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Andbrew Oct 13, 2022 @ 10:06am
The decision to use Mod.Io instead of steam workshop
Thread ended, TL;DR: Got mistaken by a bad experience, which didn't represent MOD.IO as a platform in a proper light. We'll have to live and see if the platform will work proper.



"This may come as a surprise to many members of the community, as we have said that we would bring Steam Workshop functionality in the past. However, given how under-performing the system is, we’ve decided to instead adopt mod.io. Just like the Nexus Mods and Steam Workshop users will not be limited in what they can upload to the mod.io page, with the obvious exceptions being obscene or unsuitable content." - Vol. 41 Ready Or Not Supporter Development Update - Mod.io Integration

As the quote says above, RoN devs have decided to use Mod.io instead of steam workshop for censorship. I must say it is an understandable decision, it WILL slow down your moddign scene significantly. Mod.io barely works half of the time. It uses network at stupidest of times. Downloading mods take FOREVER.

Insurgency: Sandstorm has mod.io 'support'. It's terrible, the game's modding scene due to this is barely alive, despite the fact that other games that were made by the same company had HUGE modding scenes (hell, the games themselves came out from mods of diffrent games).

I hope developers considers this and intergate steamworkshop, with nexus site being an alternative for more "spicy" content.
Last edited by Andbrew; Oct 13, 2022 @ 12:33pm
Originally posted by Arc:
NWI being bad at implementing plugins is not at all representative of mod.io as a platform.

Steam Workshop is as unreliable and prohibitive as Mod.io. And the only valid redeeming factor is it being integrated into Steam already so you have background downloads.
But that isn't transferable to any other storefront, nor consoles.

Mod.io. in no way shape or form slows down modding whatsoever. It can¨t, it's a cloud hosting service just like nexus mods.

There's no reason to go for hyperbole based on no data at all. Just say you don¨t like it and be done with it :3
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Arc Oct 13, 2022 @ 10:54am 
NWI being bad at implementing plugins is not at all representative of mod.io as a platform.

Steam Workshop is as unreliable and prohibitive as Mod.io. And the only valid redeeming factor is it being integrated into Steam already so you have background downloads.
But that isn't transferable to any other storefront, nor consoles.

Mod.io. in no way shape or form slows down modding whatsoever. It can¨t, it's a cloud hosting service just like nexus mods.

There's no reason to go for hyperbole based on no data at all. Just say you don¨t like it and be done with it :3
shadowsc133 Oct 13, 2022 @ 11:01am 
I don`t like it and I don`t like the fact that Devs claim it is archaic when most other game uses it without issues.
Useless Oct 13, 2022 @ 11:12am 
Originally posted by Arc:
NWI being bad at implementing plugins is not at all representative of mod.io as a platform.

Steam Workshop is as unreliable and prohibitive as Mod.io. And the only valid redeeming factor is it being integrated into Steam already so you have background downloads.
But that isn't transferable to any other storefront, nor consoles.

Mod.io. in no way shape or form slows down modding whatsoever. It can¨t, it's a cloud hosting service just like nexus mods.

There's no reason to go for hyperbole based on no data at all. Just say you don¨t like it and be done with it :3
Fair point
Graywolf364 Oct 13, 2022 @ 11:51am 
Originally posted by shadowsc133:
I don`t like it and I don`t like the fact that Devs claim it is archaic when most other game uses it without issues.
A lot of games use the Steam workshop because it's accessible and easy for non computer literate players. But in terms of a functional modding platform it's subpar.
Sea Base Oct 13, 2022 @ 12:05pm 
Originally posted by Graywolf364:
Originally posted by shadowsc133:
I don`t like it and I don`t like the fact that Devs claim it is archaic when most other game uses it without issues.
A lot of games use the Steam workshop because it's accessible and easy for non computer literate players. But in terms of a functional modding platform it's subpar.
Can you say why? Like what features does Workshop lack compared to, say, r2modman?
Andbrew Oct 13, 2022 @ 12:19pm 
Originally posted by Arc:
NWI being bad at implementing plugins is not at all representative of mod.io as a platform.

