. Some music mods and voice mods. The game treats the mods like they are altering the game-play and is only giving unofficial game scores for missions. I had to uninstall all mods, even maps just to get my scores to count. That is horrible design.

Mods should not affect score at all for single player. It should all be official. If anything, some of the mods make the game harder and should give a higher score for completing them. And there should be a disable mod option instead of having to uninstall them every time I want to play an official mission. The mod system is as basic as it gets and doesn't distinguish between the type of mod to decide if an official score is earned.

And for the love of God, please integrate the Steam Workshop. It waaaaaay better than the internal mod manager.
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1-15 van 25 reacties weergegeven
the fact that they don't use steam workshop is dumb af, mod.io sucks ass. I tried using the built in mod.io but i just resorted to going on nexus instead and manually moving the pak files.
Laatst bewerkt door Norðmaður; 28 okt 2024 om 22:56
Origineel geplaatst door Norðmaður:
the fact that they don't use steam workshop is dumb af, mod.io sucks ass. I tried using the built in mod.io but i just resorted to going on nexus instead and manually moving the pak files.

ARMA Reforger does the same thing. I don't get why they don't use the Workshop. It's one of the benefits of selling on Steam is the community tools.
Origineel geplaatst door Carbon:
Origineel geplaatst door Bishop Knight:
Mods should not affect score at all for single player. It should all be official.

Except that its not official. With mods.

There are mods that have nothing to do with game play. Like custom voice audio, maps and music. I agree with multiplayer servers but not single player. And at the least, the mod system should have it so that downloaded mods can be disabled and not completely uninstalled. The mod.io system requires them to be uninstalled in order to disable them.

ARMA 3 for instance, allows mods to be disabled without having to uninstall them and then re-download them to use them again. Basically, RoN is so simplistic that it looks in the mod folder and if it sees a mod, it automatically gives an unofficial score. It doesn't differentiate if a mod gives an advantage to the player or if the mod is enabled or disabled or if the mod is cosmetic and doesn't affect the game play difficulty. If a mod is harder then it should give a higher score. ARMA 3, ARK and Skyrim were so successful because they accommodated the mods, many of which added difficulty to the game. I get if a mod makes a the difficulty easier to penalize the the score.
Origineel geplaatst door Bishop Knight:
And there should be a disable mod option instead of having to uninstall them every time I want to play an official mission.
+1
You can launch your game in safe mode, which disables all mods and allows you to get
official scores.
Most mod.io mods were not updated after the DLC was released.

Simply drag it manually into the Pak folder via Nexusmods.

It's a good thing that the score doesn't count. Otherwise every idiot would be allowed to wear the developer watch. It has to hurt ;)

Otherwise you could fly over the map with a fully automatic shotgun and drum magazine + riot shield with Running Faster Mod. Plus fast binding, fast secure evidence, god mode. keep dreaming

Doesn't mean you'll use it that way, but many others will.

Simply create a mod folder and drag files in and out accordingly. Sounds like ♥♥♥♥, but with a little bit of practice it can be done within seconds.

Complete single player quickly, then mods
Origineel geplaatst door Mordsspaß:
Most mod.io mods were not updated after the DLC was released.

Simply drag it manually into the Pak folder via Nexusmods.

It's a good thing that the score doesn't count. Otherwise every idiot would be allowed to wear the developer watch. It has to hurt ;)

Otherwise you could fly over the map with a fully automatic shotgun and drum magazine + riot shield with Running Faster Mod. Plus fast binding, fast secure evidence, god mode. keep dreaming

Doesn't mean you'll use it that way, but many others will.

Simply create a mod folder and drag files in and out accordingly. Sounds like ♥♥♥♥, but with a little bit of practice it can be done within seconds.

Complete single player quickly, then mods

That's why the mod detection needs to know the classification of the mod.
Origineel geplaatst door Mordsspaß:
It's a good thing that the score doesn't count. Otherwise every idiot would be allowed to wear the developer watch. It has to hurt ;)

As a side note, if I wanted to cheat the developer watch, I'd download a 100% save file. It's not a mod - I totally 100%'d the game, I swear!

Edit: as for my opinion, better mod classification would be nice. Even something basic like categories - doesn't have to be complex, you could even just have something like <map>, <balance>, <cosmetic>, <other> categories. Limit changes to whatever category a mod selects, and you can enforce certain categories to not affect gameplay (and thus, preserve the sanctity of high scores).

Then again, I don't know how well this would work. I don't exactly have any experience with Unreal Engine.
Laatst bewerkt door M200Chan; 4 dec 2024 om 6:59
Origineel geplaatst door M200Chan:
Origineel geplaatst door Mordsspaß:
It's a good thing that the score doesn't count. Otherwise every idiot would be allowed to wear the developer watch. It has to hurt ;)

As a side note, if I wanted to cheat the developer watch, I'd download a 100% save file. It's not a mod - I totally 100%'d the game, I swear!

