Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With that said, you should be able to change who the camera is focused on ( civ / enemy ) aswell as other SWAT.
There's currently no other option here regarding placing the camera in a static location, short of pausing the replay and repositioning the freecam and then resuming the replay to continue the replay.
I know it's probably not the answer you're looking for, but it's the only "viable" method that I'm aware of currently.
There is one other way I believe you can fix the camera to certain locations but it requires subscription to a patreon in order to access UUU 5 camera tools, and I'm not 100% sure, I have the tools but I have not attempted to try something like this yet as I generally use it for other features such as freecam but with control over post processing, lighting, reflections etc using UE5 console commands.
Okay. Got it.
Thanks for the info and reply.
Besides that as an option or trying UUU v5, I'm not too sure, Sorry!
All good. I am going to check it out. Have an idea for a cinematic that I want to put together and would really like some angles like that. If UUU v5 does that, I will have to check it out for sure.