Steam Workshop is as unreliable and prohibitive as Mod.io. And the only valid redeeming factor is it being integrated into Steam already so you have background downloads.
But that isn't transferable to any other storefront, nor consoles.

Mod.io. in no way shape or form slows down modding whatsoever. It can¨t, it's a cloud hosting service just like nexus mods.

There's no reason to go for hyperbole based on no data at all. Just say you don¨t like it and be done with it :3
Fair answer, my only serious experience with Mod.io was through only Insurgency Sandstorm (discluding TABS, since I played very little of it), so I always have seen'd it's implementation as proper and the platform itself as the culprit.

EDIT: I didn't want to fan-boy over steam, I legit thought Mod.io was bad due to my experience and anything else seemed like a better choice.
EDIT2: Spoilers because of a ♥♥♥♥♥♥ take It's actually funny now that I have another point how the new NWi (INS:S devs) are incompitent at their work. I always thought they made a bad choice, nope, it's just they're lost their way it's bad because of that.
Last edited by Andbrew; Oct 13, 2022 @ 12:24pm
Andbrew Oct 13, 2022 @ 12:20pm 
Originally posted by Sea Base:
Originally posted by Graywolf364:
A lot of games use the Steam workshop because it's accessible and easy for non computer literate players. But in terms of a functional modding platform it's subpar.
Can you say why? Like what features does Workshop lack compared to, say, r2modman?
A lot actually, r2modman has profiles, proper automatic updates. Actually now that I think about it, steam workshop is as barebones as you can get, it's only upside being that it's, well, on steam, where people have the majority of their games on.
Graywolf364 Oct 13, 2022 @ 12:21pm 
^^^ It's hard to do modular installations (like FOMOD style installers), it's harder to keep track of requirements (it does have a mechanism but it's simplistic compared to the Nexus), the page format isn't conducive to more complex mods that require more thorough documentation, it's entirely dependent on in-game mod managers (the subscribed item list isn't the best for organizing and keeping track of your installed mods), limited support and bugs tracking features for mod authors, and despite improving greatly from the early days and this issue not being exclusive to Steam workshop, mod piracy is still a major concern. I can probably come up with more but my lunch just cooled off and I'm starving.
Last edited by Graywolf364; Oct 13, 2022 @ 12:44pm
Graywolf364 Oct 13, 2022 @ 12:25pm 
Oh almost forgot. Searching for mods is difficult. With no real tag system or sophisticated filtering. There's also no dedicated tool to keep track of translations for mods. Anyway back to the food.
Andbrew Oct 13, 2022 @ 12:27pm 
Originally posted by Arc:
Mod.io. in no way shape or form slows down modding whatsoever. It can¨t, it's a cloud hosting service just like nexus mods.

There's no reason to go for hyperbole based on no data at all. Just say you don¨t like it and be done with it :3
Though the topic is over, it is worth mentioning that steam workshop downloads mods / games at the same rate, so that's quite a plus over cloud downloading.
Also, it's not exactly fair to call the arguement "on no data" looking at the ammount of people in INS:S community who hate Mod.io, BUT then again they have a ♥♥♥♥♥♥ take due to missinformation which I had myself, as well as, steam discussions are not a good data source (loud minority and all that).

Either way, case closed, we'll see how it goes.
Arc Oct 13, 2022 @ 12:38pm 
Originally posted by Andbrew:
EDIT2: Spoilers because of a ♥♥♥♥♥♥ take It's actually funny now that I have another point how the new NWi (INS:S devs) are incompitent at their work. I always thought they made a bad choice, nope, it's just they're lost their way it's bad because of that.
NWI isn't actively working on Sandstorm for a while now. Saber studio took over.
Personally I see no difference whatsoever, same mistakes, same procedures.

Though, I no longer work on that project so take it with a grain of salt.

