Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
SWAT AI is still a total mess. Teammates act like they've taken a brick to the head, while enemies are full-on terminators—wallbanging, snapping 360 headshots, and reacting with inhuman speed. Realism? Tactical gameplay? Nowhere to be found.
You literally have to mod the AI behavior just to make the game playable. That’s not “immersive,” that’s just lazy development.
I'm spending more time fixing the game than actually playing it.
I think this game just isn't for you, buddy. Stick to CS2.
I've had AI just appear in front of me. It's pretty broken still.
You can't play on some maps with 2 people. Like warehouse mission. There is a lot of space and you can't cover all sides because, it's imposible to hold. They are rushing, wallbanging and all other cs2 cheat stuffs xd.
I honestly don’t understand what’s supposed to be different with us compared to you guys. We never had any issues with the AI. If we died, it was mostly our own fault.
We had times in EA when the enemy AI was realy "Broken" in some areas....but not now. hahaha
Yep. Back in the good old days, S-Rank was actually a meaningful accomplishment, and even at the beginning of 1.0 it was still a prestigious accomplishment that made you feel like you earned that rank, but ever since the multiple nerfs to AI, it lost it's meaning. It's just another rank now, and the devs won't even add S+ rank to bring back that feeling of needing to earn a prestigious rank.
Honestly, the game is still pretty casual-friendly in many areas. You usually don’t die until after taking 5–10 hits, depending on where you get shot, etc.
And when some people claim that enemies just teleport in front of them, I really don’t get it. My friends and I have been playing since the early access release, and we’ve never had issues like that. Sure, there were bugs and the AI was a bit broken at the start, but never to the ridiculous extent some people are claiming. Especially not anymore. I think a lot of people saying these things just want to cover up the fact that they’re not good at the game — and sadly, that kind of attitude is everywhere these days. Very few people are willing to admit they might be the problem, especially when most others are having little to no issues.
Let me break it down for you — slowly, so it doesn’t fly over your head:
Yes, the spinbot-tier enemy AI I mentioned? That was mostly during early access. And yeah, I’ll own it — turns out I forgot to disable an old AI mod I had left on from those days. My bad.
But even with that turned off, the game still has enough bugs to make a Ubisoft title jealous. Broken animations, janky AI behavior, and yeah — some maps are a ♥♥♥♥♥♥♥ mess without proper team coordination, which is kinda hard when you still can’t play Co-op with SWAT AI.
Let me say that again louder for the people pretending this game is flawless:
NO Co-op SWAT AI in a tactical shooter. In a full release. In 2025.
But sure, keep patting yourself on the back for not dying in slow, cautious solo runs. Just don’t act like that somehow invalidates everyone else’s experience. You're not a better player — you're just blissfully unaware of the mess behind the curtain.
So yeah, some stuff’s improved. But if you think that excuses everything still missing or broken, you’re just part of the problem.
First off: nobody’s saying the game is flawless. It’s still getting updates, it still has quirks, welcome to literally every modern game ever made. But calling it “Ubisoft-tier” or “a ♥♥♥♥♥♥♥ mess” is laughable, especially when most of the bugs you’re ranting about are edge cases or user error. You even admitted that your AI issues were caused by an old mod you forgot to disable. That’s not a game issue, that’s you not cleaning up your install.
And about the AI: no, it’s not perfect. But “broken”? Not even close. The AI today is leagues better than it was in early access, it flanks, it reacts to light and noise, it clears rooms, it even baits you into peeks. Is it flawless? No. But compared to most tactical shooters on the market (and let’s be honest, there aren’t many left), it’s doing a damn good job. You want to complain about “janky behavior”? Cool, but then let’s not pretend games like SWAT 4 didn’t have their fair share of teleporting suspects and door-breaching derps, either.
And the “NO Co-op SWAT AI” hill you’re dying on? Hate to break it to you, but Ready or Not was never pitched as a co-op PvE game with AI teammates for multiplayer. The devs have been crystal clear: this game is designed for human squad coordination. That’s been the vision from day one. If you’re expecting AI bots to fill in for players in a tactical shooter with this level of complexity, you’re asking for a feature that not only wasn’t promised, it doesn’t even make sense in this context. Tactical planning and communication are the core gameplay loop. If your buddies can’t coordinate, that’s not on the game. That’s on your squad.
And please, spare us the condescending “guess you’re all blind or lucky” bit. You’re not some lone truth-teller exposing a conspiracy, you're just one person who ran into a few issues and is now generalizing that to the whole community. Meanwhile, thousands of players are having smooth sessions, running coordinated raids, and loving the intensity and unpredictability of the AI. Not because they’re “blissfully unaware,” but because they’re actually playing the game instead of nitpicking it to death on forums.
Look, feedback is fine, when it’s actually helpful. But calling the game “a mess” while dismissing anyone who enjoys it as ignorant? That’s not feedback. That’s ego. You're not helping the devs. You're not helping new players. You're just venting because the game didn’t align with your wishlist.
So yeah, some things still need polish. But if your entire argument hinges on bugs that most players aren’t seeing and a feature that was never intended to exist, maybe, just maybe, it’s not the game that’s the problem. It's the thing sitting behind your screen.
You keep yelling about “broken AI” like you’ve uncovered some great scandal. Meanwhile, the rest of us are stacking clears, solo or with a friend, without needing half the melodrama. I’ve got over 60 hours, my crew too, and not once have we had the enemies teleporting or going full aimbot ninja mode like you're claiming. Maybe instead of calling the AI "broken," you should stop running down open hallways like you’re in Call of Duty.
And modders? You're holding up modders as a standard now? People gluing together half-working scripts on Nexus Mods with zero QA and acting like it's some sort of industry benchmark? That’s not an argument, that’s desperation.
“It should’ve shipped with co-op AI.” Cool. And Half-Life 2 should’ve launched with VR support in 2004. What’s your point? Just because you think something should exist doesn’t mean it was ever on the roadmap. You’re mad because the devs didn’t pivot the entire game design around your solo experience.
The AI’s not perfect, no shooter AI is, but it does punish sloppy play. And judging by your wall of complaints, it’s doing a damn good job at that.
If you’re spending more time “fixing the game” with mods than playing it, maybe you’re just forcing a square peg into a round hole. You want something else. That’s fine. But stop pretending the game is broken just because it doesn’t match your fantasy version.
This isn’t a joke. It’s just not your game. Time to accept that.