Ready or Not

Ready or Not

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popiolken Nov 14, 2024 @ 2:40am
1
Just remember what we were promised
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Carbon Nov 14, 2024 @ 2:45am 
Outrage seekers unite.
Saeletra Nov 14, 2024 @ 8:12am 
Originally posted by Carbon:
Outrage seekers unite.

This game attracts both literal cop bootlickers and dev bootlickers. (They don't realize every update after 1.0 has been outsourced)
Muu Nov 14, 2024 @ 8:55am 
What was promised thats missing?
popiolken Nov 14, 2024 @ 8:58am 
Originally posted by Saeletra:
Originally posted by Carbon:
Outrage seekers unite.

This game attracts both literal cop bootlickers and dev bootlickers. (They don't realize every update after 1.0 has been outsourced)

LMAO, i I didn't even know about outsourcing. The absolute state of Void.
popiolken Nov 14, 2024 @ 9:02am 
Originally posted by Moomi:
What was promised thats missing?

You literally have a trailer link under the title of post.
Kaminsky  [developer] Nov 14, 2024 @ 9:44am 
5
2
Originally posted by Saeletra:
Originally posted by Carbon:
Outrage seekers unite.

This game attracts both literal cop bootlickers and dev bootlickers. (They don't realize every update after 1.0 has been outsourced)
That is provably incorrect, while there have been outside studios helping with specialized tasks the lions share of the work for the entire game has been done by our studio and our staff.

Originally posted by Moomi:
What was promised thats missing?

Often they refer to the missing Ladder option, Drones, PvP, and the ability to turn off the power on a given level. Almost entirely the lack of those features comes down to the change in the focus of the project as it's matured and the realities of game development.

I would also like to stress the oft misunderstood statement 'The content within this video is subject to change and improvement.'. While some features in the video have been improved and can be seen in the current release and will be seen in an even better state in the coming DLC, the 'change' clause of the statement does include complete removal/delay of features for the previously stated reasons.
Morale -10 Nov 16, 2024 @ 3:40am 
The cope this person has to hide behind to justify their anger is pathetic.
Clearly did not address anything and only moved the goalpost, are we really gonna complain that the world works around money now, are you a communist or something?

Originally posted by Party Time:
Ah yes, features that should be in the game, like in this fake ass trailer, are now behind a paywall in the near future.

Got ya.

You all should be ashamed of yourselves and I hope you all will never last to a second game and go bankrupt.
Carbon Nov 16, 2024 @ 3:58am 
Originally posted by Party Time:
Ah yes, features that should be in the game, like in this fake ass trailer, are now behind a paywall in the near future.

Got ya.

You all should be ashamed of yourselves and I hope you all will never last to a second game and go bankrupt.

There really wasn't any high road here, but you're digging tunnels. Pretty low behavior dude, even for Steam.
popiolken Nov 16, 2024 @ 5:07am 
BTW. I totally forgot about promised FBI HRT uniform and shield for supporters which they lied about and replaced lmao
Morale -10 Nov 16, 2024 @ 6:11am 
Originally posted by Party Time:
Look at these void simps, my god. Just plain pathetic.

No wonder we get garbage these days, thanks to these brain rot people.


Give me the quote of the promises, that also states it was a inevitability and that it wasn’t just some random ass teaser. People read into nothing and then because of that expect the world to bend over backwards for them.
There is nothing that is self-evident, you would have to convince me of your frustration because it just appears as irrational, you conned yourself. :happy_seagull:

Edit: Pathetic means arousing pity if you did not know, you’re the beggar.
Last edited by Morale -10; Nov 16, 2024 @ 9:18am
Cypher Nov 16, 2024 @ 6:23am 
2
That is the serious problem. You show content for advertising to get funding, and then release your game with most of that cut content.

You use the tagline content subject to change, but then decide to start selling DLC with cut content that was advertised to be in the initial game.

The fact that you don't even care to fix your AI to stop wall hacking is hilarious, and have no difficulty options to modify how the enemy AI behave.

The sad thing is you need to download an AI mod, to try and make the game more realistic. Maybe you should have hired some of these modders, who obviously can make better AI than your current team.

You just keep selling more DLC, which are basically just maps, and these sheep keep on buying them up.

If you had made an SDK or editor, then you would have made no more money after release since anyone can make maps.

Your not the only company to choose to sell planned features in 1.0 release for future DLC payments later on. Those games actually had functional A or features,I that didn't require downloading mods, to fix your broken game.

