Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Steam Workshop is as unreliable and prohibitive as Mod.io. And the only valid redeeming factor is it being integrated into Steam already so you have background downloads.
But that isn't transferable to any other storefront, nor consoles.
Mod.io. in no way shape or form slows down modding whatsoever. It can¨t, it's a cloud hosting service just like nexus mods.
There's no reason to go for hyperbole based on no data at all. Just say you don¨t like it and be done with it :3
EDIT: I didn't want to fan-boy over steam, I legit thought Mod.io was bad due to my experience and anything else seemed like a better choice.
EDIT2: Spoilers because of a ♥♥♥♥♥♥ take It's actually funny now that I have another point how the new NWi (INS:S devs) are incompitent at their work. I always thought they made a bad choice, nope, it's just they're lost their way it's bad because of that.
Also, it's not exactly fair to call the arguement "on no data" looking at the ammount of people in INS:S community who hate Mod.io, BUT then again they have a ♥♥♥♥♥♥ take due to missinformation which I had myself, as well as, steam discussions are not a good data source (loud minority and all that).
Either way, case closed, we'll see how it goes.
Personally I see no difference whatsoever, same mistakes, same procedures.
Though, I no longer work on that project so take it with a grain of salt.
Even prior to the fix to mod.io SDK in the game, it was going full speed for me (500Mbps), and i'm largely bottlenecked by slow speed of my SSD (just like during any UE4 game update on Steam).
People "hate" mod.io because they hate mod.io or because they are accustomed to Steam Workshop and want that thing and not the other.
I'm active on forums daily and was there when the mod.io hit the release in ISS, bar the speed issue and lack of automatic updates outside of the game (which is going to happen to any and all mod managers not present on Steam), which is largely only affecting clients and not moders themselves, there are no real issues with modders and mod.io, or I've yet to see actual complaint about it.
For me it was always terrible, even still is iirc (downloading at 1 Mbit/s instead of the usual 10 Mbit/s), but I have no idea what's up with that and to be frank and I'm not really up for finding out at this point.
[/quote]
Yeah, I hate the "everything-not-steam-hate" myself. Steam ain't perfect, far from it, rather just convenient to have everything in one place for some people.
EDIT: Again, it's just a sh*tty take I had on the Mod.io platform and now that I think of it, it literally doesn't matter much in the long run.
In all seriousness it is nice to see someone change their opinion based on new information and not cling to a more extreme position just because.