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It's not a big part of the game. It might be if there were no indication that the suspects were all dealt with (so no knowledge that "bring order to chaos" has been achieved) but when there's zero tension because there is no threat you might as well be playing powerwash simulator.
I don't have the words for how bad of a take this is. Please tell me you are farming jesters.
If they removed the need to find every civilian after you the player have been told there are no longer any threats, would the game be worse off? Would you (or anyone for that matter) be upset if they cut that aspect from the game?
I wouldn't criticise this aspect of the game if VOID hadn't decided to split suspects and civilians from Bring Order to Chaos. Of course VOID seems to hate every good idea they've ever had.
It also doesn't help that VOID insists on making levels humongous and making the player move slow af.
The one (maybe it was two?) my buddies and me spent 20 minutes searching for on Elephant didn't. Serves us right for not letting at least one of them get executed I guess.
So is securing weapons. The difference is you can soft complete without securing all the guns.