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Like you suggest, there could be a much wider array of missions, and a lot less trouble with AI behavior. CQB can still be fun and tense without needing to beanbag people. Devs were never good at subtle gameplay, like the Fairfax residence in SWAT4. Something like 23 Megabytes Per Second missions is comical levels of firefight compared to what they suggested in the trailer. It's like the game wanted to become spec ops but already had too many police assets invested.
https://www.youtube.com/watch?v=DbUREARHH7w
To this day, Ready or Not is feature incomplete to stand against SWAT4; you could issue contextual orders through the squad cam and interact with sniper teams in that game from 2005. Some "balance" decisions in RoN also make no sense; having you choose to wear CS gas protection or less armor for apprehension utility instead of just being a given was also a strange pick. Again, it feels the game knew its calling as a mil shooter but already had other pants on.
The game is so close to greatness that it really hurts to see it in this state.
I could list a dozen specific features this game really needs but i see no point in it because it already feels like talking to a wall.
There are also mods that do bring more military oriented gameplay such as changes to the ROE and the use of non-LEO equipment.
I can't even begin to count the amount of FPS games where you play as a 'Delta Team Six' operator shooting illiterate goat herders for democracy and oil. It's such a played out and boring setting.
Besides, long range combat is godawful in RoN with how the AI still sprints like maniacs and all the texture pop in issues.
I think you should just go play ARMA and let this game be itself.