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Overall this update finally put the game in a much better state both performance and stability wise, and I can't wait to see how else they're gonna improve it next year.
Very good stuff, so far.
I'm done. I'm done trying to justify this ♥♥♥♥♥♥♥ game. There is no way this POS should be out of Early Access.
And yet you pay money for games to get banned for cheating or for being a troll? (or both?)
Aside from the obvious, $20 for quality content is worth it, and Darkwaters is incredible. As for the price, with inflation as high as it is, the devs need to be able to provide for themselves and their family and $20 for quality DLC's like this one is by far worth every cent.
Edit: Typo's and $20 for $9.99 Home Invasion and $9.99 for Dark Waters so readers don't assume a single DLC is worth $20
Yacht:
Good gameplay. Ok performance. Good aesthetics.
Probably the best, most concise and to the point map of the DLC.
It has verticality, but at the same time it has clear transition points. It's on a ship, where you would think it's small, but it's actually not that small due to the way the cabins are layed out.
Oilrig:
Ok performance. Good aesthetics. Too much backtracking. Not enough landmarks / orientation points. Feels small, yet unstructured. It's too realistic and imho gameplay should always come first. Yet the layout is all over the place, and at the same time it's rather small I gotta say. Would have prefered a more structured approach. And ofc the way the objective is handled, I already saw multiple ppl on discord asking "where it ths gdam livestream"?
Usually you put those objectives to landmarks (e.g. the room under the huge radio antenna you would be able see from nearly anywhere) or you put some signs and markers (radio room this way etc.).
So I am torn on this one. From a pure LD perspective in terms of greyboxing the gameplay, it's imho a mess. Doesn't mean it cannot be fun, and after some runs you got used to it. But still, gotta say what I think, and I think it's not the best LD. The rainbow games did it better (I think it was vegas 2 or smth).
Hotel ruins:
Not the best performane. Gameplay wise it very interesting, as it is rather oraganic with a lot of subsections, with many LOS breakers and closed doors + corners. I think this map will be excellent for people seeking a challenge when playing with harder AI mods, or in multiplayer. It's very good for "cover your angles properly" gameplay perfectionists. Probably has the most replayability of all the maps due to that.
Aesthetics wise it's not that good imho. The props used are good, yes. The scenes are set well with how the materials and rooms portray an overgrown ruins. That's all good and well, but the lighting is a catastrophe if you ask me.
Everything is white or a shade of grey, the milky soup sucks all the life out of the color palette, there is zero saturation and generally everything looks the same due to that.
It doesn't matter what part of the map you are on, there is no contrast, everything is milky and hazy with no feel of "going from one emotional state to another" when changing location on the map.
The new suspect animations are good, but also still a bit bugged. Generall I like the iteration, but it needs to get some polish, as they often just stand and look while rotating on the spot to face you, feeling bugged and frozen. I don't think that's intentional.
And, well, MP5SD. What can I say. If you don't love it, you don't belong here. :D
Right now, one of the new helmets clips through the top of the model's head. It looks like they have an inverse yamulke.