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It's time for drones
Drones are standard equipment in every modern day "SWAT" and occasionally even regular police teams.

They are cheap, effective and incredible helpful. Small and nimble the can easily navigate through narrow hallways and partially opened doors. The recent years have shown the amazing potential of drones in almost every area and conflict on the world. It feels backwater to not have a small quad-copter as a tactical gadget to deploy and scout interiors.

I'm thinking of one or two small quad-copters carried on a backpack with limited charge (8-15 minutes of use) that also alert nearby suspects with their noise. They can be used to scout longer passages in the game ahead of your team. Different versions could have different tools such as the option for NVG/FLIR cameras or alternatively carrying a light - using these should also shorten the duration of their total use time by 30 to 40%.

Example:
https://www.youtube.com/watch?v=tgeQ-G_axq4
Last edited by Rumi; Jan 2 @ 12:46pm
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Showing 1-8 of 8 comments
curse Jan 2 @ 2:05pm 
It would be cool to see drones added to the game, ground ones and ones that fly.
Rumi Jan 2 @ 3:22pm 
Originally posted by curse:
It would be cool to see drones added to the game, ground ones and ones that fly.
Idk about UGVs they don't seem to fit as well into the gameplay as quad-copters do. UGVs used currently by "SWAT" teams around the world are really heavy in comparison and have more niche uses or rather; are not as widely used as drones.
Last edited by Rumi; Jan 2 @ 3:22pm
Funny enough, there is a Border Patrol quadcopter flying around in the topside area of Rust Belt although you can't use it to spot anyone like you could with the helicopter in the Dark Waters DLC levels. That being said, there was discussions on adding similar support vehicles into the base game along with the DLC exclusive suspect squad feature and dynamic scenario mechanics (as seen in Yacht level) in a future update. With the gameplay in mind, smaller drones like the quadcopter would be best in majority of the levels.

UGVs would only work if the game was more like actual SWAT scenarios where 90% of the time is spent surrounding the target building or area and attempting to convince the suspects to come out and surrender for hours if not days and the situation remains "stable" enough that you don't have the urgency to send teams in to make entry.
Rumi Jan 2 @ 5:51pm 
Originally posted by Queen Niijima:
Funny enough, there is a Border Patrol quadcopter flying around in the topside area of Rust Belt although you can't use it to spot anyone like you could with the helicopter in the Dark Waters DLC levels. That being said, there was discussions on adding similar support vehicles into the base game along with the DLC exclusive suspect squad feature and dynamic scenario mechanics (as seen in Yacht level) in a future update. With the gameplay in mind, smaller drones like the quadcopter would be best in majority of the levels.

UGVs would only work if the game was more like actual SWAT scenarios where 90% of the time is spent surrounding the target building or area and attempting to convince the suspects to come out and surrender for hours if not days and the situation remains "stable" enough that you don't have the urgency to send teams in to make entry.
I don't need larger UAVs and level-specific support. I am specifically talking about portable tactical gadgets and small drones.
I agree with Niijima, I don't see drones being added unless they are a per-map item like the helicopter in the DLC map. To clarify though, the drone on Rust Belt is not a police drone.

I just don't see the use on most maps for a small drone that the player directly controls, it'd require a large addition to the AIs targetting/detection, but overall there are such a small amount of maps where it'd actually be "useful." Most maps are heavily indoors, and a quad drone isn't going through doors.

I've seen people talk about real versions of what R6S uses, but I don't know if people really want drones like that. It'd probably cause a lot of fighting about R6S and RoN.
Rumi Jan 2 @ 7:04pm 
Originally posted by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
I agree with Niijima, I don't see drones being added unless they are a per-map item like the helicopter in the DLC map. To clarify though, the drone on Rust Belt is not a police drone.

I just don't see the use on most maps for a small drone that the player directly controls, it'd require a large addition to the AIs targetting/detection, but overall there are such a small amount of maps where it'd actually be "useful." Most maps are heavily indoors, and a quad drone isn't going through doors.

I've seen people talk about real versions of what R6S uses, but I don't know if people really want drones like that. It'd probably cause a lot of fighting about R6S and RoN.
Please take a look at the linked video. Quad-Copters are used regularly to scout into buildings. If you can't see why you lack both fantasy and a relation to real world evidence.
Originally posted by Rumi:
Please take a look at the linked video. Quad-Copters are used regularly to scout into buildings. If you can't see why you lack both fantasy and a relation to real world evidence.

It sadly doesn't reflect what RoN is about and how gameplay actually goes. Is it used by law enforcement for scouting? Sure, you have a clip of it yeah. But in RoN, we aren't dealing with barricaded suspects who are just hiding and probably won't shoot at us more than they'd shoot themselves. In RoN, we're dealing with (for most maps) heavily armed suspects who won't hesitate to shoot swat, and with maps that often have lots of closed doors. I see no reason why (if someone made this into a RoN map) the suspect wouldn't shoot the drone.

Hence why I say if it is added, I see it being a map strategic equipment that the player can observe and maybe at most tell to go to pre-determined checkpoints, but I do not see Void giving players individual drones.
Rumi Jan 2 @ 7:28pm 
Originally posted by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
Originally posted by Rumi:
Please take a look at the linked video. Quad-Copters are used regularly to scout into buildings. If you can't see why you lack both fantasy and a relation to real world evidence.

It sadly doesn't reflect what RoN is about and how gameplay actually goes. Is it used by law enforcement for scouting? Sure, you have a clip of it yeah. But in RoN, we aren't dealing with barricaded suspects who are just hiding and probably won't shoot at us more than they'd shoot themselves. In RoN, we're dealing with (for most maps) heavily armed suspects who won't hesitate to shoot swat, and with maps that often have lots of closed doors. I see no reason why (if someone made this into a RoN map) the suspect wouldn't shoot the drone.

Hence why I say if it is added, I see it being a map strategic equipment that the player can observe and maybe at most tell to go to pre-determined checkpoints, but I do not see Void giving players individual drones.
There's a myriad of maps with open doors, long corridors over multiple floors and unrestricted open walls accessing multiple rooms. You can't claim this isn't the case nor that the information from it wouldn't be helpful and fill a wonderful niche in the game.

And yes the suspects should obviously attack the drone, who are you even arguing against? This happens in real life as well, some are downed by towels and laundry but we don't have to go that far. Precisely because the action plays indoor your Idea of it being a strategical map-asset (looking down from above and outside the buildings) is utterly ridiculous. What you are asking for violates every use a drone gadget could have and put it into a boring and map-specific niche without much use pretty much defeating your own point.
Last edited by Rumi; Jan 2 @ 7:28pm
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Date Posted: Jan 2 @ 12:46pm
Posts: 8