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Suspects are also less likely to shoot you if they have their back turned, but if you are directly in front of them they will panic.
The briefing also lets you know what kind of lethality you need to bring, against small arms and unarmored suspects you can afford to go in with heavy steel armor, and non lethal weapons. Methheads are meant to be unpredictable, but they cant tolerate stuns.
It's not a SWAT sim in the slightest, in real life most BP's that aren't successfully negotiated with end up either shooting themselves (Which doesn't make for a great game, i know) or they succumb to less lethal/chemical and are brought in alive.
This is just a tac shooter which is good in it's own right, but it's a long way from being a SWAT game sadly.
You missed the point. Ofcourse i use the wedge and the wand, that just how you play the game well which is why i still get A's. And i felt like going through the 3 maps made quite clear what i expected vs what i got
The point is a real police situation is not going into a hostage situation shotting left and right clearing room by room. But every map plays like its a terrorist compound being raided by a SOF team and not like an actual police situation like in SWAT4. For instance in SWAT 4 f
Fairfax residence only had one suspect because that is what made sense for the scenario, the similar scenario in RoN is an 11 highrise clear which makes no ♥♥♥♥♥♥♥ sense
Nah, not matter what you do, no matter how many flashbangs, gas, stingers you use they always fight you. I haven't had a single suspect surrender yet and i'm being very "Tacticool"
The reason why this happened was because the suspects are crack addicts and behave unpredictably, while also being generally uncooperative and dangerous. They literally killed the store clerk after all.
If you have poor map control there's many times where suspects will simply wander out towards you guys because they are either unaware of your presence or are hyper aggressive. Otherwise, your expectations are pretty close to reality in this mission if you play the game correctly. Suspects on this mission have pretty low morale and will even surrender without any engagements based on how armored your team is, as well as depending on what kind of weapons your team has. Suspects on this mission also are very likely to surrender when you deal with or handle other Suspects.
The streamer didn't actually kill their family. It was you responding to a fake SWAT call. You're right about the fact that it's weird you got an A+ but the reason why there was a lot of fighting was because you essentially randomly stormed a ghetto apartment complex full of armed gangsters and infiltrated an illegal crypto ring that was funding various criminal enterprises.
This is how it was before the update. You're literally raiding a massive drug manufacturing spot that multiple gangs have put their hands into, with most of the manufacturers being unpredictable drug addicts themselves.
It genuinely isn't that bad; there's important context for every mission and if you're playing sloppily and aren't properly establishing map control you're going to have a lot of shootouts with panicked and confused suspects. What, did you expect to just go into the gas station and have the crackheads instantly surrender? Not only would that be a ♥♥♥♥♥♥ game, but, you're SWAT; the reason you're there is BECAUSE they aren't cooperating and are choosing to be violent. If a surgical operation wasn't required to regain control of the situation, then SWAT wouldn't have been called.
You must be getting really unlucky man. It's pretty easy to get suspects to surrender, especially when your team is clearing a room with you
You want tense, do the rust belt mission.
That is true. 80% of the scenarios feel completely overblown. Like straight up terrorism by paramilitary groups rather than organized crime.
Everyone, their mother, and their dog shoots AP rounds piercing through almost everything. No one wants to give up, unless being directly stunned by something. This game feels oddly close to “Six days in Falluhja” and way less than SWAT 1-4.
I know the US is a place full of poverty and crime. But this game makes it seem like the country is a warzone where everyone is ready to die.
Ever been around a real crack addict? Yea they can be unpredicatable as it hightens their confidence and makes them hyperactive, it does not make them borderline suicidal or agressive
Yea because thats how a ghetto is, news flash its not, only how it is in the movies. How often do you hear police raids in ghettos turning into massive shootouts?
Yea your rading a people on crack ill go back to my previous statementon crack. Most drug raids dont end in shootouts because gennerally its not worth dying over. Your not raiding a ♥♥♥♥♥♥♥ cartel
Play SWAT 4 which this game claims to be a spiratuel successor to. It wasnt a bad game despite its suspects being more realistic
Yea i know, but that not the issue the issue is how it turns into a massive gun fight with gang members that act more like terrorists or soldiers than actual gang members
Also yes, crackheads can be unpredicatable but all AI behaves the same! Is every living soul in los suenos addicted to crack? And does every addict turn into an agressive accurate mf?