Be very grateful that Steam protects companies like you, who can sell games in Early Access, and then remove and change planned and promoted content before release.

By the time the game releases the return policy is way past 2 weeks or 2 hours. If Steam has a return policy where there was the 2 weeks, 2 hours return policy up to point of release, then you would have had so many returns and money removed from your coffers.
Muu Nov 16, 2024 @ 7:10am 
An early look at a game's alpha state has never been a "promise" for any game ever. This conspiracy of Void being guilty of a very generalized criticism that doesn't even apply here is baseless and unhinged.

Let's go over the obvious: features like ladders and circuit breakers would be an immense amount of work for very little benefit, its more surprising they were considered in the first place than them ultimately being scrapped. You also see this with the guy on the forums who wants K9 units to be a thing.

Ladders: you'd have to design maps in which the ladder would even have a use. Imagine the nightmare of the animations, the jank of snapping players to the ladder, and all the times people would get shot while being defenseless on a ladder who would flood the forums to cry about how crap the mechanic is. Think about how fast the flow of the game is with a skilled group of players. Would you even be able to make use of the ladder before players got upstairs? If this is the mechanic the developers are talking about adding to the dlc, maybe consider how large and industrial the new maps are compared to the existing maps. They had to make locations where a mechanic like this would have a use, but at the cost of being unrealistic for a SWAT team to be present.

Circuit breakers: The game already has a lot of low-light maps as well as bright afternoon maps where power wouldn't matter. Once again, you'd have to alter map design around this mechanic. Let's say it gets added, well now the developers are going to have to add a new set of ai behavior for how they'd react to darkness. Imagine the nightmarish troubleshooting of making an ai react to darkness without bugs. Inevitably there are going to be people complaining the ai never see the player or that the ai is cheating cause it caught a glimpse. Additionally, think of game balance. If you can just turn off the lights and make ai helpless, it would be a free and easy win every time. People would then complain the game is too easy because at that point it would be.

K9: Once again: dog model, dog animation, new ai behaviors for the dog/suspects/swat, horrible game balance issues that could go either way.

Marketing material especially when its alpha footage should never be treated as a guarantee or promise, that's why everyone includes the disclaimer about everything in it being subject to change. Should Void have been more careful and further in their development before showing potential features? Sure. However, they were a small team with low funds, it isn't always avoidable. The mechanics they're adding back in are because of the constant complaining around here. Are they greedy and keeping it behind a paywall? No. The new maps are probably designed specifically around said mechanics. There's probably little to no use otherwise and I haven't seen them say they aren't giving access to features in older maps. If Void was the kind of developer people are accusing them of being they would have stopped talking, stopped updating, stopped making dlc, and completely disappeared. Its obvious a game like RoN is particularly difficult to make and yet its amazing that its turned out as well as it has. I suggest taking a glance at the laughable games people are calling competitors time to time.
popiolken Nov 16, 2024 @ 8:43am 
Originally posted by Moomi:
An early look at a game's alpha state has never been a "promise" for any game ever. This conspiracy of Void being guilty of a very generalized criticism that doesn't even apply here is baseless and unhinged.

Let's go over the obvious: features like ladders and circuit breakers would be an immense amount of work for very little benefit, its more surprising they were considered in the first place than them ultimately being scrapped. You also see this with the guy on the forums who wants K9 units to be a thing.

Ladders: you'd have to design maps in which the ladder would even have a use. Imagine the nightmare of the animations, the jank of snapping players to the ladder, and all the times people would get shot while being defenseless on a ladder who would flood the forums to cry about how crap the mechanic is. Think about how fast the flow of the game is with a skilled group of players. Would you even be able to make use of the ladder before players got upstairs? If this is the mechanic the developers are talking about adding to the dlc, maybe consider how large and industrial the new maps are compared to the existing maps. They had to make locations where a mechanic like this would have a use, but at the cost of being unrealistic for a SWAT team to be present.

Circuit breakers: The game already has a lot of low-light maps as well as bright afternoon maps where power wouldn't matter. Once again, you'd have to alter map design around this mechanic. Let's say it gets added, well now the developers are going to have to add a new set of ai behavior for how they'd react to darkness. Imagine the nightmarish troubleshooting of making an ai react to darkness without bugs. Inevitably there are going to be people complaining the ai never see the player or that the ai is cheating cause it caught a glimpse. Additionally, think of game balance. If you can just turn off the lights and make ai helpless, it would be a free and easy win every time. People would then complain the game is too easy because at that point it would be.

