Ready or Not

Ready or Not

View Stats:
Very first impressions on dark waters?
Just tell me what you think
< >
Showing 1-15 of 71 comments
The Seraglio with its sundeck spawn is peak RoN, can't change my mind.
Originally posted by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
The Seraglio with its sundeck spawn is peak RoN, can't change my mind.
yeah, I just thought, holy mother of god, these are the grandmasters of level design and atmosphere
Absolutely love the new maps, weapons are cool too, but godddaammnnn on each level I got stuck looking for the last guy and spent so much time, I'm litterally still on the resort map it's been 30 minutes I can't find him
Delta Dagger Dec 10, 2024 @ 3:02pm 
The maps are kind of cool, but wow their art team consistently phones it in. I can see my scalp poking through the new helmet lmao.
Hunger Dec 10, 2024 @ 3:27pm 
Love the new AI behaviors so much, I've already had multiple suspects show me their hands but not comply at the same time, while also having armed suspects hesitate and actually drop their weapons in the face of SWAT when they're surprised. They are just as dangerous but now value their lives a lot more. As for the maps, they're awesome and pretty. Finally we have the obligatory oil rig map in a tactical shooter. Yacht map is amazing too, the last island map is less good but still a challenging and fun map to clear rooms in. New weapons have great animations, love the new headgear system and the UI for clicking around is a lot more responsive, albeit introducing a few minor bugs.
Overall this update finally put the game in a much better state both performance and stability wise, and I can't wait to see how else they're gonna improve it next year.
map with oil rig a complete fail, atmosphere mastery, but where are the fragments from the trailer, this map can be finished on A+ In 10 minutes, cmon. Finishing it I was deluding myself that I would see something more, too bad. Wasted potential in my opinion.
Last edited by 🕎 IRON DOME 🕎; Dec 10, 2024 @ 3:36pm
Uncle Vitaly Dec 10, 2024 @ 3:41pm 
Played the yacht and oil rig so far, loving the new animations, but having massive frame drops on oil rig, which makes me think back to how the dorms were on release, oof; nothing the devs cant fix tho im sure. Also I'm so glad they fixed the bodies jumping upward when you cuff them.
Delta Dagger Dec 10, 2024 @ 3:47pm 
Originally posted by Hunger:
Love the new AI behaviors so much, I've already had multiple suspects show me their hands but not comply at the same time, while also having armed suspects hesitate and actually drop their weapons in the face of SWAT when they're surprised. They are just as dangerous but now value their lives a lot more. As for the maps, they're awesome and pretty. Finally we have the obligatory oil rig map in a tactical shooter. Yacht map is amazing too, the last island map is less good but still a challenging and fun map to clear rooms in. New weapons have great animations, love the new headgear system and the UI for clicking around is a lot more responsive, albeit introducing a few minor bugs.
Overall this update finally put the game in a much better state both performance and stability wise, and I can't wait to see how else they're gonna improve it next year.
Yeah this is actually a huge improvement.

Very good stuff, so far.
Ivar the boneless Dec 10, 2024 @ 4:15pm 
let me guess .. yall payed 20 bux to get 3 maps ? just like home evasion what a joke
Major Fret Dec 10, 2024 @ 4:19pm 
  • Handguns still clip through hands like they have the last 3 ♥♥♥♥♥♥♥ YEARS
  • Variable scopes are still not variable after 2 ♥♥♥♥♥♥♥ YEARS
  • A 5th MP5 variant and 4 rifles that'll play the same as one already in the game
  • Equipment UI is still incredibly sluggish
  • None of the new attachments are available for old weapons.
  • First order I give a SWAT officer, they manage to botch it by trying to walk through the opposite door of a room.
  • Tase a suspect and they end up stuck in some awkward surrender animation so they won't give up yet also won't fight.

I'm done. I'm done trying to justify this ♥♥♥♥♥♥♥ game. There is no way this POS should be out of Early Access.
Originally posted by ye ok:
let me guess .. yall payed 20 bux to get 3 maps ? just like home evasion what a joke
similar feelings, I leave aside bugs, but the quality and length of these new levels is ridiculous, I completed the first two on A in less than 40minutes. ♥♥♥♥, this is what I waited so long for? the third level so far seems to me only qualitative. Everything is beautiful, and the level-design is a masterpiece, but the gameplay is a tragedy, weapon modification another aspect that failed. Sadly, classic cash-grab. If next updates don't bring content for FREE with any maps, weapons, clothes and mods, then the greed of the developers will unfortunately destroy this game.
Cerberus Dec 10, 2024 @ 4:36pm 
Originally posted by ye ok:
let me guess .. yall payed 20 bux to get 3 maps ? just like home evasion what a joke

And yet you pay money for games to get banned for cheating or for being a troll? (or both?)

