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RoN goes for as realistic as playable, and a huge part of that is simply what is fun. I don't have the numbers, but I assume Void will soon, and I doubt you'll see that the smallest maps in-game are currently the most played or popular (Lethal Obsession, Ends of Earth, etc.,) despite how much people say they want "realistic" maps.
Lethal Obsession reached 2nd in the polling data for most popular maps when VOID ran a survey (a survey where they had to exclude Gas, AKA another small map).
I agree with you, but just you wait, soon we'll see a theme park, a museum and a zoo!
the first beta was fun with back story for the crims and stuff now just boom boom spray the through the wall yuck
Don't know how you imagine such dichotomy since that was not what op said originally, and then giving a bunch of hyperbolic examples which no one has ever said. Negotiation can be a good immersive mechanic if implemented well.
This is the crux of the matter, you either expand the capabilities of a single element to minimize the risk, or you give more elements for better coverage. I doubt the later would happen though given how UE5 performs, but RoN is rather lacking in the tactical options to further the immersive experience other than a corridor shooter with horror elements, and horror means : You have no control over the situation, the opposite of being tactical.
Lethal Obsession, Ends of Earth are significantly more realistic than missions like the chemical weapon retrieval in DLC 2 and the oil rig. None of that is the job of SWAT and moreso the military.
And nobody even brought up the initial situations you said which obviously nobody is talking about.
You're getting clown reacted for a reason. Missions like Ends of the Earth are exactly what people want and its very clear VOID is literally watching CBS' S.W.A.T. and going "write that down! write that down!!"
As for realism it´s all about AI what makes a realistic game realistic and fun. AI in RoN is certainly state of the art imo, BUT it is by far not enough to make it simulate a REALISTIC setting.
As things are if you have to storm any building with a few rooms. All you need to do is throw in a flashbang or gas into each room and then pretty much everyone surrenders. You might find that the "realistic" option in terms of how well the AI can work as of now, but i doubt it´s fun.