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Unfortunately they changed the game engine.
Until earlier today, when I played the early access version, the graphics were beautiful, crystal clear, extremely detailed.
there's even a whole subreddit dedicated to hating TAA. Most devs are now moving away from it, it's like bloom 2.0 where devs thought lots of bloom was a good idea, it was a phase in game dev.
that's why you get lots of blurriness, it's also why at higher AA options you get ghosting.
Seems like LoDs are worse now too. Signs and things with text drop to a pixellated low res look from not very far away.
I must say though that the blurriness in the missions themselves is way less. Weirdly, the insane blurriness is restricted to the headquarters?
Been using TAA in games for years and deem it much better than SMAA (too expensive) or FXAA. If you apply sharpness TAA is one of the better solution to combat aliasing. That being said, TAA does not play any role anyway for me because I am using DLSS which turns off TAA.
Fortunately, the blurriness is less in the actual missions for me. Almost like pre-1.0. But yeah, the LoD is strange. I have 12 gb of VRAM and yet some of the writings on a board only show up when I am like a step away from it. I think this is a result of the attempt to optimize the game too aggressively.
Kind of but it's not the same. TAA does not utilize machine learning to boost the selection of frames and it also has no upsampling technique.
Agreed. I also just remembered that post processing has some blurriness offenders smuggled into it more often than not. Turning it to medium or even off helps a lot.