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Aren't all the missions supposed to be stealthy for the most part? I mean they can be played as such with no issue. The suspects are on alert in that mission (there are tons of them) they aren't just not sitting around. So realistically the chopper likely would alert them to the presence but not the location of the breach team. Doesn't not affect most, it looks cool AND has a function.
I agree with "cool stuff are cooler when they have a reason to be" that kinda makes sense and is on display in the latest DLC.
The chopper is not in the entire game, just the newest DLC which is only 3 missions. It's a welcomed layer of design and makes the game feel fresh and gives those new missions a bit of a more special operations feel.
The original game had snipers with scope cameras and they would tell you when something would enter their view (so you didn't even need to look at the camera). But the key factor about this is that they are stationary and they could also shoot suspects down.
Stealth is a very minute thing in these games and the characters are not marines but police officers who need to reveal their intent. If anything the chopper being so close circling a live fire zone is extremely dangerous for the chopper as it could get shot down by small arms fire.
Of course there is a stupid global suspect stress mechanic which slowly turns your average deadbeat goon into a heat seeking chaos cultist from 40k, which probably gives you this impression that you'd like to "minimize stress" when what you want to do is control the situation with utilities.
It only moves when the suspect becomes obscured and is no longer visible to the chopper.
Check the tablet on your chest and click the 'Helicopter' tab, there you can view the FLIR feed. How is that useless?
It's not 100% just for cool factor. That would be true if the chopper did nothing.
It's cool but gameplay wise it's worthless to me. The original game had the snipers show up in the Picture In Picture team cam and you could move their scopes around too, so compared to that it's basically a distraction. In that regard the helicopter feed may as well be a streamed episode of Family Guy, but if it helps you somehow then more power to you.
Easiest way to make out where the chopper callout is referring to is to look at the actual chopper itself. The searchlight beam is pointed at the suspect they are calling out. The position is not arbitrary at all, only when the search light is on this is true. Other than that it is circling and searching. I agree this is only really particularly useful on the missions that are at sea, Leviathan (Oil Rig) and The Seraglio (the Yacht one)
Storytime: Once when breaching the Seraglio the entire back of the yacht was flooded by the searchlight when the main party room was breached. I cannot stress how much atmosphere this added at the time, it felt scripted, kinda was but was all dependant on where the enemy Ai was in that run.
I hear all your points though and appreciate these replies. I also didn't know about the Picture and Picture stuff from earlier builds of the game before but am glad they got rid of that (for now?) as you aren't controlling bots, unless of course one day they add defusal robots or recon drones or the ability to teleport into and control other officers in a separate game mode. I remember something similar in SWAT4 i think. Is that correct?
This game is dope tho, I just finally S-ranked the mission Greased Palms (the Postal Facility one) on the weekend and found it to be particularly challenging in Singleplayer.