Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But it isn't necessarily UE5 that will break everything either, it's updating the game. New guns usually break gun mod packs because they don't have the new guns accounted for. If they changed any of the voicelines or add any, it tends to break voice line mods. They have already said they're tweaking the AI, and that 100% of the time breaks AI mods.
With Epic (*shudders*) and NVIDIA embroiled in their blame-passing spectacle, I find myself actually grateful for every game that arrives in the Unreal Engine 4 - and stays in the UE4 Engine.
Do we have any idea when a possible time frame is for the drop?
The switch will be with the DLC
Does the UE5 switch come with any benefits for the end user? Like better performance or potentially better graphic options ?
ue5 brings a bunch of stuff that they're using to make it a straightforward upgrade, particularly the PSO pre-caching. it would be dumb to make something in UE4 in 2024 unless you're already deep in dev and have committed custom elements to the engine in order to overcome some of those issues. iirc UE5.3 also helps multithread the render workload so this is a nobrainer.
Mods that are updated will be fine, mod authors should consult the updated UE5 unofficial guides for how to update their mods.