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Devs, please read this.
I just got all the Dark Waters achievements, and i ask you: what the hell, devs? Completely RNG and fu**ed up achievements, and you know what i'm talking about: BIG SHELL SPECIALIST and SLEEPER AGENT. Why are you guys doing this? We love your game, seriously, a lot of potential, but achievements like these are simply wrong because the AI is BROKEN. I'm begging you, continue support the game with new contents (despite the achievements, the missions themselves are GREAT) but no more achievements based purely on LUCK, you don't need any skill to obtain them. Thanks.
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I have spent more than 20 hours trying to get the SLEEPER AGENT achievement but it is completly imposible for me, you depend soooo much on rng, 90% of the times you start the mission its literaly imposible to get the achievement. Whit the 15 seconds gap you only have time to either reload, heal or open a door in betwen each suspect.

You can try to complete this acivement in two ways:

Lethal, killing supects in sucession. Pray not to die, pray not to encounter to many coased doors, pray for the SWAT AI to be competent, pray for suspects not to hide o run, pray not to have to heal and reload at the same time, pray to the rng not to spawn a single eampty room as you clear the map. The ods are extremely extremely slim. 15 seconds are just not enought (I have tiried hundrets of times to the point that I have stoped playing the game only for the frustration of repeatedly failing to get the acivement)

Non-lethal, making 15 subjects surrender, 2 times each (becouse they will pull out their secondary pistol the moment you turn aronud) and moving each subject with comands (a feature that does not work 50% of the times) to the same room. Also this si literly imposible to do as a sigle player becouse if you bring the AI oficers, they will cuff suspects automaticly (which you dont want until you have 15 in one room) but if insted you try to go on your own even after taking all the guns from a subect, after a cuple of second of you leaving them in a room alone, they will get up ad start runing across the map (which makes sens from the game pov but it makes the achivement imposible as a single player)

Devs please rework the SLEEPER AGENT achivement. (And the BIG SHELL SPECIALIST probably too, it was also a pain to get) Just try to obtain it as a solo player, you will understand.
Last edited by Pablocas222; Feb 2 @ 11:01am
I am not attempting either of those achievements, they are too stupid. Doing Dorms in 5 minutes was borderline enough in singleplayer. Sleeper agent and big shell specialist just makes me nope out.
LXT Feb 2 @ 5:26pm 
Yes, those achievements need fixing. It's seriously annoying. If they are gonna be very strict on the achievements, they should have at least provided more details to us instead of us doing the same run over and over again in hopes of getting that bugged achievement.
Originally posted by LXT:
Yes, those achievements need fixing. It's seriously annoying. If they are gonna be very strict on the achievements, they should have at least provided more details to us instead of us doing the same run over and over again in hopes of getting that bugged achievement.

Exactly!! I would beg for an in game timer that showed when the last suspect was apprehended and if you have already failed the achivement.
I usualy count the seconds in my head (using a fu**ing metronome) but its just too imprecise, also does anyone know if the timer reset when you confirm the kill whith the radio or when you actualy shoot at the suspect?
Last edited by Pablocas222; Feb 3 @ 4:56am
Originally posted by Pablocas222:
Originally posted by LXT:
Yes, those achievements need fixing. It's seriously annoying. If they are gonna be very strict on the achievements, they should have at least provided more details to us instead of us doing the same run over and over again in hopes of getting that bugged achievement.

Exactly!! I would beg for an in game timer that showed when the last suspect was apprehended and if you have already failed the achivement.
I usualy count the seconds in my head (using a fu**ing metronome) but its just too imprecise, also does anyone know if the timer reset when you confirm the kill whith the radio or when you actualy shoot at the suspect?
No man, it's too risky to shoot them in the chest. Moreover, in a shootout there is a high chance that you could kill the suspects by hitting them in the head. I've been using beanbag shotgun for an hour to make them surrender, positioning 15 of them in a single room locked with a couple of wedges, and using team AI to scan the rooms and help me in the fights, then hold to not make them arrest the suspects.
Last edited by ☢Stryker_CB☢; Feb 3 @ 5:12am
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Date Posted: Feb 2 @ 5:33am
Posts: 5