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Main Files - 2nd one down from top
https://www.nexusmods.com/readyornot/mods/3160?tab=files
Link to Files Tab ^
MAIN REASON/Highlight of the mod - (#2) Remove the move deacceleration and reduce spalling penalty of the steel plate; IE Slowdown of heavy armor {STEEL PLATE} {Spalling -
Put simply - less bleed/ bandage required chance when your armor gets hit}
FULL DESCRIPTION:
" 5.pakchunk99-Mods_Gunfighter_4_Ballistic_P:
(1)Ammunition Adjustment;
Slightly adjust ability of ammunition to unarmored parts (especially limbs) to improve the stopping power;
The ammunition (especially JHP) has a certain dismemberment ability, but it still requires quite a few shots to achieve;
(2)Remove the move deacceleration and reduce spalling penalty of the steel plate;
(3)Minor durability improvements to ceramic plates;
Maybe not easy to detect, because at most it can just block 1-2 more bullets for us.
(4).300BLK overhual;
Consider the .300BLK as subsonic rounds, renamed AP into FMJ(as AAC 200gr), JHP into OTM(as Fed 220gr);
Weaken their damage curve, so that they are severely attenuated beyond 150-200 meters;
Reduce penetration, JHP/OTM cannot effectively penetrate level 3A armor (such as enemies in Sin of Father and Neon Tomb), AP/FMJ can do,but still need more shot.
Slightly increases the damage of both to unprotected areas, as (1) said; "
FASTER ANIMATIONS
{Highly Recommend, I use this because I solo maps with 20-60 suspects}
https://www.nexusmods.com/readyornot/mods/4318?tab=files
Link to Files tab ^
I use Faster Draw 50 {= +50%} It's faster without feeling unnatural
Other option; Faster Draw {= +70%}
Mod also provides other options for animation speedups. Such as arrest and evidence pickup.