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They all have stupidly low recoil, and are chambered in .308, for only the best in one shot killing potential.
The FiveSeveN is still the best handgun in the game.
Other than guns, I run default + WP/GPNVGS, because I never end up using grenades, C2, wedges, tasers, or really any of the tactical devices. Most multiplayer lobbies just don't expect it of you, so I don't really pay attention to what I'm carrying.
I am starting to fancy the longer battle rifles now, mostly the G3 and M14, since the SCAR-17's color does not appeal to the darker aesthetic I love with my load outs
Ballistics don't exist in Ready or Not.
There is literally no disadvantage to having a shorter barrel.
Ballistics do somewhat exist, such as penetration variables, velocity, etc. And to account for barrel length, most of the shorter barreled weapons do indeed have slightly lower velocity and damage output than their longer barrel cousins. Just open up the UASSET files and you’ll see how in depth it actually goes.
HOWEVER, at CQB ranges, much of this is fairly negligible even on the GA51 (HK51), even IRL.
Curiously enough, I never really had trouble with the length of the barrel being hard to maneuver in CQB situations, since I like to keep my distance from any potential threats.
Ballistics do not exist in Ready or Not. They just don't.
So all the times i accidentaly shot someone or even myself by ricochet was just a lie? Or the times i killed people through multiple objects? Gtfo of here lmao
Also, bullets don't ricochet in Ready or Not?
Steel plates fragment when they get hit and cause bleeding wounds to everybody behind you (and you), but bullets don't ricochet.
You're giving a dev team that can't even make a scope properly a lot of credit.
Alright buddy