Ready or Not

Ready or Not

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Missions are just too long
When my team and I bust into that first door and take out the first few perps, I really get that thrill of being a SWAT guy and its awesome.

After you've been tediously meandering around for 25 minutes it starts to feel a bit ridiculous and I want the mission to end already.

This game would be much better if there were like 3x or 4x as many maps that were generally much smaller and each only took a few minutes to run through. You place the gameplay emphasis on handling a large variety of semi realistic swat situations in a quick hitting format, instead of this overly drawn out narrative driven thing.

Clearly this game is what it is, and thats not gonna change, but this is my 2c.
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Showing 1-15 of 23 comments
LXT Feb 22 @ 10:54am 
It's even scarier wandering a big map looking for the last suspect while going for S rank.
I don't think RoNs formula works in the way people think it is. Smaller maps do not take less time to create than the larger (Void has talked about their development process regarding this) and it doesn't meaan that scenarios would bee more 'realistic.' I don't think the majority of players want a 'simulator' title, it would be extremely boring, you would not shoot your gu for most missions. You could look at the small maps we have in-game for example, if you are not repeatedly running Lethal Obsession and/or Ends of the Earth, I see no reason why you would run other small maps.

I forgot who said it, but as other players have said here, if the next DLC was a series of small maps, I do not think players would buy it.
Originally posted by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
I forgot who said it, but as other players have said here, if the next DLC was a series of small maps, I do not think players would buy it.

I most definitely will buy small map dlc's. Maybe I am a part of the minority, but considering the feedback on Dark Waters and Home Invasion dlc's, quite a few were asking for smaller maps.

Bring variety to the table and let people buy what they want.
I find that larger maps are very enjoyable. I personally wouldn't spend $10 on a DLC of 3 small maps that I can finish quickly and easily. I'd like more small maps in the game, sure, but I'm not going to pay full DLC price for them because the price : time spent enjoying it ratio doesn't work out for me on paper.
Rigly Feb 24 @ 8:10am 
Missions are just too long > I had the exact same thought after finishing the DLC.

Maybe it's because I'm playing single player, I'm constantly going back to cleared areas to re-clear rooms looking for suspects that have run off somewhere. Multiplayer it's completely different I guess.

It's not about realism. There's nothing realistic about a 5 man SWAT team clearing an entire compound lol.
Originally posted by Rigly:
Maybe it's because I'm playing single player, I'm constantly going back to cleared areas to re-clear rooms looking for suspects that have run off somewhere. Multiplayer it's completely different I guess.

Majority of my playing has been in multiplayer, and due to the implementation of those narrow spaces suspects can wedge through, you have to search already cleared areas over and over again. On the maps without them, you can place some strategic wedges and deem an area fully cleared, not needing to go back to it, which is nice.

Multiplayer can be a bit of a circus, and sometimes I find myself trailing behind people and cleaning up their messes and clearing areas they have breezed through. It's a headache. But if you get the right people, you can rely on each other and get things done efficiently.
Originally posted by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
I don't think the majority of players want a 'simulator' title, it would be extremely boring, you would not shoot your gu for most missions.

I said "semi-realistic," not full simulation. I just want missions where you kick the door down and then either I'm dead or all the suspects are neutralized within a few minutes. It would feel way more natural with the small entry team, it would be closer to real life in terms of how a swat raid would actually go down, and it would be better for multiplayer because you aren't stuck with the same person for a half hour if you don't like playing him.
Carbon Feb 24 @ 1:32pm 
Video games aren't real, they're video games.

Map size is a preference, with nothing objectively good or bad about it. Play until you're not having fun, then move to the next map. You're not beholden to anything at all, as it's just a video game for which you can set your own rules, if any at all. Play it your way. Nobody cares.
Originally posted by The Bird™:
I find that larger maps are very enjoyable. I personally wouldn't spend $10 on a DLC of 3 small maps that I can finish quickly and easily. I'd like more small maps in the game, sure, but I'm not going to pay full DLC price for them because the price : time spent enjoying it ratio doesn't work out for me on paper.

I'm not really talking about wanting a new DLC, I'm talking about what I see as a flaw with the general philosophy of the game. Like for me, I don't need the super detailed police station or the lore of Los Suenos or 95% of the narrative backstory of these missions. I get some people are into that but I'd much rather just be able to soft through a menu of diverse scenarios and quickly jump into one and then another instead of every mission being a slog where you engage a small army while looking around a comically labrynthine area at all the spooooooky storytelling that you've already seen a dozen times.
Last edited by Vinz Clortho; Feb 24 @ 1:44pm
Originally posted by Carbon:
Video games aren't real, they're video games.

