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Is there a reason why some mod maps are way too dark in shadows?
breaking news for example or the fairfaxresidence. all those levels have extreme color power. it seems like the gamma has darkened the area completely in an unbalanced fashion. Is that something the map authors ♥♥♥♥♥♥ up on or is it the game forcing this?
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Showing 1-5 of 5 comments
I am not too sure to be honest. I believe it may be a base game thing, as I've seen players mention how dark the areas can be, but I am not sure still to be fair
Dragens.Euci X Jun 12, 2022 @ 6:47am 
Originally posted by 『𝓢𝒾𝓃𝓃𝑒𝓇』:
I am not too sure to be honest. I believe it may be a base game thing, as I've seen players mention how dark the areas can be, but I am not sure still to be fair

the official maps don't have these attributes. I used a very helpful mod named "PostFX" to fix the problems. its very easily fixed by changing some color correction. I am guessing that people are copying each others post fx settings and each map now has this darkness. Eitherway thank you for the answer.
bUrnIt Jun 27, 2022 @ 6:45am 
but what's the point for night vision if all maps are well lit.
I think people are so used to well lit games, although they have flashlight and NV they still complain.

Please people, just try...
Obviously: Shade your gaming room, (play in the dark) so you can see better all pixels on your screen.

A thing I think should be implemented: is a slight delayed adjustment to the light/brightness.
Like real life: if you step from a bright lit space to a very dark space, your eyes need a little time to adjust and vis-versa.
Last edited by bUrnIt; Jun 27, 2022 @ 6:51am
Dragens.Euci X Jun 27, 2022 @ 8:29am 
Originally posted by bUrnIt:
but what's the point for night vision if all maps are well lit.
I think people are so used to well lit games, although they have flashlight and NV they still complain.

Please people, just try...
Obviously: Shade your gaming room, (play in the dark) so you can see better all pixels on your screen.

A thing I think should be implemented: is a slight delayed adjustment to the light/brightness.
Like real life: if you step from a bright lit space to a very dark space, your eyes need a little time to adjust and vis-versa.

Thank you for the answer. Though I feel like you didn't get the point. The shadows of daylight maps are so deep on the outside its completely unrealistic and immersion breaking. I would even guess that most people run around with NVG but I am honest I also want to enjoy the awesome lighting the devs worked on.
bUrnIt Jun 28, 2022 @ 9:15am 
I know from research (cuz im not there yet) lighting a game map or game world can be a real pain.
So if it's not working great now, it's probably cuz they spent enough time on it to work generally. they need to tweak each of them light probes and shaders ?!
it's kind of a hard job but it's needed indeed.

I wonder if you choose no face goggles maybe then you have a clearer view.
Like the gas mask is reducing visibily the most.
Last edited by bUrnIt; Jul 6, 2022 @ 7:12am
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Date Posted: Jun 12, 2022 @ 12:12am
Posts: 5