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Freindly SWAT AI is Stupid
I genuinely can't play this game solo because the SWAT AI are so stupid. They are useless in a firefight and get confused and stuck on geometry all the time. When clearing a room with hallways and open doors, they are oblivious to threats and take forever to react. Yet when I slowwalk 50 meters away from an enemy behind them that enemy suddenly has super hearing and whips around and taps my head.

I'm just frustrated that the devs managed to make the friendly AI even worse with this new update. Have you guys been having the same issues?
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Showing 1-15 of 16 comments
SaLaĐiN Jan 10 @ 8:57am 
It really depends on map, the yacht map is the worst offender, there are some other maps too where AI get stuck, mainly uneven surfaces etc but it has been mostly fine for me.
ThatGuy Jan 10 @ 9:00am 
Originally posted by SaLaDiN:
It really depends on map, the yacht map is the worst offender, there are some other maps too where AI get stuck, mainly uneven surfaces etc but it has been mostly fine for me.
Have you had trouble with the AI in firefights?
AlanDawn Jan 10 @ 10:44am 
IMO the friendly AI is only useful either as meat shields, door bashers, or for mop up. It takes so long to plan out their movements, they can't work independently, etc. For instance in the yacht level, I fought my way with blue team to the front of the ship. It would be useful if I could direct red team to start moving through the ship independently to meet me in the middle, but the most I can do is have them clear one room.

All I use the AI for lately is breaching doors with a flashbang, or packing up evidence, or occasionally as a free target to flush out enemies.
ThatGuy Jan 10 @ 11:26am 
Originally posted by AlanDawn:
IMO the friendly AI is only useful either as meat shields, door bashers, or for mop up. It takes so long to plan out their movements, they can't work independently, etc. For instance in the yacht level, I fought my way with blue team to the front of the ship. It would be useful if I could direct red team to start moving through the ship independently to meet me in the middle, but the most I can do is have them clear one room.

All I use the AI for lately is breaching doors with a flashbang, or packing up evidence, or occasionally as a free target to flush out enemies.
Yeah I use them to police up evidence and occasionally clear rooms but otherwise they are useless
They are my sherpas to carry extra door wedges. Sometimes they're nice enough to pick up evidence... that's about it.
They are broken AF !!! I'm so frustrated as well... Lately they have been not obeying me at all... I use them to restrain surrendered suspects as I keep an eye on open areas/doors and lately they just WONT FREAKING DO IT ! Then i have to do it myself and I got killed twice cause guess what? They didn't shoot the guy shooting me fast enough. I want to like the game but the AI is too frustrating rn.
I beat almost every map S rank with team AI so, yes they sometimes not smart, but most of the times can get the job done.

Yet when I slowwalk 50 meters away from an enemy behind them that enemy suddenly has super hearing and whips around and taps my head.

Nope, usually Enemy AI will not heard your footstep, however they could instantly notice your killing instinct and turn when you ADS at them (really Void ??). Yes, it is programmed that way, so if you want to sneak to someone back, don't aim your gun at suspect, or he will magically turn around to meet you instantly.

Another possibility is that the suspect was not fully shown his back on you. this game, AI has super wide cone view (like unnaturally wide 180 degree!!). So sometimes, you think you are out of sight, but apparently not. That is why mistake happened
Last edited by เทมส์ Phantom[TH]; Jan 11 @ 12:03am
Originally posted by ๖ۣۜGαЪყнн*~:
They are broken AF !!! I'm so frustrated as well... Lately they have been not obeying me at all... I use them to restrain surrendered suspects as I keep an eye on open areas/doors and lately they just WONT FREAKING DO IT ! Then i have to do it myself and I got killed twice cause guess what? They didn't shoot the guy shooting me fast enough. I want to like the game but the AI is too frustrating rn.

It could happens sometimes when AI determine it is still dangerous to restrain suspect at that moment. I suggest you order "fall in" and you walk close to suspect while keep eyes on open area, one of AI will restrain him for you.
xiomai Jan 11 @ 2:47am 
equip your breach time a shield and let them just tank damage
SaLaĐiN Jan 11 @ 3:48am 
Originally posted by ThatGuy:
Originally posted by SaLaDiN:
It really depends on map, the yacht map is the worst offender, there are some other maps too where AI get stuck, mainly uneven surfaces etc but it has been mostly fine for me.
Have you had trouble with the AI in firefights?

Occasionally, during CQ encounters, AI teammates miss easy shots at close range. Aside from this issue, they are generally decent. I primarily use them for flashing and clearing rooms when my health is low.
Over half the gameplay of this game regards identifying and entering rooms. This is not the AI's role. The AI is decent at mechanical things; watching angles you can be shot from, executing breaches, protecting you when left on overwatch as they attempt to shoot through walls. They don't need to do more than that.

Moving into an angle without deploying anything is always bad, so you deploy utility to make it safe before doing so. If you can identify a room and the angles before breaching and pick the right utility for the room type, the AI becomes a non-issue.

The C2 charge for instance is excellent when suspects are near the door. Gas is excellent to flush suspects out of rooms with cover. Flashbangs and Stingers can be deployed quick and freeze suspects in place in rooms without cover. The Shield when upfront will always draw fire which can help in hallways and in rooms that cannot be made 100% safe.

Door wedges also play a crucial part in this game. You cannot cover every angle, and suspects can move around the map into zones that have already been cleared, which can catastrophic since cleared rooms technically become uncleared again. As you move into a level, you should be wedging doors you're not moving into which makes that angle safe (otherwise someone could walk out and shoot you). In Ides of March and Sins of The Father, it's wise to wedge every door on the story you're in, leave a team watching the hallways while the other team unwedges the rooms and clears them one by one. And yes, you get your wedges back after you unwedge, so you repeat this for every story.

Some levels will have areas with many angles and needless to say these are terrible kill zones that should either be avoided or taken last (Greased Palms and its clustertruck packaging center comes to mind, or the courtyard in Carriers of the Vine). The Shield helps quite a bit in these.
FJG741 Jan 11 @ 8:03am 
I have simultaneously been thrilled to find others who notice the absolute stupidity of this AI... and oddly amused by those who feel the need to defend it. Because *WOW* are these dudes dumb.

Using the "move to" command effectively 100% of the time is like pulling teeth. I can't even count the number of times they've seemed completely disinterested with their surroundings while gunfire erupts all around them. I've had them get stuck behind doors several times, and was once killed by an enemy who had to shoot *between* the two AI standing in front of me to hit me... neither one of them reacting the entire time.

Great game, but I can totally see the Metascore being ~5 points higher if the AI was worth a f*** at all.
Lykortos Jan 12 @ 1:15am 
AI Swat is fine. I have completed some of the hardest maps with them and achieved an A grade. It depends on how you use them and position them.
The list of problems with the AI is extensive enough I would probably hit a character limit for a comment. Game is much better with humans but the AI is there because not everyone has multiple people willing to play with them or wants to play with randoms

But then you have to actively try to overcome the AI stupidity. If you tell them to throw gas in a room, for example, you have to stop them from going in a microsecond later because it takes seconds for CS to incapacitate someone. It's a shame that some things seem uncontrollable... they've ignored all my orders to go handcuff some civilian and end up putting themselves directly into crossfire.
Ronin Jan 13 @ 6:01am 
Give them a break man don't you know it's still in early acces-- wait a minute
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Date Posted: Jan 10 @ 8:50am
Posts: 16