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Nope just gameplay and poor optimisation issue.
It's more about gameplay and content but okay champ.
Before the 1.0 update each map could have up to 5 different variants for replayability (barricaded suspects, raid, active shooter, hostage rescue and bomb threat) that could also alter the level layout, starting point, time of day and enemy aggression level.
Now every map only has a single predetermined setup for it to play.
You can play practice which is basically campaign without having to worry about your officers and not being able to restart.
I do feel the naming needs to be changed to make this clearer.
Believe it or not People don't have godlike reaction speed as a street gangster and can Shoot through ceramic body armor with one shot
believe it or not Not everyone in the game should be a one man army.
And You defending this ♥♥♥♥♥♥♥ game won't increase your chances of getting laid.
this is a poor excuse for a tactical shooter which is Accompanied by it being ""hard"" when in reality its an excuse to push ""realism"" In a game where it clearly isn't realistic,
Removing half of the gamemodes and making a forced campaign is bad but its even worse cause the difficulty makes it impossible to experience any new levels they made. This is inexcusable as a game and really I would love my money back. ♥♥♥♥ void interactive
Older and wiser than you young whelp.
Incorrect.