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Some rooms are scripted to have sequential team clearing, you'll know this when you order the team to clear an area, they do so, and then proceed to move and clear a new area on their own. This can be good and terrible, but it isn't controllable by the player in the sense that you're asking, either. It's for a select few, specific spots.
I usually go about tackling Sinuous Trail in a similar sequence each time if the goal is to not mess around. Leaving one team by the front door to wedge it and watch the left path, I take the other team to the right, wedge the doors that way, before returning and with the full element go left, wedge the door there and go up the outside stairs, you get the idea. Wedging all the outside doors ensures we aren't flanked, limits the suspect's options, and there's usually 1-3 of them outside anyways and those are easier to take care of than inside enemies. To sum up the next steps, I just remove a wedge and tackle that one area, I want to clear areas that are not continuous/large and open first, once a not-continuous place is cleared you can wedge the doors linked to it for more securing yourself and limiting the enemy.
I've found that the teammates are best used for watching places like the long hallways on Sinuous. Split them on a door, have them open it, and leave them there, if you get them watching down long halls you increase the chance that a moving enemy inside the building will be spotted by them. For example, for server room 1, Having one team queued to open the second-floor catwalk door, and the other team queued to open the interior top-of-stairs door (the door that opens to the windowed hallway overlooking server room 1), they can both open their doors at the same time, get a view in relatively the same place, and since we now know the catwalk is clear you can re-wedge and move that team off it to something else, leaving the top-of-stairs door team to watch the hallway and windows, essentially clearing pieces of these hard areas, as much as you can without entering them.