K9: Once again: dog model, dog animation, new ai behaviors for the dog/suspects/swat, horrible game balance issues that could go either way.

Marketing material especially when its alpha footage should never be treated as a guarantee or promise, that's why everyone includes the disclaimer about everything in it being subject to change. Should Void have been more careful and further in their development before showing potential features? Sure. However, they were a small team with low funds, it isn't always avoidable. The mechanics they're adding back in are because of the constant complaining around here. Are they greedy and keeping it behind a paywall? No. The new maps are probably designed specifically around said mechanics. There's probably little to no use otherwise and I haven't seen them say they aren't giving access to features in older maps. If Void was the kind of developer people are accusing them of being they would have stopped talking, stopped updating, stopped making dlc, and completely disappeared. Its obvious a game like RoN is particularly difficult to make and yet its amazing that its turned out as well as it has. I suggest taking a glance at the laughable games people are calling competitors time to time.

They update it so often that we are still using mods to fix things that's screwed since 1.0 dropped. And about circuit boards, even Zero Hour from a much smaller developer has this mechanic lol. Dont even get started with DLC which include 3 maps that are bugged, unoptimized and often likes to crash.
Major Fret Nov 16, 2024 @ 1:00pm 
Originally posted by Cypher:
That is the serious problem. You show content for advertising to get funding, and then release your game with most of that cut content.

This is the truth. That ad in OPs comment was released along side the supporter edition. Whilst things are subject to change and people should be aware of that, I don't blame people for being angry. You can't promise the world and then be surprised people are angry when you don't deliver.

That's not even getting into the numerous issues that have been around since early access. Such as:
  • Pistols clipping through gloves and some even clipping through bare hands (been an issue for 3 years at this point)
  • Objects in the world having absolutely wack scaling (been an issue for 3 years)
  • A terrible UI, especially when it comes to equipping your team. (Been an issue for 3 years)
  • Suspect behavior lacking variety between levels. That fat ♥♥♥♥ streamer behaves the same as an ISIS-esque terrorist (Been an issue for 3 years)
  • SWAT AI has never been worse. They will outright mag dump human shields, get ADHD over collecting evidence, and I typically have to give a minimum of two orders (which has been an issue for almost a year now)
  • Removing 4 game modes. I kind of understand removing the Hostage mode but Active Shooter and Bomb Threat were really good. (And no, Elephant and Hospital aren't good replacements. The bomb timers are WAY too long to put any genuine pressure on the player and the active shooting in Elephant isn't active or random enough)
  • No sort of server browser in a game where you know people are going to have vastly different playstyles, not to mention WakemeupWankermanonYT who's been a plague for over a year.

I know I'm probably missing things from this list too. EDIT: Yup. Just remembered variable scopes are STILL NOT adjustable, which has been an issue for well over 2 years.
Last edited by Major Fret; Nov 16, 2024 @ 1:06pm
Lumen Gaudiosum Nov 16, 2024 @ 3:34pm 
Originally posted by Moomi:

Ladders: you'd have to design maps in which the ladder would even have a use. Imagine the nightmare of the animations, the jank of snapping players to the ladder, and all the times people would get shot while being defenseless on a ladder who would flood the forums to cry about how crap the mechanic is.

Circuit breakers: The game already has a lot of low-light maps as well as bright afternoon maps where power wouldn't matter. Once again, you'd have to alter map design around this mechanic. Let's say it gets added, well now the developers are going to have to add a new set of ai behavior for how they'd react to darkness. Imagine the nightmarish troubleshooting of making an ai react to darkness without bugs. Inevitably there are going to be people complaining the ai never see the player or that the ai is cheating cause it caught a glimpse. Additionally, think of game balance. If you can just turn off the lights and make ai helpless, it would be a free and easy win every time. People would then complain the game is too easy because at that point it would be.

Please stop making excuses. It is attitudes like this that simply hold back innovation because demand becomes nullified by excuse making.

Ladder usage was in Rainbow Six 3 which was released in the era of the Original XBOX. It isn't as hard as you make it seem. AI managed it too.

As to circuit breakers and AI, well modders already improved upon base AI and yet it AI is still a problem in un-modded, and given that we do have games like Splinter Cell, maybe developers can take notes?
Last edited by Lumen Gaudiosum; Nov 16, 2024 @ 3:35pm
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Date Posted: Nov 14, 2024 @ 2:40am
Posts: 89