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Windows 10 Professional
RTX 3060TI (stock clock)
Ryzen 5 5600X (PBO)
2x8 GB GSkill 3000mhz
Samsung Evo 970 EVO - 2TB NVME
Those are the only real specs that matter.
I run on the high pre-set with vsync turned off, frame limiter turned off, DLSS set to Balanced (to accommodate the shaders compilation, until all shaders are cached, then I'll turn DLSS off) with motion blur also turned off. FOV set to 100.
I do not have the weird fuzziness issue you're having. The only issue I have came across is weird fps drops randomly in certain areas on different maps but I chock that up to shader compilation stutters.
I also play hunt, this is on same SSD as hunt, nvme SSD that is.
can you tell me your specs please? trying to figure this out.
DX12
Win10
Nvidia 2080 Super
4x8gb RAM DDR4 clocked to 3200mhz
It's on an SSD but not an NVME one for me, still a SATA one
My settings are
Shadow - High
Post process - Medium
AA - High
VFX - High
View distance - Medium
Frames limited to 60
DLSS set to quality and Reflex low latency on
Seems DLSS for nvidia users might be doing a lot of work fixing the problems with the game, not a good thing for amd users.
but then I go on reddit and there's people with all kinds of hardware having all kinds of performance and visual issues.
devs done messed up something for sure somewhere. thanks for posting your specs, it's just that the more I learn the less this makes sense.
I also have contrast upped and saturation a tiny bit too - helps things stand out realistically in all games
DLSS makes games more blurry, not less, by the way.
Edit: I run at 120FPS in the police station
here's my results with my "not maxed" graphics in directX12 (as you can see in the overlay on the top right of my screen)... could not care less for maxing out graphics if it holds no benefit, and my settings are pretty much spot on for my system and so on... I have maxed out what i need maxed.
1440p screen at 120fps, mind you.
So there definitely is something wrong if you got it that blurry but have max graphics and 100% resoluitionscale.
All that's needed to know your "opinions" can be safely discarded.
no, i'm not the only one with this issue, as has been said in other threads.
and ghosting isn't something that happens because of a pc issue LOL.
people who say "it's your pc" are usually people who shouldn't give an opinion.
I made my pc myself, it works perfectly, I run tests on it all the time, it performs wonderfully in all other games.
I've also gone beyond that point as to find others having the same issue as me.
there's also people who have massive performance issues with the game, but if someone else isn't, i guess it's their pc?
funny thing is the common denominator often is that people with worse pc's have better experiences than those with better ones.
this is a software issue, it's so painfully obvious.
Ghosting is 100% by TAA.
the test for that is already done and solved as I mentioned before.
high or epic AA causes it, it's most noticeable on a scoped weapon (as in acogs) move left and right, it's worse at certain resolutions, putting it on medium seems to set the game to fxaa, same with low.
I believe vsync had an effect on it too.
ghosting has been an issue every since TAA has been a thing in this game, it effects certain people.
Changes are DLSS is removing the ghosting for you all.
as this guy years ago found:
https://steamcommunity.com/app/1144200/discussions/0/5545618081307458674/
I'm pretty sure the devs haven't made this game work well with AMD RDNA2 systems, but then again some nvidia users have issues too.
What a mess. I know some devs say they are forced to use TAA, but the day we are done with TAA is going to be a brighter future for gaming.
I'm going to try to edit the engine.ini to get rid of TAA and see if that helps.
TLDR: people who dont understand hardware shouldnt have an opinion on why their game looks like its running on a 2007 DELL Office Tower.
You aren't an IT tech, and are you seriously going to act like my pc is the issue when I ace the system requirements and then some? this isn't a game looking bad on a dell office tower you clown jester.
As an IT Tech, there's enough information to point it to not be a hardware issue.
My GPU is fine, I've tested it. I've reseated it.
My drivers are fine, tested, DDU'd it, etc.
My SDD mvme tests out fine.
I've tested and monitered my CPU usage.
I've stress tested my computer.
Ram has been tested AND switched to test with.
I've looked for conflicts, etc
The metric ton of years worth of evidence of issues with TAA and unreal engine lol????
It's the software, you aren't an IT tech, if you were you wouldn't dickride people who say it's probably hardware issue, you'd roll your eyes at them instead like I did.
Also as the armchair it tech that you apparently are, I'm sure you recognise that if other people are having the same issue, plus a metric ton others, with varying diverse hardware set ups, it's safe to say your first assumption should not be "it's your pc her der problem solved"
god I hate people who say that ♥♥♥♥, it's the same idiotic stuff like those who say "it works fine on my pc so the game must have no issues"
https://www.reddit.com/r/♥♥♥♥♥♥♥/
https://www.reddit.com/r/♥♥♥♥♥♥♥/comments/14wxamj/deleted_by_user/ unfortunately deleted by user but this is linked from list of games with TAA issues under ready or not here:
https://www.reddit.com/r/♥♥♥♥♥♥♥/comments/oi0v86/taa_on_vs_taa_off_comparisons_sharpness_texture/
under "ghosting"
Also, for being an "it tech" even if you were, it has nothing to do with your area of expertise most likely, it's like someone who is an it security specialist pretending they are an expert on UX design. Absolutely cringe thing to say.
like move on, you got better stuff to do than derail.