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I forgot who said it, but as other players have said here, if the next DLC was a series of small maps, I do not think players would buy it.
I most definitely will buy small map dlc's. Maybe I am a part of the minority, but considering the feedback on Dark Waters and Home Invasion dlc's, quite a few were asking for smaller maps.
Bring variety to the table and let people buy what they want.
Maybe it's because I'm playing single player, I'm constantly going back to cleared areas to re-clear rooms looking for suspects that have run off somewhere. Multiplayer it's completely different I guess.
It's not about realism. There's nothing realistic about a 5 man SWAT team clearing an entire compound lol.
Majority of my playing has been in multiplayer, and due to the implementation of those narrow spaces suspects can wedge through, you have to search already cleared areas over and over again. On the maps without them, you can place some strategic wedges and deem an area fully cleared, not needing to go back to it, which is nice.
Multiplayer can be a bit of a circus, and sometimes I find myself trailing behind people and cleaning up their messes and clearing areas they have breezed through. It's a headache. But if you get the right people, you can rely on each other and get things done efficiently.
I said "semi-realistic," not full simulation. I just want missions where you kick the door down and then either I'm dead or all the suspects are neutralized within a few minutes. It would feel way more natural with the small entry team, it would be closer to real life in terms of how a swat raid would actually go down, and it would be better for multiplayer because you aren't stuck with the same person for a half hour if you don't like playing him.
Map size is a preference, with nothing objectively good or bad about it. Play until you're not having fun, then move to the next map. You're not beholden to anything at all, as it's just a video game for which you can set your own rules, if any at all. Play it your way. Nobody cares.
I'm not really talking about wanting a new DLC, I'm talking about what I see as a flaw with the general philosophy of the game. Like for me, I don't need the super detailed police station or the lore of Los Suenos or 95% of the narrative backstory of these missions. I get some people are into that but I'd much rather just be able to soft through a menu of diverse scenarios and quickly jump into one and then another instead of every mission being a slog where you engage a small army while looking around a comically labrynthine area at all the spooooooky storytelling that you've already seen a dozen times.
K but you have to complete each mission to unlock then next one, right? So yeah you are required to play the whole thing.
So you've not finished the game? This...
...really sounds like you've completed all the maps. Or you're just complaining without knowing what's coming or how fun / unfun these maps might be?
Either way, yes, the game needs you to play it once as is.
Those narrow spaces that suspects climb through are super annoying.
It feels like since the map is so big, and because every room has like 3 or 4 sets of doors, your 5 man team simply cannot cover enough space to make it a tactical game. I'm forced to run and gun to chase suspects down before they crawl back up behind my ass. In other words the map complexity only makes it a crapshoot.
I am not sure why they chose maze like map structures in stead of more reasonable ones.
When a suspect runs, you will just have to let them run, depending on the map, try to keep your rear wedged perhaps.
Some of the maps give you options in choosing how you approach and which area you clear first... But it also feels... Forced? Like.. The beach house, it has seven entry points to the central structure that you can take. Who thought that was a great idea? I can agree to tops four entry points for such a sized house.
I don't know, people seem to love it all... And developers have worked pretty hard on making maps function better with how bad the enemy AI was/continue to be.
I was on the official discord and I looked at the map making contest applications. Some really nice looking maps there. So, it could be that it helps with the map drought, hopefully more reasonable layouts and adds to replayability in general.