Map size is a preference, with nothing objectively good or bad about it. Play until you're not having fun, then move to the next map. You're not beholden to anything at all, as it's just a video game for which you can set your own rules, if any at all. Play it your way. Nobody cares.

K but you have to complete each mission to unlock then next one, right? So yeah you are required to play the whole thing.
Carbon Feb 24 @ 4:05pm 
Originally posted by Vinz Clortho:
Originally posted by Carbon:
Video games aren't real, they're video games.

Map size is a preference, with nothing objectively good or bad about it. Play until you're not having fun, then move to the next map. You're not beholden to anything at all, as it's just a video game for which you can set your own rules, if any at all. Play it your way. Nobody cares.

K but you have to complete each mission to unlock then next one, right? So yeah you are required to play the whole thing.

So you've not finished the game? This...

Originally posted by Vinz Clortho:
This game would be much better if there were like 3x or 4x as many maps that were generally much smaller and each only took a few minutes to run through. You place the gameplay emphasis on handling a large variety of semi realistic swat situations in a quick hitting format, instead of this overly drawn out narrative driven thing.

...really sounds like you've completed all the maps. Or you're just complaining without knowing what's coming or how fun / unfun these maps might be?

Either way, yes, the game needs you to play it once as is.
Pan_de Feb 24 @ 6:08pm 
Originally posted by Selena Ulvehyl:
Originally posted by Rigly:
Maybe it's because I'm playing single player, I'm constantly going back to cleared areas to re-clear rooms looking for suspects that have run off somewhere. Multiplayer it's completely different I guess.

Majority of my playing has been in multiplayer, and due to the implementation of those narrow spaces suspects can wedge through, you have to search already cleared areas over and over again. On the maps without them, you can place some strategic wedges and deem an area fully cleared, not needing to go back to it, which is nice.

Multiplayer can be a bit of a circus, and sometimes I find myself trailing behind people and cleaning up their messes and clearing areas they have breezed through. It's a headache. But if you get the right people, you can rely on each other and get things done efficiently.
I mean sure i would buy a dlc with small maps. But I would certainly also buy a dlc with bigger maps
Rigly Feb 24 @ 7:55pm 
Originally posted by Selena Ulvehyl:
Majority of my playing has been in multiplayer, and due to the implementation of those narrow spaces suspects can wedge through, you have to search already cleared areas over and over again. On the maps without them, you can place some strategic wedges and deem an area fully cleared, not needing to go back to it, which is nice.

Those narrow spaces that suspects climb through are super annoying.

It feels like since the map is so big, and because every room has like 3 or 4 sets of doors, your 5 man team simply cannot cover enough space to make it a tactical game. I'm forced to run and gun to chase suspects down before they crawl back up behind my ass. In other words the map complexity only makes it a crapshoot.
Icepick Feb 24 @ 8:58pm 
Thats the main problem Ive always found with RoN. I love the game but it gets very gamey with only 5 officers. You cant employ any semblance of realistic tactics. Basically every mission turns into a generic shooter type.
Originally posted by Rigly:
Those narrow spaces that suspects climb through are super annoying.

It feels like since the map is so big, and because every room has like 3 or 4 sets of doors, your 5 man team simply cannot cover enough space to make it a tactical game. I'm forced to run and gun to chase suspects down before they crawl back up behind my ass. In other words the map complexity only makes it a crapshoot.

I am not sure why they chose maze like map structures in stead of more reasonable ones.

When a suspect runs, you will just have to let them run, depending on the map, try to keep your rear wedged perhaps.

Some of the maps give you options in choosing how you approach and which area you clear first... But it also feels... Forced? Like.. The beach house, it has seven entry points to the central structure that you can take. Who thought that was a great idea? I can agree to tops four entry points for such a sized house.

I don't know, people seem to love it all... And developers have worked pretty hard on making maps function better with how bad the enemy AI was/continue to be.

I was on the official discord and I looked at the map making contest applications. Some really nice looking maps there. So, it could be that it helps with the map drought, hopefully more reasonable layouts and adds to replayability in general.
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Date Posted: Feb 22 @ 9:44am
Posts: 23