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MapMapper Dec 31, 2024 @ 1:58pm
I really hope this game doesn't become others by overlooking fps on new maps.
I've been playing the new dlc's and seen unsustainable frame drops unlike their previous ways of optimising for the story maps. As beautiful and full the new maps are I think many would rather higher frames than over complicated models,shading and lighting.

It comes to down to the obvious points the move to unreal engine 5 and its poor optimisation practices or the maps are becoming so large with the entire map being rendered at once with limited blocking of assets? I don't fully know. But I care to understand why this is.

I bought a RTX 4090 to crush everything I threw at it. The fact I'm playing at 1080p and getting under 240fps in fps game with frame generation on too is a poor way of looking after the longevity of a very niche consumer rig that for sure.

I have a desire for this game to succeed for 10+ years. But forcing the industries current bullsh** methods to the mix will not go down well for long.

Love you.
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Showing 1-9 of 9 comments
Originally posted by MapMapper:
I've been playing the new dlc's and seen unsustainable frame drops unlike their previous ways of optimising for the story maps. As beautiful and full the new maps are I think many would rather higher frames than over complicated models,shading and lighting.

It comes to down to the obvious points the move to unreal engine 5 and its poor optimisation practices or the maps are becoming so large with the entire map being rendered at once with limited blocking of assets? I don't fully know. But I care to understand why this is.

I bought a RTX 4090 to crush everything I threw at it. The fact I'm playing at 1080p and getting under 240fps in fps game with frame generation on too is a poor way of looking after the longevity of a very niche consumer rig that for sure.

I have a desire for this game to succeed for 10+ years. But forcing the industries current bullsh** methods to the mix will not go down well for long.

Love you.
Why play a 4090 at 2K at 240 FPS? I play a 4080 at 4K at 90 FPS and the game is amazing and fluid. Seems to me you swap a lot of quality for added FPS when the added FPS don't matter.
MapMapper Dec 31, 2024 @ 5:43pm 
Originally posted by ♂TheBlasterMaster™✞:
Originally posted by MapMapper:
I've been playing the new dlc's and seen unsustainable frame drops unlike their previous ways of optimising for the story maps. As beautiful and full the new maps are I think many would rather higher frames than over complicated models,shading and lighting.

It comes to down to the obvious points the move to unreal engine 5 and its poor optimisation practices or the maps are becoming so large with the entire map being rendered at once with limited blocking of assets? I don't fully know. But I care to understand why this is.

I bought a RTX 4090 to crush everything I threw at it. The fact I'm playing at 1080p and getting under 240fps in fps game with frame generation on too is a poor way of looking after the longevity of a very niche consumer rig that for sure.

I have a desire for this game to succeed for 10+ years. But forcing the industries current bullsh** methods to the mix will not go down well for long.

Love you.
Why play a 4090 at 2K at 240 FPS? I play a 4080 at 4K at 90 FPS and the game is amazing and fluid. Seems to me you swap a lot of quality for added FPS when the added FPS don't matter.

I'm playing at 240hz at 1080p and getting less than my monitors refresh rate...
MapMapper Dec 31, 2024 @ 5:44pm 
Plus responsiveness is better than fluid all day every day.
The new DLC maps definitely have fps issues. I've got a 2080 TI and I'm seeing 30-40 fps and 1% lows of 0-5 frames on the oil rig.

The devs are kinda stuck though. They get yelled at for being too slow with content. Then they release stuff unoptimised and get yelled at for rushing.

As a result of being in trouble no matter what, it's obvious why they're picking 'get money first, get screeched at, slowly fix it while everyone hates us' model.
Originally posted by ♂TheBlasterMaster™✞:
Originally posted by MapMapper:
I've been playing the new dlc's and seen unsustainable frame drops unlike their previous ways of optimising for the story maps. As beautiful and full the new maps are I think many would rather higher frames than over complicated models,shading and lighting.

It comes to down to the obvious points the move to unreal engine 5 and its poor optimisation practices or the maps are becoming so large with the entire map being rendered at once with limited blocking of assets? I don't fully know. But I care to understand why this is.

I bought a RTX 4090 to crush everything I threw at it. The fact I'm playing at 1080p and getting under 240fps in fps game with frame generation on too is a poor way of looking after the longevity of a very niche consumer rig that for sure.

I have a desire for this game to succeed for 10+ years. But forcing the industries current bullsh** methods to the mix will not go down well for long.

Love you.
Why play a 4090 at 2K at 240 FPS? I play a 4080 at 4K at 90 FPS and the game is amazing and fluid. Seems to me you swap a lot of quality for added FPS when the added FPS don't matter.

blastmaster.... 90 fps is not better than 122 frames. it is conclusively better in many tests. there is a reason i should be able to get that in every level. they need to fix how they render the outside zones. they have too much detail for getting a glance here and there. its 2025 now man. better detail with better performance that is what the goal is. The hardware supports it but modern games don't, that's a fact.
Last edited by WTFłłVIPΣR; Jan 2 @ 6:48am
Void we can do with some optimization please we beg you !
RedBjorn Jan 3 @ 12:18pm 
People get 10394749hz monitor and expect every game to get the FPS to make it work.

Save yourself some issues, and stop looking at FPS counters. If your frame rates drop, make some adjustments to your settings. Can some optimizations be done? Absolutely, but you need to meet the developers in the middle as well.
The fact is game developers are working with all the highest specs and working downwards to accommodate. So if you're developing the game on a 4090 and your getting 100 fps. Then everything down from that card is going to suffer. Keep acting like it doesn't matter as you keep witnessing GPU prices skyrocket.

Doesn't take much to notice an unresponsive game. Looking at frames or not.

Games have been made in the past that have pulled on the realism look and succeeded why can't this. Call of Duty BR maps are almost 5x the size and can reach a base of 240-300 on the highest spec cards.
I’m sure it’s a lot easier to optimize a game when you have a whole graphics and technology department in your development team versus 10 or so developers TOTAL.
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Date Posted: Dec 31, 2024 @ 1:58pm
Posts: 9