Edit: as for my opinion, better mod classification would be nice. Even something basic like categories - doesn't have to be complex, you could even just have something like <map>, <balance>, <cosmetic>, <other> categories. Limit changes to whatever category a mod selects, and you can enforce certain categories to not affect gameplay (and thus, preserve the sanctity of high scores).

Then again, I don't know how well this would work. I don't exactly have any experience with Unreal Engine.

It might be doable but infrastructure doesn't support it already, so a re-work of-sorts is always needed for any classifications.
someone on discord said the "unofficial score" thing is just text.
it doesn't have any effect on anything and we can ignore it.
The Modding Menu, Integration needs alot more work. It dosnt work as intended.... This is one of the biggest downsides to this game currently...
Origineel geplaatst door Bishop Knight:
Origineel geplaatst door Carbon:

Except that its not official. With mods.

There are mods that have nothing to do with game play. Like custom voice audio, maps and music. I agree with multiplayer servers but not single player. And at the least, the mod system should have it so that downloaded mods can be disabled and not completely uninstalled. The mod.io system requires them to be uninstalled in order to disable them.

ARMA 3 for instance, allows mods to be disabled without having to uninstall them and then re-download them to use them again. Basically, RoN is so simplistic that it looks in the mod folder and if it sees a mod, it automatically gives an unofficial score. It doesn't differentiate if a mod gives an advantage to the player or if the mod is enabled or disabled or if the mod is cosmetic and doesn't affect the game play difficulty. If a mod is harder then it should give a higher score. ARMA 3, ARK and Skyrim were so successful because they accommodated the mods, many of which added difficulty to the game. I get if a mod makes a the difficulty easier to penalize the the score.
Yes, this is how Unreal Engine works. If it sees a file it loads it. They have been begged for years to improve the system and they have outright refused, because they are anti-modding. Epic games is anti-gamer, pro-corporation. They want to make it easy to pump out content to sell you, and hard to mod the games for fans.
Many mods don´t work after the update yesterday and not even one custom map!
Origineel geplaatst door Arby:
Origineel geplaatst door Bishop Knight:

There are mods that have nothing to do with game play. Like custom voice audio, maps and music. I agree with multiplayer servers but not single player. And at the least, the mod system should have it so that downloaded mods can be disabled and not completely uninstalled. The mod.io system requires them to be uninstalled in order to disable them.

ARMA 3 for instance, allows mods to be disabled without having to uninstall them and then re-download them to use them again. Basically, RoN is so simplistic that it looks in the mod folder and if it sees a mod, it automatically gives an unofficial score. It doesn't differentiate if a mod gives an advantage to the player or if the mod is enabled or disabled or if the mod is cosmetic and doesn't affect the game play difficulty. If a mod is harder then it should give a higher score. ARMA 3, ARK and Skyrim were so successful because they accommodated the mods, many of which added difficulty to the game. I get if a mod makes a the difficulty easier to penalize the the score.
Yes, this is how Unreal Engine works. If it sees a file it loads it. They have been begged for years to improve the system and they have outright refused, because they are anti-modding. Epic games is anti-gamer, pro-corporation. They want to make it easy to pump out content to sell you, and hard to mod the games for fans.

It's a bad deal for the game developers though. Look at how long ARMA 3, Skyrim, ARK Survival and Fallout have lasted because of mods keeping them current. And they keep selling copies because the mods. I would think every game that comes to PC would have a pro-modder policy to keep a game selling way beyond it's prime.
Origineel geplaatst door Bishop Knight:
Origineel geplaatst door Arby:
Yes, this is how Unreal Engine works. If it sees a file it loads it. They have been begged for years to improve the system and they have outright refused, because they are anti-modding. Epic games is anti-gamer, pro-corporation. They want to make it easy to pump out content to sell you, and hard to mod the games for fans.

It's a bad deal for the game developers though. Look at how long ARMA 3, Skyrim, ARK Survival and Fallout have lasted because of mods keeping them current. And they keep selling copies because the mods. I would think every game that comes to PC would have a pro-modder policy to keep a game selling way beyond it's prime.
Epic spends hundreds of millions in marketing and brand partnerships a year to convince publishers that users dont matter, and an audience will magically teleport to buy their game just because it was made. They thought that the game itself is the prime mover of a purchase, and that they could change everything else about how its sold and what comes with it (forums, mods, launchers, the possibility of reviewing it) and so on and that consumers are so dumb they would buy anyway.

Hopefully more devs will realize the only positive thing about Epic and Unreal Engine is its popularity. Any other engine could become as developer-friendly and widely supported if devs adopted it in large numbers, rather than a sham of an engine pushed by bruteforcing the development of new tools and features by that fortnite money despite the terrible foundation.
Laatst bewerkt door Arby; 12 dec 2024 om 16:44
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