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Their actions are subtle but you'll notice them if you listen to their voice feedback when your laser/light breaks a corner that they're behind.
i've tested it multiple times while playing and on a vid so im very sure
https://www.youtube.com/watch?v=sZcCFIW5xz0
Suspects may also be telepathically informed of your location and move towards the player characters when taken as convenient regardless of your equipment or position.
https://www.youtube.com/watch?v=scjW-2CN5Vs
https://www.youtube.com/watch?v=zXQ3QnTJu-k
not sure whats pointless about them.
2. Even on the off chance it actually can be seen, like Duckie said many other factors at play are vastly more important. Suspect vision cones are very wide--they can also become alert by seeing you from very far away or through a tiny crack--and their receptivity and reactivity to the player increases the more chaos goes on during the level in their hearing range. If you aren't going "quiet" everywhere (taser, pepper ball, beanbag, lockpick, are quieter than guns, grenades, and breaching), then suspect stress is going to rise to the degree that if there is a suspect in your LoS, then they're probably already shooting at you.
TLDR a suspect might already be alert before you discover them, but it most likely was not due to the flashlight or laser specifically, it was because they saw you without you knowing, or heard events unfolding.
If my flashlight is on, and I find one of said alert suspects, I could see how that could be falsely associated with the flashlight being on specifically.