Ready or Not

Ready or Not

View Stats:
monokoi Dec 8, 2024 @ 2:35am
Please Add Bots To Co-Op
Please add the option to fill a squad with bots when playing with less than a full team.
< >
Showing 1-11 of 11 comments
TommySnare Dec 8, 2024 @ 2:50am 
I don't see this happening anytime soon honestly. Should have been there from the start though really..

There is a mod for this that allows you to spawn in AI team that you can control. I can;t remember what it's called though or if it is still updated, have a browse on Nexus.
TommySnare Dec 8, 2024 @ 2:53am 
I found it, it is called 'Spawn Police'.

Client side mod so you would have to always host to use it. Currently this is the only thing allowing AI in co-op sessions.
Quill Dec 8, 2024 @ 8:16am 
I think the main thing is how would it even work

In single player you only have 1 human who has to boss around the bots

But in co-op who's the one in control? If it's only the host then the other players feel like they have no input.

If anyone can give the bots orders then who's orders do they follow?

Do the bots just exist to fill empty player slots and if so what happens when you have 4 players and 1 bot?
Rex Dec 8, 2024 @ 8:49am 
Originally posted by Quill:
I think the main thing is how would it even work

In single player you only have 1 human who has to boss around the bots

But in co-op who's the one in control? If it's only the host then the other players feel like they have no input.

If anyone can give the bots orders then who's orders do they follow?

Do the bots just exist to fill empty player slots and if so what happens when you have 4 players and 1 bot?

R6 Ravenshield had a perfect system where you could assign bots to red, green and a gold team. Position one in the respective squad always had control so you could basically have human players lead their own little teams filled with AI bots under their wings.

I don't see how that wouldn't be possible to do since there are already split up teams like red and blue with each a pair in singleplayer.

They simply have to copy that system plus make the AI optional for the host to add and delete in the lobby and everyone will be happy but i think the devs priorities are lying somewhere else.
monokoi Dec 9, 2024 @ 1:57am 
Originally posted by TommySnare:
I found it, it is called 'Spawn Police'.

Client side mod so you would have to always host to use it. Currently this is the only thing allowing AI in co-op sessions.

Thanks. I wonder what the devs idea was of having a two player team complete larger maps...
Matthew 6:33 Dec 9, 2024 @ 9:44am 
damned if you do damned if you dont kind of thing, if they add it people will complain its not optional, having it optional and even having it would mean they need to rework old systems and even add new ones thats time and money that could be spent on other things.

people would complain they need co op commander now since the ai bots work in multiplayer and this would mean they need to rework many old systems and add new ones. its just not a good idea maybe in your head but not in reality as with most things people want the devs to add or change.

in reality most co op players play the game way differently and faster and wouldnt even take advantage of the ai and would probably opt to have the feature off the co op people who do take the game seriously and take it slow would probably really hate AI as they would opt for a real human over AI lol

the game thrives playing solo the atmosphere and everything is best taken in alone i would hate for them to change that and take time away from developing content for singleplayer and dedicated team players just so a few people can play with their friends and some bots. six days in fallujah just added team bots and they persist with co op by the way maybe try that.
Last edited by Matthew 6:33; Dec 9, 2024 @ 9:51am
Bim Dec 9, 2024 @ 9:49am 
First time i went to do co-op with the wife and found out the hard way.. She got shot out and never played again lol
BadKarMa Dec 9, 2024 @ 5:07pm 
They acknowledged a while ago that this feature was very often requested. They said back then, it is not "planned", but maybe they'll look into it. (source)

My guess is that it is on a rather long list of possible future features. And although VOID tries to get the "Better with Friends" Steam Award, it unfortunately might have a lower priority due to the existing mod.
Last edited by BadKarMa; Dec 9, 2024 @ 5:08pm
PaulGR Dec 10, 2024 @ 3:11am 
Originally posted by Quill:
I think the main thing is how would it even work

In single player you only have 1 human who has to boss around the bots

But in co-op who's the one in control? If it's only the host then the other players feel like they have no input.

If anyone can give the bots orders then who's orders do they follow?

Do the bots just exist to fill empty player slots and if so what happens when you have 4 players and 1 bot?

It's very easy to implement, actually.

The host/commander of each game will be the one issuing the commands to the bots.

There is also the option of each player issuing commands to/being in charge of a specific bot.

Lastly, you can also have both players being in command of the bots, with their commands overlapping. Since the players will be on comms anyway, they can arrange who gives/when/which command. It's not rocket science.
Maine Man Dec 10, 2024 @ 3:35am 
Originally posted by Quill:
I think the main thing is how would it even work

In single player you only have 1 human who has to boss around the bots

But in co-op who's the one in control? If it's only the host then the other players feel like they have no input.

If anyone can give the bots orders then who's orders do they follow?

Do the bots just exist to fill empty player slots and if so what happens when you have 4 players and 1 bot?
Other games have already done this. We know how it can work.
White Male Dec 10, 2024 @ 4:01am 
Originally posted by Quill:
I think the main thing is how would it even work

In single player you only have 1 human who has to boss around the bots

But in co-op who's the one in control? If it's only the host then the other players feel like they have no input.

If anyone can give the bots orders then who's orders do they follow?

Do the bots just exist to fill empty player slots and if so what happens when you have 4 players and 1 bot?
The host could always be the one controlling the bots - or everyone could control them? Could even be an optional toggle for what you want.

This should be in the game already and I really dont see why the devs or anyone else would not agree with this?..

Let people have ai bots if they want and control them how they want - why is this even a debate and not just something they are gonna add?
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Dec 8, 2024 @ 2:35am
Posts: 11