Aside from the obvious, $20 for quality content is worth it, and Darkwaters is incredible. As for the price, with inflation as high as it is, the devs need to be able to provide for themselves and their family and $20 for quality DLC's like this one is by far worth every cent.

Edit: Typo's and $20 for $9.99 Home Invasion and $9.99 for Dark Waters so readers don't assume a single DLC is worth $20
Last edited by Cerberus; Dec 10, 2024 @ 4:44pm
On the topic of pricing, Dark Waters is only $10 USD. If it is more in other currencies, it is sadly between Steam and that currency, Void has confirmed they are just following Steams recommended pricing.
Dreepa Dec 10, 2024 @ 5:02pm 
My first impressions:

Yacht:
Good gameplay. Ok performance. Good aesthetics.
Probably the best, most concise and to the point map of the DLC.
It has verticality, but at the same time it has clear transition points. It's on a ship, where you would think it's small, but it's actually not that small due to the way the cabins are layed out.

Oilrig:
Ok performance. Good aesthetics. Too much backtracking. Not enough landmarks / orientation points. Feels small, yet unstructured. It's too realistic and imho gameplay should always come first. Yet the layout is all over the place, and at the same time it's rather small I gotta say. Would have prefered a more structured approach. And ofc the way the objective is handled, I already saw multiple ppl on discord asking "where it ths gdam livestream"?
Usually you put those objectives to landmarks (e.g. the room under the huge radio antenna you would be able see from nearly anywhere) or you put some signs and markers (radio room this way etc.).
So I am torn on this one. From a pure LD perspective in terms of greyboxing the gameplay, it's imho a mess. Doesn't mean it cannot be fun, and after some runs you got used to it. But still, gotta say what I think, and I think it's not the best LD. The rainbow games did it better (I think it was vegas 2 or smth).

Hotel ruins:
Not the best performane. Gameplay wise it very interesting, as it is rather oraganic with a lot of subsections, with many LOS breakers and closed doors + corners. I think this map will be excellent for people seeking a challenge when playing with harder AI mods, or in multiplayer. It's very good for "cover your angles properly" gameplay perfectionists. Probably has the most replayability of all the maps due to that.
Aesthetics wise it's not that good imho. The props used are good, yes. The scenes are set well with how the materials and rooms portray an overgrown ruins. That's all good and well, but the lighting is a catastrophe if you ask me.
Everything is white or a shade of grey, the milky soup sucks all the life out of the color palette, there is zero saturation and generally everything looks the same due to that.
It doesn't matter what part of the map you are on, there is no contrast, everything is milky and hazy with no feel of "going from one emotional state to another" when changing location on the map.


The new suspect animations are good, but also still a bit bugged. Generall I like the iteration, but it needs to get some polish, as they often just stand and look while rotating on the spot to face you, feeling bugged and frozen. I don't think that's intentional.

And, well, MP5SD. What can I say. If you don't love it, you don't belong here. :D
Last edited by Dreepa; Dec 10, 2024 @ 5:04pm
Delta Dagger Dec 10, 2024 @ 6:02pm 
Originally posted by Major Fret:
  • Handguns still clip through hands like they have the last 3 ♥♥♥♥♥♥♥ YEARS
  • Variable scopes are still not variable after 2 ♥♥♥♥♥♥♥ YEARS
  • A 5th MP5 variant and 4 rifles that'll play the same as one already in the game
  • Equipment UI is still incredibly sluggish
  • None of the new attachments are available for old weapons.
  • First order I give a SWAT officer, they manage to botch it by trying to walk through the opposite door of a room.
  • Tase a suspect and they end up stuck in some awkward surrender animation so they won't give up yet also won't fight.

I'm done. I'm done trying to justify this ♥♥♥♥♥♥♥ game. There is no way this POS should be out of Early Access.
They need to put a lot of effort into presentation, for sure.

Right now, one of the new helmets clips through the top of the model's head. It looks like they have an inverse yamulke.
Last edited by Delta Dagger; Dec 10, 2024 @ 6:02pm
< >
Showing 1-15 of 71 comments
Per page: 1530 50

Date Posted: Dec 10, 2024 @ 2:02pm
Posts: 71