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-No categories
-No browsing by Most subscribed, Most Liked, New, or Trending
-No capacity for background auto updates (as offered with Workshop)
-Mods automatically install to C drive without capacity for repath.
But yeah, I guess we are all just narrow-minded whiners. Let's all attack users with legitimate gripes rather than VOID who broke a promise regarding Workshop. (Evidence of promise: https://i.imgur.com/7tjKdtA.png ) Still posted on their official websites FAQ.
https://imgur.com/a/19UnBTW
took me 8 seconds to prove you wrong btw
Planned doesn't mean Promise
A: Yes! Official mod support is also planned and will also utilize the Steam workshop.
Developers straight up lied.
Everyone is used to steam workshop why would you use any alternative?
Besides,
- You have to keep the game open while downloading mods,
- It requires unnecesary account linking, even though it takes only "60 seconds", we are talking about convenience and ease of use here.
- Insurgency Sandstorm uses mod.io and downloading anything over 1 GB file size there takes huge amount of time on a stable internet connection (100 MB/s download speed)
- They called Steam workshop "under-performing" and didn't bother to elaborate more, Also they are surprisingly, completely silent about this decision which really came out of blue.
Some argue that they chose mod.io so other game "platforms" like GOG or god awful Epic games can use it as well. Let me tell you why this is utter ♥♥♥♥♥♥♥♥. There is absolutely no chance the game will get released on GOG since GOG don't provide DRM (anti-piracy protection) and if they wanted to go that way they would already do it in addition to not having supporter edition for 70€. It might get released on Epig since it's Unreal Engine and Devs might get greedy for the lucrative cut even though thats a poor decision. Epic sucks no debate, besides no one uses it so you wouldn't need to integrate mod.io exclusively, for the 3 people that will buy the game on Epig
You could also have both steam workshop and mod.io anyway or they can use nexusmods which I will resort to.
There is something fishy about all this and I suspect it has something to do with Epig and Unreal engine. Epig either sabotaged Unreal Engine Game's use of workshop or I don't know...
It's the poor developer's judgment that upsets me in addition to them lying to me about steam workshop and failing to satisfy my convenience which steam already provides by itself and requires very little effort to implement.
complains about convenience and download speeds, uses nexusmods instead lmfao
Thank you for acknowledging me, dear sir.
Please proceed to enjoy your suffering :)
Would you mind mentioning Unreal Engine game that supports steam workshop as an example as my limited intelligence is not unaware of such yet. Much obliged.
Download speeds seems to be fine in Ready or Not as mods in here don't reach ISMC's file size.
Yes, I complain about download speed and use nexusmods, atleast they don't mind telling me about their download limit.
Not to mention mods on mod.io tend to just disappear out of nowhere (My personal experience, you'll have to take my word for it, I'm affraid)
There I gave you 4. UE is well known for its modding capabilities and I'm pretty sure steam valve with its unlimited sway in the pc gaming community would raise a bit of an issue if a commonly used engine was made to deliberately not work with the workshop.
My apologies.
Alright then, so its not the engine to be blamed. Whats the reason then?
Why in the living hell did they opted for mod.io instead of steam workshop then? Without talking to us more about the possible complication they might have experienced while trying to implement the workshop which, we might not be aware of as we are no developers...
You said yourself they need the game to succeed. This is not the way.
And you can't unsub the mod after that.
While some of these concerns are valid, vast majority of posts against mod.io on games I monitor are baseless hatered or at best misguided belief that the platform is the problem and not the developer that implemented it.
As for "promise of Feature XYZ", this is sad reality of devs overpromising before they come to realize that reality is often elsewhere.
This problem runs in the entire industry i'm afraid.
And that can't happen on mod.io?
But it is mod.io and steam workshop we are discussing here, isn't it?