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Сообщить о проблеме с переводом
I wouldn't be able to comment, I don't know the details of that
But the devs know what they want, too bad it isn't what I want but I can't have everything.
It is what it is, they made their play, now I make mine.
Deleted the game and am blacklisting this dev studio.
Thx for the info and your attention for the headsup on the mod, you've gone above and beyond what I called for.
You are a valuable member of the community, and for those that remain, I wouldn't have it any other way ^^
As many have pointed out, IO is even worse than Nexus.
Speculations go that maybe devs knew and tried to pull a fast one to retain control on mods, or discourage modding all-together.
- Which IMO just isn't gonna work for a game like this, and I suspect the devs know that, so not a very valid speculation.
I'm thinking that with a google search, the devs would have immediately known mod.io wasn't the answer, an honest goof-up in other words.
Either way, they've made their play.
21hrs of gameplay logged, I can't reclaim the money anyway, I acquired the game largely on information that workshop mod support would arrive for the game.
I've left a negative review to reflect that experience.
Not to hurt the developer's wallet (mind you they've cashed in overwhelmingly well, considering the niche), but to inform those that look to this game for the same reasons as I once did.
Another point I've seen is that Steam apparently isn't the most friendly, and I can confirm this on my moderation side. Mod.io seems to rely heavy on how the devs use their SDK, while Steam does seem to be limited in that sense, and removes certain choices like how you filter mods. Another thing is that the devs can appoint moderators for Mod.io, while on Steam, even I'm very limited in where I can enforce rules and where I have to wait for Steam to do it. The system does seem to have hickups now, there's mixed reports on download speeds (seems to be fine for some, but maybe slow for others), and have a confirmed issue with mods freezing.
But I'm optimistic it will work in the future, if not better than how Steam is at least.
Many people bought the game to play with PC gamers, not console players, if the mod.io move was made strictly with cross-platform in mind, that alone is wildly off on a tangent as far as many (including me) are concerned.
As for moderating mods, they needn't have bothered, nobody asked for modifications to be moderated in the first place.
Yet it seems this was the main motivation behind making the mod.io move.
With other games, if some mod or another is politically incorrect or stealing others work (mind you, unlock mod was up for almost a day), individual workshop mod comments usually make that clear almost right from the get-go.
Of course, workshop has it's quirks and flaws, but nobody denies that, Steam gamers have gotten used to it.
Honestly, it's a shame the devs can't see fit to trust modders (which are also paying customers) with the freedom of creativity and self-moderation.
People come to games to escape the confines of life, imposing authority into every aspect of gaming is coming off rather badly on couped up gamers these last few years.
So that's the core of the issue really.
I wish the devs gave workshop modding the benefit of the doubt, the mod.io move is hugely detrimental due to the above.
God forbid the decision was made out of monetary reasons.
If some workshop mod beats the devs to the punch on a DLC, then that's how it goes.
Lesson to take away from that is to develop competitive DLC, quicker, most people buy it as a show of support and goodwill, the devs saw fit to rob themselves of that privilege.
Not saying the mod.io move broke the law or anything, but from what some say that's what they did, I've taken a more moderate stance, but I will say it certainly did them no favors.
As for hiccups, I can confirm there's loads of those on mods.io, it fails to log-in all the time, as a result had to restart the game SO much in a span of 2 hours, that me and the 2 friends I play with actually hate the "bwwwooooaaaaaaaaawwwww" VOID Interactive intro now.
Again, thank you for the response and going well out of your way, I'm sure the community appreciates your energy, my beef isn't with you or anything, you've been nothing but a gent about it all ^^
Not because any mod being too political or dark will set Void off, but more of that (according to what I've heard) Steam moderation is horrible. Stolen mods are an issue, if I understand the process, you have to essentially file a DMCA to get them taken down. It's also now faster to assign moderators to filter and respond to reports of viruses and such, though I'm not sure if Steam has a built in filter for that. I don't think so considering the Gmod scandal. It doesn't directly hurt anyone per say stealing mods, unless those mods are paid or the author gives the option to support them, but I don't think it should be a reality either that Steam users should be adjusted to just get used to it
I'm not sure how long they've been working on Mod.io, but it does seem like they gave the community notice with the first announcement, and then the actual launch. I'm talking to the devs currently to come up with an in-depth post (hopefully), or at least another post going in-depth about it. I would also argue that console players should still have features PC players have to the best of Voids ability, modding console is something that felt magical for me with Fallout 4, but that was Fallout 4.
A lot remains to be seen, I'm not involved with development so I can't talk on anything really outside of what the devs say publically. I do understand users really wanted Steam Workshop, I was looking forward to it, but for me if Mod.io is on the same level or better than Steam, then I'm fine with it, but that is likely a while away
In a sense that's fair enough, we have their confirmation for it.
But as others would be quick to point out, it would be the confirmation of the *same* people that *confirmed* workshop support.
Edit: I looked it up to refresh memory, and they actually legitimately promised it, literally no mention was made of mod.io until recently, so thats a clear stab in the back.
Add to that, mod.io is a fairly new implementation, I don't know them, you don't know them, so who knows how far they'll take "moderation".
This we respectfully disagree on then, not just because of the above, but also because:
Steam gamers aren't mindless children that has *no* qualms using stolen content.
If the devs, and indeed you, had given it a chance, you would have seen that people generally steer away from most stolen content on workshop.
Of course, having to file DMCA's to take down a mod is fairly extreme on the other end of the pole, but I maintain my position that gamer's internal justice DOES work! :)
From what people are indicating, the notice came shortly before the patch, and after a fairly long hiatus since workshop support was (most definitely) on the table.
So it would seem the move was deliberate, yet, abrupt (in this case at leat).
From experience (not the first controversial game whose the forums I've visited), any in-depth information they share now, would simply cause further damage.
They've made their bed, and if they don't want to keep with an appointment, they'll just have to sleep in it.
At least you get where we (pro-workshop mod camp) come from, and that's far more than what I've come accustomed to expect!
And you didn't resort to throwing gasoline on the fire: