Ready or Not

Ready or Not

View Stats:
Question About Team AI commands
New player here - I play solo. and I'm (somewhat) stuck on sinuous thread (spoilers for that mission, be-warned).

is there a way to set up a short (2-3 room long) breach plan for my AI? as an example, lets use server room 1 and its immediate surroundings, to better explain my question, in case I failed to do so properly.

to be clear: I am not asking for a way to pre-plan an entire mission door-kickers style, I just want my team to breach a couple rooms back-to-back while I am elsewhere in the building.

--example begins (last spoiler warning!)--
I break server room 1's breach into 3 individual elements: the overlooking hall, the open 'doorway', and the room itself - this means both the room and the server enclosure.

any attempt to clear any of these three elements will be exposed to fire from at least 1 other. ultimately, the doorway poses the least risk to the breaching team, provided the element quickly moves to sweep the hallway beyond - thus the initial breach can be divided into the upper and lower areas.

but, no. the upper area is divided into 2 corridors, 2 rooms, and a gangway. this would not be an issue IF i could tell one team to sweep that whole upper area in one go, or if I could tell the other team to sweep the lower section and then move to the lower corridor on their own.

As far as I know though, I must have direct, un-obstructed line-of-sight to the doorway/entry area that I want to command them to clear and I cannot make a command-queue.
thus, If I go with the lower breach, we are exposed to fire from the upper, and the upper will be flanked by the rooms/gangway.
however, If I go with the upper, the lower will be flanked by the doorway.

--example end--
< >
Showing 1-1 of 1 comments
With how the AI teammates clear I wouldn't trust them to tackle an area larger than a single door bedroom by themselves. AI teammates do not pause or reassess their clearing procedures for anything. They'll bypass open thresholds without even looking, continue to their scripted positions as they're yelling at suspects, walk backwards with no one watching ahead, etc. The only thing that will stop them is the Hold command, which again should involve you watching their progress in line of sight, and they probably wouldn't listen to the command in time anyways since it takes a couple seconds.

Some rooms are scripted to have sequential team clearing, you'll know this when you order the team to clear an area, they do so, and then proceed to move and clear a new area on their own. This can be good and terrible, but it isn't controllable by the player in the sense that you're asking, either. It's for a select few, specific spots.

I usually go about tackling Sinuous Trail in a similar sequence each time if the goal is to not mess around. Leaving one team by the front door to wedge it and watch the left path, I take the other team to the right, wedge the doors that way, before returning and with the full element go left, wedge the door there and go up the outside stairs, you get the idea. Wedging all the outside doors ensures we aren't flanked, limits the suspect's options, and there's usually 1-3 of them outside anyways and those are easier to take care of than inside enemies. To sum up the next steps, I just remove a wedge and tackle that one area, I want to clear areas that are not continuous/large and open first, once a not-continuous place is cleared you can wedge the doors linked to it for more securing yourself and limiting the enemy.

I've found that the teammates are best used for watching places like the long hallways on Sinuous. Split them on a door, have them open it, and leave them there, if you get them watching down long halls you increase the chance that a moving enemy inside the building will be spotted by them. For example, for server room 1, Having one team queued to open the second-floor catwalk door, and the other team queued to open the interior top-of-stairs door (the door that opens to the windowed hallway overlooking server room 1), they can both open their doors at the same time, get a view in relatively the same place, and since we now know the catwalk is clear you can re-wedge and move that team off it to something else, leaving the top-of-stairs door team to watch the hallway and windows, essentially clearing pieces of these hard areas, as much as you can without entering them.
< >
Showing 1-1 of 1 comments
Per page: 1530 50

Date Posted: Mar 4 @ 8:55am
Posts: 1