Originally posted by Andbrew:
Though the topic is over, it is worth mentioning that steam workshop downloads mods / games at the same rate, so that's quite a plus over cloud downloading.
Even prior to the fix to mod.io SDK in the game, it was going full speed for me (500Mbps), and i'm largely bottlenecked by slow speed of my SSD (just like during any UE4 game update on Steam).

Originally posted by Andbrew:
looking at the ammount of people in INS:S community who hate Mod.io, BUT then again they have a ♥♥♥♥♥♥ take due to missinformation which I had myself, as well as, steam discussions are not a good data source (loud minority and all that).
People "hate" mod.io because they hate mod.io or because they are accustomed to Steam Workshop and want that thing and not the other.

I'm active on forums daily and was there when the mod.io hit the release in ISS, bar the speed issue and lack of automatic updates outside of the game (which is going to happen to any and all mod managers not present on Steam), which is largely only affecting clients and not moders themselves, there are no real issues with modders and mod.io, or I've yet to see actual complaint about it.
Last edited by Arc; Oct 13, 2022 @ 12:44pm
Andbrew Oct 13, 2022 @ 1:05pm 
Originally posted by Arc:
Originally posted by Andbrew:
EDIT2: Spoilers because of a ♥♥♥♥♥♥ take It's actually funny now that I have another point how the new NWi (INS:S devs) are incompitent at their work. I always thought they made a bad choice, nope, it's just they're lost their way it's bad because of that.
NWI isn't actively working on Sandstorm for a while now. Saber studio took over.
Personally I see no difference whatsoever, same mistakes, same procedures.

Though, I no longer work on that project so take it with a grain of salt.
I have fallen out with following NWi for a long time now, so I had no idea. I have no idea what they are up to anyway.

Originally posted by Arc:
Originally posted by Andbrew:
Though the topic is over, it is worth mentioning that steam workshop downloads mods / games at the same rate, so that's quite a plus over cloud downloading.
Even prior to the fix to mod.io SDK in the game, it was going full speed for me (500Mbps), and i'm largely bottlenecked by slow speed of my SSD (just like during any UE4 game update on Steam).
For me it was always terrible, even still is iirc (downloading at 1 Mbit/s instead of the usual 10 Mbit/s), but I have no idea what's up with that and to be frank and I'm not really up for finding out at this point.

Originally posted by Arc:
Originally posted by Andbrew:
looking at the ammount of people in INS:S community who hate Mod.io, BUT then again they have a ♥♥♥♥♥♥ take due to missinformation which I had myself, as well as, steam discussions are not a good data source (loud minority and all that).
People "hate" mod.io because they hate mod.io or because they are accustomed to Steam Workshop and want that thing and not the other.
[/quote]
Yeah, I hate the "everything-not-steam-hate" myself. Steam ain't perfect, far from it, rather just convenient to have everything in one place for some people.

EDIT: Again, it's just a sh*tty take I had on the Mod.io platform and now that I think of it, it literally doesn't matter much in the long run.
Last edited by Andbrew; Oct 13, 2022 @ 1:07pm
Graywolf364 Oct 13, 2022 @ 1:56pm 
Everyone mark this day on your calendars. Someone listened and learned on the internet and had their mind changed. This has got to be a first.

In all seriousness it is nice to see someone change their opinion based on new information and not cling to a more extreme position just because.
Biv Oct 13, 2022 @ 2:05pm 
Originally posted by Graywolf364:
Everyone mark this day on your calendars. Someone listened and learned on the internet and had their mind changed. This has got to be a first.

In all seriousness it is nice to see someone change their opinion based on new information and not cling to a more extreme position just because.
https://www.youtube.com/watch?v=a4ee14ubeA0&ab
FINAL_Bₒₛₛ Oct 13, 2022 @ 2:24pm 
If it works as intended, it is user friendly and dev friendly, then there is nothing to complain about.
Last edited by FINAL_Bₒₛₛ; Oct 13, 2022 @ 2:24pm
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Date Posted: Oct 13, 2022 @ 10:06am
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