Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"A: For Full Release Ready or Not will have a heavily story driven campaign which meticulously spans the in-game world."
They seem to have spent so long on frivolous details like realistically destructible cars they forgot to focus on the features which actually affect gameplay? Yes I know the team AI were update and they are very good but what about the rest of the game?~
Edit: The story mode is the "Commander Mode", why this isn't started when you literally select new game is a mystery. Just another unintuitive menu design.
I think the environmental story telling is pretty killer though!