Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The AI is good for AI. They will hide from you (even under beds), or come looking for you.
Several maps plus strong mod support.
Replayability like other games like this. There is no precedurally generated maps.
Good solo support with friendly AI squad.
If you ask 100 players what they think of the AI in any game, 90+% will say they suck.
RON has 2 main competitors, Ground Branch and Zero Hour.
Ground Branch has no player AI yet. Their enemies are awful and they are in the process of completely rewriting the enemy AI. Keep in mind this game has been in development for a loooong time.
Both AI in Zero Hour are awful and if one of your helper AI dies, they perma die. You have to buy them back.
So the AI in RON is far superior to it's competition. The game runs much better than Ground Branch (I refunded for that reason and I have a 4080, both use UE4). Zero Hour runs well but uses the Unity engine. Just doesn't look as well. Likely never will.
So if you are interested in this type of game, RON beats it's competitors IMO.
-your pc will do just fine
-AI can be unforgiving(100m headshot) or retarded(3 enemies infront of your face, not hitting) (community mods can change that)
-map selection is not huge (community mods can change that)
-too many mods and your game wont load anymore (can reset those at the start of the game)
-expect some game crashes
Id personally say if you can get it for 25bucks, you cant do much wrong, make sure to have some friends with mics and it will be more satisfying.
I will side with the other guy who made much more sence answering my question.
I don't care how good or bad AI in say Zero Hour, im not asking if i should or souldn't buy Zero Hour here. And though I appreciate you pointing out that AI here is better than in competitiors, the real question is - is it good in RoN? And RaNgeR delivered.
So buy the game and decide you yourself. If you don't like it, refund it.
There are a ton or video reviews also.
Ok in some areas like the lobby or early missions (165+ fps) and very poorly in others (20-30fps). It is not optimized and the GPU/CPU doesn`t seem to matter.
How fair is AI?
Goes from very bad (suspect) to completely broken (Swat and Civilians). Mods make it behave a bit better (fairer) but the core of it is rotten.
How much content is there?
14 maps, the majority with just 1 mode, a few with 2, and only 2 with all 4 modes.
Less content than before the last patch (5 maps removed) and you can run through all maps and modes in a 2hr session, so be prepared to be playing the same maps over and over, especially if you play public coop.
The modded maps are only possible if you play solo or online with friends that have the exact same maps downloaded. Modded maps there are a handful of decent ones but Devs have not released an SDK for the game, so expect issues.
Mainly missions, how much time does it take to finish them?
8-15 minutes, some can be shorter (Bomb, HR or Active Shooter).
How varied are the locations and how much replayability the game offers?
Sadly they removed many of the map variations (modes), so very limited. Unless you are ok to play the same maps over and over again.
And lastly, w/o collcting pieces and bits from all around the social media. How much more content is missing atm?
No story/campaign mode, modded maps are unusable on public servers, many modes missing for each map, no tutorial, the training center is bland, most maps are too big and unrefined for realistic scenarios, no day/night options and the day scenarios look dark while some that should be aren`t, lots of bugs, animations are scripted and immersion breaking, team communications never got improved (local is your standard channel), flashlights are terrible, lasers and nvgs useless, melee is a joke (except if you are a 60lbs female suspect hitting a fully armored swat guy), there is no built-in mission/difficulty customization etc.
TLDR: After 4 years it is still what it is... an early-access game with little to no improvements to show for. I would wait for the supposed public release (in less than 4 months?).
Didn`t see your post before, it seems in line with what I think too.
Indeed
2. Depends. AI are too aggressive for the SWAT 4 passive style of approach. Pretty good and fair if you're willing to smoke them.
3. Missions have tons of repeatability based on how you want to approach the maps.
4. AI spawns at different locations most times
5. It's early access atm, so work still needs to be done/